16 minutes ago, GreenDragoon said:
Yes and no.
I agree that the game should provide a range 3 turret, but I don't think TLT should be the one. You also need to be careful with that because turrets do not suffer from range penalty ! That's another frequent suggestion that makes a ton of sense - change laser weapons to the same mechanic as primaries! Otherwise a range 3 secondary laser is always very good. A range 3 secondary laser with a 360° arc is amazing! So these turrets clearly need some form of additional cost beside the squad points, as two turrets with range 2 already have.
So which turrets do we have?
Out of the 6 turrets, ABT and Dorsal are intended for range 1. ICT is a control turret, and it like stress, jamming and tractor is probably better kept at range 1-2.
But then we also have 3 turrets that are only there to deal damage. Blaster can deal up to 3, but comes at a cost (focus) and is only R1-2. Synced can deal up to 3, but comes at a cost (TL) and is only R1-2. The remaining damage turret TLT is so out of line that it is rather ridiculous! Very consistent damage because you roll 2x 3 dice, no limiting constraints like the other two, and only slightly more expensive.So yes I agree that there should be a range 3 turret. But no, TLT should absolutely not be the one with range 3!
If a R3 secondary turret is "so amazing" why did 4 x Y-Wings with TLT' s disappear like the proverbial flash in the pan?
I hated Fel in the past, not for the damage he did but because I couldn't get him in arc to shoot at the SOB! I never ranted for a nerf. I honestly feel that a lot of the bile spewed in threads like this one are because people can't fly their favorite squads and dominate the game.