So I've got a group that hasn't played their campaign in about 8 months, just got put on hiatus, but now we are getting back together to finish it off. It's a Hoth campaign and they are on the finale. The party composition isn't the greatest, I think they went 3-7 in the campaign with a few close losses. I've been playing other campaigns with other groups so my knowledge is fresh, these guys haven't touched the game in 8 months. I want to make it a fun experience for them as I want to boot up another campaign with this group afterwards.
I was thinking of a few things, first off I thought it might be a good idea to just throw them into a side mission to start, give them a chance to get re familiar with their characters/the game before we go straight into the biggest mission of the 11 mission campaign. I thought I could let them pick one they want, or pick one myself for them that is really fun. Anyone have any suggestions for a really FUN and relatively SHORT side mission ? Reward could be whatever because I can just make one up for them, make it credits instead of the actual reward if need be. Like I said, the party composition wasn't great so I'm not worried about winning the last mission, I know I could win if I actually tried, I just want to focus on making it a fun experience.
For the finale itself I was thinking of editing it slightly, part of me thought it would be neat if I made the reward for the side mission C3P0 (they already tried their mission this campaign and lost it),so they can bring him to the finale to help and make him invuln to attacks if he is standing next to a hero, but remove the defensive bonus he awards those adjacent to him. Thought that was a pretty fair trade, slows them down but offers a free focus bot for as long as they keep him adjacent.
I also thought when the time comes for Dengar to show up, instead of having him show up on my side I would switch Dengar with Leia and make up some flavor text about "it's about **** time you guys showed up!!" and have her join the party at that point. Giving myself a few units to spawn on the other side of the map to help off set the threat.
Any other thoughts/ideas on the Hoth finale to make it fun/balanced/interesting? Or a fun side mission to help get them re familiarized with their characters and possibly throw them a few upgrades before they move on? How long did the Hoth finale take for you guys to complete?