I realize that counterstrike is one of empire's themes but I have already played a few games where empire has multiple counterstrike units (2 to 3) in each of the other zones after one of the zones is burning. Needless to say, generally games like that go to the empire. With the new card in this weeks preview, the empire will be getting even more counterstrike and that has me got me thinking that maybe they are getting too much too quickly.
I love playing as empire and think counterstrike is a very good ability, but it seems like there are currently very few ways to effectively work around it other than slamming wave-after-wave of units at the problem and taking massive losses. To me, it seems like empire has an over saturation of this ability and it seems like it could pretty easily keep widening the gap between them and other races if the new cards with this ability keep coming out at the rate that they have been (this is based off my experiences with 1x copy of everything. YMMV).
I would like to see an ability that strikes as the same time as counterstrike but have it work for offensive units. It would be a nice solution as it wouldn't be a direct counter to counterstrike (such as a card that makes all units lose counterstrike until the end of turn) and would also provide a boost to agro decks against big late game creatures and creatures with thoughness.
What is your take on counterstrike? Is it already threatening to become a problem? What kinds of solutions should be made to help balance it?