Will Imperials ever get something unique?

By RufusDaMan, in X-Wing

1 hour ago, Marinealver said:

Imperials get nothing.

Rebel and Scum Only.

Also remeber that one cool pilot which was the excuse why Imperials cant have regen. What was his name starts with an O he was leader of something? :unsure:

Well we don't need Imperials anymore.

swx72-fenn-rau.png

Oh, so you'd be cool with rolling 3 natural hits against OL each turn to land one damage, assuming they blank on defense and you can't mod anything? At least with Fenn Rau, he stresses himself, has to have you in arc, and you can still mod your defense? He also can't evade or reposition naturally, and has 2 defense. Oh, and you and still expertise, predator, and dengar your attacks. There's no comparison here.

56 minutes ago, UnitOmega said:

The thing Imperial players have which is unique is their eternal ability to be salty.

They could be 8/8 top slots at Worlds, Nationals and Regionals, and somehow, they'd complain about how people were still playing Rebel and Scum at all.

That is not even remotely the case. By a long shot.

21 minutes ago, ficklegreendice said:

it's not Darth Maul

it's just Maul

swx72-maul.png

swd11_maul.png

Yeah I know. But when he's Darth, he's MINE!!

Darth is a Sith thing, not a GE thing. And Darksiders are not universally Empire - see Asajj Ventress.

The Empire's Time Has Come...

Edited by SlaveofChrist
1 hour ago, UnitOmega said:

Darth is a Sith thing, not a GE thing. And Darksiders are not universally Empire - see Asajj Ventress.

Who cares? Imperials still not cool enough to get that clone wars dark side stuff.

No Imperials allowed.

Edited by Marinealver

maul should have been any faction.

On 11/9/2017 at 8:35 PM, RufusDaMan said:

Do you think it is possible that Imps will get something only available to them?

We have the Imperial March! No one else gets that or can take it away from us!

1 hour ago, Oberron said:

maul should have been any faction.

Yes, because stabbing inquisitors is VERY imperial.

Of all things, Maul is not the thing we Imperials should want.

On 11/10/2017 at 11:25 PM, UnitOmega said:

Yes, because stabbing inquisitors is VERY imperial.

as imperial as choking other officers.

Just now, Oberron said:

as imperial as choking other officers.

It's one thing to purge your own ranks, its another to attack the agents of another faction and expect to work with them at the same time.

Imps realize they are getting a ship that can SLAM and then fire missiles, right?

On 10/11/2017 at 3:57 AM, Zeoinx said:

The most unique thing about Imperials is the fact that they are not unique.... faceless stormtroopers and tie pilots, repetitive looking Tie Fighters and etc......

And yet swarms are a rare sight these days :( while they can be effective three ship ace builds are far easier to get success with. Then you haven’t got that nice, uniform, flying in formation, TIE block but three randomers.

Right. I am an Imp player, and I do not endorse this whine.

We have the upcoming very unique gunboat.

Omega leader flies like no other ship.

Defenders are not matched by any other faction. Especially /ds are very unique.

Palpatine is very unique and usable. So is kylo crew. Rebel captive. So is hux. And ruthlessness is very cool.

TIE shuttles (op spec, fleet off, syst. off) are very nice supp ships.

Dont forget the gozanti in epic.

Im sure I forgot a lot of things, but these things are determining for the empire faction and not available for anyone else.

That said, I still advocate that TIEs may equip one "tie only mod" in addition, meaning a "TIE slot" would have been nice.

Mk2 soontir and lwf phantoms? Yes please.

On 11/9/2017 at 6:01 PM, Darth Meanie said:

What is the Empire that Rebels and Scum are not??

An organized military state with the might to back that up.

Every Imperial ship needs a slot like a Title or Modification called Orders.

Then, they essentially get some sort of mandate from command that helps the list synergize.

I've felt Imps need an upgrade separate from any ship, just a board wide order, edict or doctrine. Something where you just take it as a list upgrade. This would be an effective way to fix TIE swarms, imagine a board wide Swarm leader effect (TIEs only,) lower it to distance 1-2 to represent TIEs flying in formation. Or a reinforcements ability (TIES only again PS 4/5 or lower, generics only,) allowing you to replace X number of low PS generics to represent the endless industrial might of the Empire, it lets you play far more aggressively with the squishiest (and iconic) ships in the game when FFG is pushing more and more power creep that keeps shelving them. There could be others for our big ships too, that allow TIES to act as shields, taking straight damage for and acting as escorts for large based ships.

15 minutes ago, NoShieldsAllGuts said:

Imps realize they are getting a ship that can SLAM and then fire missiles, right?

So? That's hardly a unique and faction defining trait like Astromechs or Elicits.

Swarm doctrine

This upgrade costs 6 per 100 squad points of your squad.

Your ships cost 2 points less.

Elite fighter doctrine

This upgrade costs 3 per 100 squad points.

When your ships attack an enemy ship, if they are not in the enemy firing arc, they may reroll 1 attack die.

Ground control doctrine

This upgrade costs 3 per 100 squad points.

When defending while within range 2 of a friendly large or huge ship, your small ships may roll 1 additional defense die.

5 hours ago, Gadgetron said:

I've felt Imps need an upgrade separate from any ship, just a board wide order, edict or doctrine. Something where you just take it as a list upgrade. This would be an effective way to fix TIE swarms, imagine a board wide Swarm leader effect (TIEs only,) lower it to distance 1-2 to represent TIEs flying in formation. Or a reinforcements ability (TIES only again PS 4/5 or lower, generics only,) allowing you to replace X number of low PS generics to represent the endless industrial might of the Empire, it lets you play far more aggressively with the squishiest (and iconic) ships in the game when FFG is pushing more and more power creep that keeps shelving them. There could be others for our big ships too, that allow TIES to act as shields, taking straight damage for and acting as escorts for large based ships.

So? That's hardly a unique and faction defining trait like Astromechs or Elicits.

I said something simlar in a different topic

Quote

That said, The Imperial Tie could use some upgrades.... because Swarm Lists are pretty dead, and come on, Tie Fighter Swarms is what SW is about! *rewatches the movies* Or at the very least a lot of waves of just 4 tie fighters to at least look like you are trying to stop someone from entering Hyperspace or escape into an asteroid field.

****, At this point, I would love to see a "Tie Wave" Gameplay card, that costs X Amount of points, isnt directly attached to any Tie Fighter but allows 1 Academy Tie Fighters to come in when whatever 1 tie fighters die on the field with a roll of the dice, Simlar to how Heroclix uses Foot Soldier robots from TMNT. The foot soldiers are not THAT powerful alone, the real power comes from Shredder or Baxter backing them up, and they are really easy to kill, but again, they are mass produced suicide bots that fight non stop till death, pretty much how the Empire portrays Tie Fighters and Storm Troopers. The Condition of course being that you would need some form of "Squadron Leader" for this to maybe work for. It would put more pressure on a single fighter, Vader, Fel, Imperial Shuttle with Palp, and could create some unique gameplay.

I think X-Wing players of all but the Scum bent have a grand excuse for some salt starting when the Punishing One Expansion dropped that broken piece of s*** on us back in the day, especially Rebel-first players, man they really had a beef. Now the Imperial salt from the half-cocked FAQ 4.3.2 from late last year to the most recent FAQ 4.4.0 was not only completely justified, it was actually necessary to save the game we all love. The game was actually breaking.... becoming unplayable really, if you want to enjoy yourself. I heard the same less-than-joyous retorts from many players of every faction bent, simply losing their joy fearing the constant barrage of stagnant high meta stuff would endlessly continue to haunt our games...the unbalance and narrowness was simply sucking the joy from the game, universally, and she was going to die.

Then came hope this October.

Now we need to allow the dust to settle and see if some balance returns.... and some joy. Everyone to a man wants the top 16 of every tournament to be as balanced as possible and have ships and game-play that is fun and exciting; maybe this latest attempt at it will see it come to pass.

For my Imp leaning brethren, let us all hope the Gunboat is unique and fun (which I think it shall be). And lets also hope that the Silencer is more than just an overpriced Interceptor in a game that has left them sadly behind (I have less objective or subjective optimism, but I'll still hope).

Edited by clanofwolves
7 hours ago, NoShieldsAllGuts said:

Imps realize they are getting a ship that can SLAM and then fire missiles, right?

And a ridiculous arc-dodger? No.

I mean, I just shredded two Scum (Brobots/Fenn's Aces) and a Rebel list (Horton-Dash) with a RAC-Upsilon list and one of the Scum players cried: "That's so cheap! You said Scum was unbalanced!"

The nerve of these pricks.

Edited by Celestial Lizards
Just now, Celestial Lizards said:

The nerve of these pricks.

bwhahahahah brilliant. love it <3

Yea, I'd love to see X-Wings return to the game table, but unless FFG plans on releasing a Rogue Squadron set, not blue squadron, not Phoenix Squadron X-Wings or the black and white pieces of crap, but good old Wedge and Corran Rogue Squadron, I dont think I feel justified trying to play without the name of the game on the table.....especially as a Rebel player.

On 10.11.2017 at 3:01 AM, Darth Meanie said:

What is the Empire that Rebels and Scum are not??

An organized military state with the might to back that up.

Every Imperial ship needs a slot like a Title or Modification called Orders.

Then, they essentially get some sort of mandate from command that helps the list synergize.

Very much like the idea. I'd like to pitch this as a Modification, as standardized squadrons should not primarily consist of modded Fighters, so making an Order take up the Mod slot leaves any other option open while emphasizing uniformity.

Ridiculous ordnance capacity is something only Imperials have. The K-Wing comes near wit double Torp + Missile but double Torps AND double Missile is an imperial only thing and they have it on the Bomber as well as on the punisher. Soon the OS-1 Variant Starwing will follow and the expactable FO-TIE-Bomber will join the club some day too.
I mean it's pretty much useless but its an empire thing.

Edited by Hannes Solo