Battlefront 2 is Live Now for Origin Access

By Crabbok, in X-Wing Off-Topic

The only entitled party here is EA wanting to triple dip on your wallet by putting systems in place that worsen your experience if you want to play the game the way games used to be played. Ultimately, if you have the time to keep up with the game lucky for you, but this corporate schilling doesn't help anyone. You are free to buy this game, but don't be suprised when the next one crosses your line, because if this is successful, EA will be out for more.

Honestly, the way this is monetized it being free to play would be apropriate. Then offer a 30 addon for the campaign. But this is EA, and making a good game/experience is secondary to making all the money.

52 minutes ago, Animewarsdude said:

...lets be honest the only reason they have the heroes pay walled is not to give you an actual sense of achievement but to force as many people who might be willing to fork over cash to get them early via the loot boxes.

...they're not paywalled...

26 minutes ago, Admiral Deathrain said:

...putting systems in place that worsen your experience if you want to play the game the way games used to be played.

..."play games the way games used to be played"? You mean, like actually play them to unlock more features? Like having to play Resident Evil through once to unlock a new outfit for your character, or twice to unlock the Rocket Launcher, or twice with each character to unlock One Dangerous Zombie mode?

Hey, maybe Nintendo should have made Rainbow Road in Super Mario Kart available from the start!

Once again, everything you get by paying for loot crates you can get by playing the game without paying for loot crates. Nothing is hidden behind a paywall. No-one is twisting your arm to buy loot crates. This entire sense of disgruntlement you have stems from your own sense of self entitlement, nothing more than that.

Educate yourselves and watch this Gamespot Goes Over BF2 Microtransactions

IMO I'm okay with most of the microtransactions because I personally won't be spending my money on it and will just play the game. I'll get my stuff eventually and don't care if others decided to spend their money on it. Even with the heroes, it's okay for them to be locked at the start to earn them.

Lets put this into perspective. Say the heroes weren't locked behind in game "credits," but instead were locked behind and challenge, for example you need to kill X many people with Kylo Ren to unlock Darth Vader. Say that challenge on average can take up to 25-35 hours of time varying on your ability to get those kills. To some degree people would be more okay with it because there was a $$$ look attached to it. In our current setting, he's locked behind the in game "credits" and just because that's "monetized" is throwing everyone into a hissy fit. Now for anyone who thinks they should just have all the things unlocked immediately because "that's how it was before" or "I shouldn't have to earn something for a game I already paid $X for" well sorry there buddy, things change and the industry is only getting more expensive to run and produce. Earn it the hard way or pay your way, you have the choice....kinda like Light Side and Dark Side...the easy path and the difficult path....interesting parallel.

Edited by RStan

A moderate, fair amount of progression is fine (if pointless and arguably the least interesting way to motivate players). Believing that that will be the case when there is an incentive for the publisher to make things frustrating enough to want to spend money is naive.

Unlocking stuff is fine, I have no issue doing that with Smash Bros, but they have made it a tad crazy with low payout per game, and offering loot boxes to get their money to unlock the stuff. It just sort of feels much more like a F2P model where you need to grind to get that content rather than you know paying to get a game to get basic and notable characters to play in the game. And if you don't pay money then you are starting at a disadvantage, by not getting heroes and by not getting the star cards which make you stronger and harder to kill in the very matches where people have to put up with that disparity, since you know if you are saving up credits for heroes then you aren't spending those credits on loot crates instead.

Games always have unlockable features/characters but theyre never THIS bad.

40/hrs grind for 1 character? i dont think ive played a single game with unlockable characters where i wasnt able to unlock everything in 20ish hours.

EA have a long, long history of screwing over their customers yet people keep buying their games. I refuse to give them any money, if it has the EA tag no matter how badly i want it i will not buy it. Feth off, EA
The numbers reduction both in cost and payout was a **** move too. They seriously thought nobody would notice?

Edited by Vineheart01
24 minutes ago, Vineheart01 said:

EA have a long, long history of screwing over their customers yet people keep buying their games. I refuse to give them any money, if it has the EA tag no matter how badly i want it i will not buy it. Feth off, EA
The numbers reduction both in cost and payout was a **** move too. They seriously thought nobody would notice?

My brother wants it for the multiplayer and two-person arcade. I'll just borrow it for the story.

And maybe to kick his *** in arcade.

1 hour ago, Vineheart01 said:

Games always have unlockable features/characters but theyre never THIS bad.

40/hrs grind for 1 character? i dont think ive played a single game with unlockable characters where i wasnt able to unlock everything in 20ish hours.

EA have a long, long history of screwing over their customers yet people keep buying their games. I refuse to give them any money, if it has the EA tag no matter how badly i want it i will not buy it. Feth off, EA
The numbers reduction both in cost and payout was a **** move too. They seriously thought nobody would notice?

It was a paywall for sure. A soft paywall, but one nonetheless.

So I have read from multiple sources that the cut credit payout for the campaign only. Not Multiplayer... But I can't confirm that. It does look like credit payout is not performance based. Which is dumb. Why can't they have the same credit system from the first battlefront? You score 5,000 points - You get 500 credits.

Edited by Jo Jo
12 minutes ago, Jo Jo said:

It was a paywall for sure. A soft paywall, but one nonetheless.

So I have read from multiple sources that the cut credit payout for the campaign only. Not Multiplayer... But I can't confirm that. It does look like credit payout is not performance based. Which is dumb. Why can't they have the same credit system from the first battlefront? You score 5,000 points - You get 500 credits.

especially when rewarding people for just being in the game AND having grindy things in the game = afk players who join and only move enough to not get pinged by the auto afk detection (if it exists)

Which leads to negative play experiences "HALF MY TEAM WAS AFK WTF!?"
Which leads to people ragequitting and giving bad reviews/returning games
Which leads to less sales.

5 hours ago, FTS Gecko said:

..."play games the way games used to be played"? You mean, like actually play them to unlock more features? Like having to play Resident Evil through once to unlock a new outfit for your character, or twice to unlock the Rocket Launcher, or twice with each character to unlock One Dangerous Zombie mode?

Hey, maybe Nintendo should have made Rainbow Road in Super Mario Kart available from the start!

Once again, everything you get by paying for loot crates you can get by playing the game without paying for loot crates. Nothing is hidden behind a paywall. No-one is twisting your arm to buy loot crates. This entire sense of disgruntlement you have stems from your own sense of self entitlement, nothing more than that.

Great point.

Buying crates doesn't give you anything exclusive. It just gives you time, effectively. And considering the fact that the game is fun to play, you could argue that the player who plays like crazy, ends up the better, as opposed to the player who buys crates and plays less.

And oddly enough, My most often used character is a Bomber in Starfighter mode, which I have only a single upgrade for, which can be crafted for 40 parts.... a feat anyone can and will achieve within the first hour of gameplay if not sooner. I do by FAR the best with that one ship than any hero ship or Kylo Ren's purple upgrades, or whatever. So Even with the advantages it still boils down to skill. If you are good at something, you'll always do better than someone who isn't.

6 hours ago, FTS Gecko said:

...they're not paywalled...

No, but until they responded with price drops they expected 40hrs (which used to be average life expectancy for a good aaa title to be fully completed) To unlock 1 hero.

On top of that, during that 40hrs you were solely focused on said hero, so no lootbox upgrades to your peon classes for you without more $$$!

A lot of the hate is that it's bad free to play shenanigans on a aaa title.

Edited by Ralgon

They dropped the credit price of stuff by 75% but also reduced all the credit rewards received, by 75% too~

2 hours ago, Crabbok said:

Buying crates doesn't give you anything exclusive. It just gives you time, effectively. And considering the fact that the game is fun to play, you could argue that the player who plays like crazy, ends up the better, as opposed to the player who buys crates and plays less.

Crates give you better weapons, better star cards, and credits that can be spent on getting heroes before anyone else. Being able to get an advantage by doling out cash sounds very much like Pay to Win, or a model that is very much more focused on a F2P setup rather than a game you have to drop 60 bucks on.

1 hour ago, Kalandros said:

They dropped the credit price of stuff by 75% but also reduced all the credit rewards received, by 75% too~

I heard they reduced the campaign's credit payout, did they reduce the basic game's payout too? Because uh, getting less than 300 credits a match is just even more insane.

Oh, and if the loot crates are so horrible just wait, since apparently they are releasing a $20 - $30 starter pack to get weapons and star cards too, you know because that is so what you need to get started. "Oh yes, I only paid $60 for this game, to be prepared I might as well spend another $20 - $30 so I start off on the right foot." Seriously, I'm going to be happy once EA's license for Star Wars games come up and we hopefully can get a game without their management trying to squeeze every penny out that they can.

And for those saying that it is okay to just play 40 hours to Unlock 1 hero just remember how crazy that is as most games, as Ralgon mentioned top out at that. That is like having to go and beat a game every single time you want something that was advertised in the commercials and a basic given in the past games. I know that the credit cost has been reduced but that is just an insane time investment and them going "You can get it sooner, just give me your money" is really skeevy.

Yeah, the last one didn't impress me. After the drama I don't have any hope for this game.

I'm out.

The game is good. The reason they reduced the campaign credits is because guess what? The old 20,000 you used to get was enough to unlock Iden Versio as a hero. Now the 5000 you get is enough to....unlock Iden Versio as a hero.

But the haters and 'f*** EA' crowd won't mention that, goes against their narrative.

Multiplayer credits have not been reduced.

You also get daily login crates. Which contain upgrades, credits, and crystals (which can be used to buy....more crates!)

Again, not that this would be put out there by the anti-EA crowd.

15 minutes ago, TheRabidAardvark said:

The game is good. The reason they reduced the campaign credits is because guess what? The old 20,000 you used to get was enough to unlock Iden Versio as a hero. Now the 5000 you get is enough to....unlock Iden Versio as a hero.

But the haters and 'f*** EA' crowd won't mention that, goes against their narrative.

Multiplayer credits have not been reduced.

You also get daily login crates. Which contain upgrades, credits, and crystals (which can be used to buy....more crates!)

Again, not that this would be put out there by the anti-EA crowd.

This isn't about hating EA, it is about shoddy buisness practices that push the industry to be shouldered by a few individuals with unhealthy spending options. Should there ever be legislation to protect these people the industry will crash if they continue their practices, and it will be a great day. It is not just EA puhing this, it is Activision/Blizzard (WW2 lootboxes and **** that patent to push microtransactions is scummy), Warner Brothers (Shadow of we gimped the entire game to sell you lootbox orcs!), Valve, and every day more companies join the fray. If you as a consumer are fine with inferior products, go ahead. I am not, and it should be clear at this point that I am not alone. Some day, the big publishers will cross the line that is acceptable to you. Lets hope it is sooner rather than later so we get some genuinly good big budget games again.

Oh, by the way, Monster Hunter won't jump on this bandwagon, guess what the only big budget game I am considering this year is?

I think people would be less up in arms about this to, if there wasn't a monopolization of the Star Wars franchise for video games.

Edited by Jo Jo

I read a spoiler for the campaign. It's really bad.

Loot box rng, where you may never get the upgrade you need, when upgrades heavily impact your character stats in game (especially starships) is a bad system.

Whether you pay or play for it is a horrible system. We all play X-Wing because you know what's coming in the box. Blind buys aren't a good system for progression.

To unlock everything it's currently projected to take thousands of hours of gameplay or hundreds of dollars.

I have low hopes for the AMA today. I'm no longer looking forward to the campaign. I have no interest in grinding hundreds to thousands of hour to make my character worth playing. Need a better progression system without loot crates.

Out of curiosity - How many of you all who are vocally angry at EA about this - actually own the game?

In all seriousness, I'm curious. Because after playing it I just freaking love it. Granted I don't play all the newest PC games so I can't say where it compares to the latest FPS type games... but I'll say that I think it's gorgeous and great fun - and after experiencing that awesome gameplay - I really don't mind that there is a problem with the plan for crates. But I could imagine people who haven't dived in to the game, expressing anger at a system that have only viewed from the outside. So I'm honestly just curious.

18 hours ago, Admiral Deathrain said:

Oh, by the way, Monster Hunter won't jump on this bandwagon, guess what the only big budget game I am considering this year is?

When one of the complaints was the amount of time needed to unlock a specific thing, it might not be best to bring up Monster Hunter, even if it doesn't currently involve real cash. I love MonHun, but do not forget the rng when looking for a specific part. Stupid Brachy gem...

7 hours ago, Crabbok said:

Out of curiosity - How many of you all who are vocally angry at EA about this - actually own the game?

In all seriousness, I'm curious. Because after playing it I just freaking love it. Granted I don't play all the newest PC games so I can't say where it compares to the latest FPS type games... but I'll say that I think it's gorgeous and great fun - and after experiencing that awesome gameplay - I really don't mind that there is a problem with the plan for crates. But I could imagine people who haven't dived in to the game, expressing anger at a system that have only viewed from the outside. So I'm honestly just curious.

As a Nintendo owner, even if I wanted to play it, I wouldn't be able to. But, with a progression system that reeks of f2p, I think it is unfair to bash that criticism. This is ostensibly a $60 game. I think it is fair to not be hit with a money making scheme found in f2p games. Also, remember. A focused, single player Star Wars game wasn't going to make EA enough money. Think about that.

I don't, because it would be rather hypocritical not to vote with my wallet, right?

4 minutes ago, Sithborg said:

When one of the complaints was the amount of time needed to unlock a specific thing, it might not be best to bring up Monster Hunter, even if it doesn't currently involve real cash. I love MonHun, but do not forget the rng when looking for a specific part. Stupid Brachy gem...

It is a huge difference in PvE games, especially when improving your character is the core game play loop. Oh and of course I don't have to worry that this loop is compromised to accomodate microtransactions.

I am buying a MH game to improve my character as well as my skill against the game over time. I am buying a multiplayer shooter to compare myself with other players and that becomes less enjoyable on an uneven playing field.

I don't own it.

Been playing destiny 2. Their loot boxes only hold cosmetics and don't affect actual gameplay. I've bought zero of them.

I did watch a couple bf2 streams the past couple days. The game looks great, except the water drops on the camera on Kamino looks like puss bubbles randomly pulsing, and Lando runs awkwardly.

Origin is malware no one with any sense would install it.