Spending The Money I Saved On Wave 7 Recommendation Thread

By BiggsIRL, in Star Wars: Armada

51 minutes ago, Thraug said:

If you like engrossing 2-player strategic boardgames that take 2-5 hours to play (such as War of the Ring or Battle of the Five Armies), you need to try (buy!) Star Wars Rebellion. It's my favorite game. I love it! Sooooooooo good!

I also love War of the Ring.

Rebellion is a great game and trying to mod it is what got me into Armada.

41 minutes ago, Viktor Tanek said:

The new expansion made the good game of Rebellion into an amazing game. Combat is so much better now.

Glad to hear that. I bought the expansion when it came out and still haven't gotten a chance to try it out yet.

23 hours ago, BiggsIRL said:

So, you were going to drop $180 on Wave 7, right? Well, now you can put off that expense until Q1 2017. What should you do with this unexpected windfall in your budget?

My suggestions:

1) Buy into L5R ($210 - 3 Cores + 6 Expansions) - It's a game that is not only supported by FFG, but they own it outright and can release new fiction and update FAQs without asking the mouse for permission. It's still new so you're getting in on the ground floor. Join the Unicorn Clan (they're the best).

2) Pandemic: Legacy Season 1 & Season 2 ($160) - If you've never played a Legacy game, you're missing out. Pandemic Seasons 1 and 2 are even better, as they are cooperative. Have you ever wanted to play a game where you rip up cards, put stickers on a board, and open small boxes containing new rules mid-way through a game? I never knew I did until I played Risk: Legacy, and Pandemic is even more fun.

3) Dark Souls The Board Game (~$120?) - Want to paint things, love the deep strategic thought that comes from Armada, and want to "Git Gud"? Dark Souls is a fun game that will leave you frustrated, angry with yourself, and angry at the world.

4) Call Of Duty WWII (XBOX Version) ($60) - Hit me up, I'm Val Helmethead on XBox Live. I hope you don't mind cursing.

Add your own suggestions below.

Xbox One X. Maybe. If the wife consents. Feel free to hit me up on Xbox Live - Starrider1978 I've been playing a lot of Battlefield 1 lately.

I recommend going all the way the other way. Spend just $20 on Rhino Hero. Fun for anyone over the age of four. Save $160.

Oh...but now they've put out Rhino Hero Super Battle...$30 more...

13 minutes ago, Helias de Nappo said:

I recommend going all the way the other way. Spend just $20 on Rhino Hero. Fun for anyone over the age of four. Save $160.

Oh...but now they've put out Rhino Hero Super Battle...$30 more...

If you like the Rhino Hero games, I'd recommend a similar game from Haba called Drachen Turm (Dragon Tower) with dexterity elements, terrain set up, and subsequent collapsing terrain and whatnot.

Edit: oh and if you like it to be a bit more interactive and competitive, Terror in Meeple City is a fun kaiju stomp through a city where you literally knock over the buildings you've set up, use your breath to blow things over, and throw little wooden busses and things at one another as you gobble up meeples. It's very silly. Fun for children and drunk adults.

Edited by Snipafist
10 hours ago, Hawkwing said:

I'd recommend Warhammer: Forbidden Stars. I'm playing that game a couple of times a month with @Messi22 and some friends and you know the best part about the game? It is no longer supported by FFG and I can therefore guarantee that you won't be disappointed by delays of new expansions: there are none!

I love that game to death, despite only getting to play it about once a year (the missus despises anything that lasts more than about an hour and a half). The downside is it would have been just insanely good with a single expansion. Give me IG (as they always have been and always will be... Astra Militarum my ***) and Tau and that game is complete.

On 11/9/2017 at 0:21 PM, BiggsIRL said:

1) Buy into L5R ($210 - 3 Cores + 6 Expansions) - It's a game that is not only supported by FFG, but they own it outright and can release new fiction and update FAQs without asking the mouse for permission. It's still new so you're getting in on the ground floor. Join the Unicorn Clan (they're the best).

You win Mustache man. I bought L5R.

With the influx of Wave 7 savings, did a full investment into L5R. No regrets.

I'm... let's go with "hesitant" about recommending people get into L5R but I freely admit that I've been thrice bitten by the FFG boom and bust cycle on their card games (Netrunner* LCG, Game of Thrones** LCG, Destiny*** CCG). I freely admit to being a grumpy grandpa about this, though, and mean no disrespect to @BiggsIRL.

* Netrunner has great basic mechanics and it took a few years before bad card pool decisions that went unaddressed (and in some cases it seemed like FFG was designing cards to specifically make game-ruining archetypes even better, despite constant complaining about them) almost killed the game. It's slowly crawling back into relevance but it was too little too late for me.

** Game of Thrones, conversely, has bad basic mechanics but doesn't appear to be that way until you actually play the thing competitively and it becomes clear that winners punishing losers can create runaway/snowball games that aren't very fun. I'm sure some of the card pool has started turning against that with more board reset style cards but the basic mechanics aren't great (they're not helped by some factions built around finding uncontestable ways to win challenges to get the snowball rolling, either). This game was monstrously popular when it was released and the wheels fell off just a few months later as it seems a lot of newer players (like me) found they didn't care for it and ran for the exits. That left the old stalwarts who had been playing 1st edition of the game and I hear the remaining player base has become somewhat balkanized between the players who stuck with 2nd edition and those who retreated back to 1st.

Also for what it's worth in favor of L5R I've heard some people refer to it as similar to the Game of Thrones LCG but not stupid, so it's got that going for it.

*** Destiny was similarly extremely hot when it was first released. Stores fighting to get enough supply and local players using whatever tricks they could come up with to get extra booster boxes to get around the restrictions most stores (including mine) implemented to try to ensure some product got to everyone who wanted some. Awakenings was on fire. Spirit of Rebellion was similarly insane. The basic mechanics were fun and engaging (lots of small actions alternating back and forth removed downtime and made the game feel very interactive, and dice-rolling is fun). Destiny seemed unstoppable.

Things soured by the end of Spirit of Rebellion as the card pool became polluted with extremely unfun and abusive cards that broke the basic assumptions a lot of the game seemed to be founded on (at only a few months in!). Locally we saw numbers drop down to about 1/3 to 1/4 of what they were in the good times as people sold out of the game. I sold everything I had at 25% of its value and I'm glad I did because the market is so flooded with Destiny right now that had I tried selling out a month later I would've been SOL. I hear that the newest round of erratas/nerfings have helped things out there a bit but lots of retailers are sitting on tons of excess Destiny inventory at this point that they ordered back when they couldn't get enough of it only for it to show up just in time for most of the customer interest to evaporate.

So yeah, I just want off the FFG card games ride. Netrunner was a good time and I feel I got my money's worth, but I can't say I feel like GoT or Destiny delivered for me on that front.

55 minutes ago, Snipafist said:

I'm... let's go with "hesitant" about recommending people get into L5R but I freely admit that I've been thrice bitten by the FFG boom and bust cycle on their card games (Netrunner* LCG, Game of Thrones** LCG, Destiny*** CCG). I freely admit to being a grumpy grandpa about this, though, and mean no disrespect to @BiggsIRL.

* Netrunner has great basic mechanics and it took a few years before bad card pool decisions that went unaddressed (and in some cases it seemed like FFG was designing cards to specifically make game-ruining archetypes even better, despite constant complaining about them) almost killed the game. It's slowly crawling back into relevance but it was too little too late for me.

** Game of Thrones, conversely, has bad basic mechanics but doesn't appear to be that way until you actually play the thing competitively and it becomes clear that winners punishing losers can create runaway/snowball games that aren't very fun. I'm sure some of the card pool has started turning against that with more board reset style cards but the basic mechanics aren't great (they're not helped by some factions built around finding uncontestable ways to win challenges to get the snowball rolling, either). This game was monstrously popular when it was released and the wheels fell off just a few months later as it seems a lot of newer players (like me) found they didn't care for it and ran for the exits. That left the old stalwarts who had been playing 1st edition of the game and I hear the remaining player base has become somewhat balkanized between the players who stuck with 2nd edition and those who retreated back to 1st.

Also for what it's worth in favor of L5R I've heard some people refer to it as similar to the Game of Thrones LCG but not stupid, so it's got that going for it.

*** Destiny was similarly extremely hot when it was first released. Stores fighting to get enough supply and local players using whatever tricks they could come up with to get extra booster boxes to get around the restrictions most stores (including mine) implemented to try to ensure some product got to everyone who wanted some. Awakenings was on fire. Spirit of Rebellion was similarly insane. The basic mechanics were fun and engaging (lots of small actions alternating back and forth removed downtime and made the game feel very interactive, and dice-rolling is fun). Destiny seemed unstoppable.

Things soured by the end of Spirit of Rebellion as the card pool became polluted with extremely unfun and abusive cards that broke the basic assumptions a lot of the game seemed to be founded on (at only a few months in!). Locally we saw numbers drop down to about 1/3 to 1/4 of what they were in the good times as people sold out of the game. I sold everything I had at 25% of its value and I'm glad I did because the market is so flooded with Destiny right now that had I tried selling out a month later I would've been SOL. I hear that the newest round of erratas/nerfings have helped things out there a bit but lots of retailers are sitting on tons of excess Destiny inventory at this point that they ordered back when they couldn't get enough of it only for it to show up just in time for most of the customer interest to evaporate.

So yeah, I just want off the FFG card games ride. Netrunner was a good time and I feel I got my money's worth, but I can't say I feel like GoT or Destiny delivered for me on that front.

As one of your standard Netrunner and Destiny partners, I can agree with the sentiment there. They both had a lot of good interactions and mechanics and it WAS fun. The problem with both games is that the main thing we lack as adults is TIME. I don't have a mediocre game in me anymore, especially when I'm driving out to the game store to play it with friends. Netrunner didn't turn with card X or Y, (possible exception: Faust), but it turned when problems started creeping up and then they weren't addressed properly (looking HARD at you, Noise, and ALL OF YOUR BS. And let's not even get into the entire rest of the Anarch faction....). We both exited when it stopped being enjoyable to play and half your deck was counters for things you might see slash a lot of similar cards every time. By the time they had introduced the ban list and then core 2, we've been out too long (and developed other interests and hobbies) to pay for everything we'd need to get back in (along with time to play it as well). Similarly with Destiny, things went sour fast (No Fun-Kar) and we jumped out when there didn't seem to be anything coming out to deal with this slash FFG design space in one of the (countless -_______-) Destiny articles basically stated they liked "oh yeah, one character is dead by top 3." That wasn't strategic enough for us, so we hopped out.

As a 31 year old, I have a JOB I have to be at daily and while my mind can wander at work, i don't have a weekly 45 minute drive (each way) and 2-3 hours to play a game that isn't worth my time and isn't fun. I'll play games that I won't necessarily win (Getting back to the point of this thread: Ghost Stories! Great board game, difficult as HELLLLLLLLLL) but I won't play stuff that isn't enjoyable and it doesn't seem like there's going to be any change in its enjoyability level. I can sit at home or go out to a bar with friends or watch the Bears (if I really want to do something unenjoyable, a yuk yuk yuk). Summarizing, what, like 5 different threads on this forum? I think we're all a little frustrated at FFG for being so "radio silent" with us when (I know in @Snipafist's and my case especially) that radio silence is what killed several of their card games for us.

Long and wordy asides are done!

Anyways, Ghost Stories, Big Book of Madness, Flash Point Fire Rescue, and Yggdrasil are great co-op board games if you want them, to get to the point of the original thread. They also range in difficulty from "challenging" (Big Book) to "this wouldn't be so hard if they weren't living in a stupid meth lab" (Flash Point) to "near impossible without solid planning" (Yggdrasil) to "I have won games of this. Bow down before me, mortals" (Ghost Stories). Ghost Stories should be bought with the first expansion if you want to have a chance at winning, of course.

Non co-op? Imperial Settlers, Suburbia, Inis, and Feast for Odin if you want some other great board games. 7 Wonders is great if you can consistently get 4+ people playing, but 7 BLUNDERS is the much better version of the game.

3 hours ago, geek19 said:

Anyways, Ghost Stories, Big Book of Madness, Flash Point Fire Rescue, and Yggdrasil are great co-op board games if you want them, to get to the point of the original thread.

Since you brought up co-ops, I can very much recommend Robinson Crusoe: Adventures on the Cursed Island. Sure, it'll crush your will to live every now and then when a storm comes and washes away all the sticks and bananas you spent all day gathering, or when you risk your life searching for treasure only to find a chest full of useless, inedible gold when all you wanted was some old clothes to keep you warm for the night, but that's half the fun of co-ops, right? An excellent, super thematic and absolutely gorgeous game.

As for me, I couldn't afford wave 7 at the moment anyway, so it works out. If I did have the money, I'd be seriously looking at Gloomhaven because from the reviews I've seen it sounds amazing. I haven't been able to get an IA campaign group together for a long while, but since this one doesn't need someone to be the baddie it works better for two players so I could play it with my girlfriend. Too bad it's like 140 €.

7 hours ago, Snipafist said:

I'm... let's go with "hesitant" about recommending people get into L5R but I freely admit that I've been thrice bitten by the FFG boom and bust cycle on their card games (Netrunner* LCG, Game of Thrones** LCG, Destiny*** CCG). I freely admit to being a grumpy grandpa about this, though, and mean no disrespect to @BiggsIRL.

* Netrunner has great basic mechanics and it took a few years before bad card pool decisions that went unaddressed (and in some cases it seemed like FFG was designing cards to specifically make game-ruining archetypes even better, despite constant complaining about them) almost killed the game. It's slowly crawling back into relevance but it was too little too late for me.

** Game of Thrones, conversely, has bad basic mechanics but doesn't appear to be that way until you actually play the thing competitively and it becomes clear that winners punishing losers can create runaway/snowball games that aren't very fun. I'm sure some of the card pool has started turning against that with more board reset style cards but the basic mechanics aren't great (they're not helped by some factions built around finding uncontestable ways to win challenges to get the snowball rolling, either). This game was monstrously popular when it was released and the wheels fell off just a few months later as it seems a lot of newer players (like me) found they didn't care for it and ran for the exits. That left the old stalwarts who had been playing 1st edition of the game and I hear the remaining player base has become somewhat balkanized between the players who stuck with 2nd edition and those who retreated back to 1st.

Also for what it's worth in favor of L5R I've heard some people refer to it as similar to the Game of Thrones LCG but not stupid, so it's got that going for it.

*** Destiny was similarly extremely hot when it was first released. Stores fighting to get enough supply and local players using whatever tricks they could come up with to get extra booster boxes to get around the restrictions most stores (including mine) implemented to try to ensure some product got to everyone who wanted some. Awakenings was on fire. Spirit of Rebellion was similarly insane. The basic mechanics were fun and engaging (lots of small actions alternating back and forth removed downtime and made the game feel very interactive, and dice-rolling is fun). Destiny seemed unstoppable.

Things soured by the end of Spirit of Rebellion as the card pool became polluted with extremely unfun and abusive cards that broke the basic assumptions a lot of the game seemed to be founded on (at only a few months in!). Locally we saw numbers drop down to about 1/3 to 1/4 of what they were in the good times as people sold out of the game. I sold everything I had at 25% of its value and I'm glad I did because the market is so flooded with Destiny right now that had I tried selling out a month later I would've been SOL. I hear that the newest round of erratas/nerfings have helped things out there a bit but lots of retailers are sitting on tons of excess Destiny inventory at this point that they ordered back when they couldn't get enough of it only for it to show up just in time for most of the customer interest to evaporate.

So yeah, I just want off the FFG card games ride. Netrunner was a good time and I feel I got my money's worth, but I can't say I feel like GoT or Destiny delivered for me on that front.

You can live vicariously through Team Covenant, who has put up some really good videos about L5R. Game looks really fun and deep, which is something I miss since I quit MTG.

I will note the L5R community takes this clan faction seriously, to the point where you get harassed if you play off clan. Or at least that's what it seems like with my quick dive into the forums. My initial impression is so negative I think I'm going to play L5R casually because I don't want to deal with the stress of die hards who are trying to switch the meta for their clan by going seeker or keeper.

It's not FFG, (it's Ares Games) but you could get into Wings of Glory WWI miniatures pretty cheaply if you want to. A starter pack is $20-30 and the full rulebook is about the same. Planes are then $10-20, except for the really big planes, which are like $50-70. It's a neat little game, really pretty casual to play, and the planes are nicely painted.

There's also the more expensive Sails of Glory, which is probably where my money goes next, about 1700s-1800s warships. It's more like Armada in cost, w/ a core set for $60-80 and expansions in the $15-20 range, and the rules are more complicated. The nice thing is that it has extensive rules for playing by yourself, which is good for someone like me who can't always run across town to a game shop.

I will go to a spa to relax, 4 hands masssge would be good... I think

If you want a really fun competitive board game (also from FFG) I'd suggest picking up the DOOM Board game, grabbed this the other week from a FLGS and it's super fun, one of you plays as the Demons/Invader and 1-4 other players play marines.

10 hours ago, geek19 said:

As one of your standard Netrunner and Destiny partners, I can agree with the sentiment there. They both had a lot of good interactions and mechanics and it WAS fun. The problem with both games is that the main thing we lack as adults is TIME. I don't have a mediocre game in me anymore, especially when I'm driving out to the game store to play it with friends. Netrunner didn't turn with card X or Y, (possible exception: Faust), but it turned when problems started creeping up and then they weren't addressed properly (looking HARD at you, Noise, and ALL OF YOUR BS. And let's not even get into the entire rest of the Anarch faction....). We both exited when it stopped being enjoyable to play and half your deck was counters for things you might see slash a lot of similar cards every time. By the time they had introduced the ban list and then core 2, we've been out too long (and developed other interests and hobbies) to pay for everything we'd need to get back in (along with time to play it as well). Similarly with Destiny, things went sour fast (No Fun-Kar) and we jumped out when there didn't seem to be anything coming out to deal with this slash FFG design space in one of the (countless -_______-) Destiny articles basically stated they liked "oh yeah, one character is dead by top 3." That wasn't strategic enough for us, so we hopped out.

As a 31 year old, I have a JOB I have to be at daily and while my mind can wander at work, i don't have a weekly 45 minute drive (each way) and 2-3 hours to play a game that isn't worth my time and isn't fun. I'll play games that I won't necessarily win (Getting back to the point of this thread: Ghost Stories! Great board game, difficult as HELLLLLLLLLL) but I won't play stuff that isn't enjoyable and it doesn't seem like there's going to be any change in its enjoyability level. I can sit at home or go out to a bar with friends or watch the Bears (if I really want to do something unenjoyable, a yuk yuk yuk). Summarizing, what, like 5 different threads on this forum? I think we're all a little frustrated at FFG for being so "radio silent" with us when (I know in @Snipafist's and my case especially) that radio silence is what killed several of their card games for us.

Long and wordy asides are done!

Anyways, Ghost Stories, Big Book of Madness, Flash Point Fire Rescue, and Yggdrasil are great co-op board games if you want them, to get to the point of the original thread. They also range in difficulty from "challenging" (Big Book) to "this wouldn't be so hard if they weren't living in a stupid meth lab" (Flash Point) to "near impossible without solid planning" (Yggdrasil) to "I have won games of this. Bow down before me, mortals" (Ghost Stories). Ghost Stories should be bought with the first expansion if you want to have a chance at winning, of course.

Non co-op? Imperial Settlers, Suburbia, Inis, and Feast for Odin if you want some other great board games. 7 Wonders is great if you can consistently get 4+ people playing, but 7 BLUNDERS is the much better version of the game.

I am soo going to try that 7 Blunders with the family. Sounds fun and lets the kid think hard again. Thx for this.

1 hour ago, NebulonB said:

I am soo going to try that 7 Blunders with the family. Sounds fun and lets the kid think hard again. Thx for this.

7 Blunders is the absolute best way to play 7 Wonders. Requires you to remove all the diplomacy token stuff from the expansions, as they're too good in 7 Blunders, as well as a few of the leaders, but otherwise it's quite playable right out of the box and requires no modifications of the base game, just a bit of tweaking with the expansions.

For those of you who are unfamiliar, 7 Blunders is won by the player with the lowest score at the end of the game. During each drafting round you MUST build one of the cards available to you if possible (with resources [including trading with your neighbors if you can for the necessary resources] or the combo-chain free builds) and doing so as cheaply as you are able (so no deliberately overpaying for things or not using your markets or having your "choose a resource to produce" buildings deliberately make something useless or whatnot). If you can't build something, you need to prove it by showing your hand to the person who passed you the hand and have them verify. If so, then and only then may you discard a card for 3 coins.

The only other clarification I can think of is any of the buildings that at the end of the game allow you to gain one science symbol of your choosing can be whatever symbol that player wants - you don't need to maximize your science points like you'd want to in regular 7 Wonders, but the science buildings can be an absolute disaster if you get stuck building more of them than you expected and/or someone corners you into finishing off a group of 3 by hate-drafting you into it (protip: they will, it's hilarious).

The game starts off calm. You'll see a bunch of smarmy grins around the table and hear claims that it's totally easy to deliberately screw yourself over by just doing (whatever clever strategy) and then by around age 2 it sinks in that everyone is heading for an absolute disaster of their own making and much screaming and groaning is heard every building round as players try their best to avoid building the high-value stuff and foisting it on poor buggers later on down the line. By age 3 it's become a complete fiasco as your brilliant plan usually lies in ruin and much laughing, ****-talking, and moaning can be heard as players agonize over the best way to hopefully not screw themselves while also screwing others further down the line.

10/10 would run around on fire screaming again.

Whoa - this thread is still going! :D

I thought we weren't allowed/supposed to speak about other games on here? Maybe it's safe then! :D

Anyhow, not much help to our Lead Moustachian as these are all Kickstarted Games - but here's my list of what's coming next year!!!

Zombicide: Green Horde - A zombiefest survival game that offers some new mechanics on top of the previous games of the Zombicide series.

Avertigos: South China Sky - An in-depth (as deep as you want to make it) miniatures game about Sky ships n' Piratesssss arg!!! Think 'The Last Exile' crossed with the legendary voyages of Zheng He.

Mint Delivery - A light pick-up and deliver game.

Now Boarding - A co-operative pick-up and delivery game.

Potato Pirates - An educational card game based on concepts of coding.

Wander: The Cult of Barnacle Bay - A co-operative dungeon crawler game.

Near and Far: Amber Mines Expansion - An expansion for the original Near and Far 'choose your own adventure' type game that can be played competitively or co-operatively by Ryan Laukat. Also picked up some 'additional goodies' for the Above and Below worker placement/village building game also by Ryan.

Spy Club - An entry level sluethy/detective card game (mostly for children).

Dice Hospital - A worker placement, dice manipulation game. A lot of sick dice in this one. :D

DinoGenics: Dinosaur Park Management - A worker placement and basic resource management game. "Clever girl! ARGHGHHH!!" (Nah it's not Jurassic Park!)

Root: A Game of Woodland Might and Right - An asymmetrical game of adventure and war that can be played cut-throat or co-operatively (scenarios) by Patrick Leder. Similar to Path, COIN. Aww...look at that cuuute bunny wunny-^OOF gets stabbed by bunny!^ (As at time of posting, this is still active on Kickstarter with 7 days of crowd funding to go!)

...uhh haven't thought about where I'm going to put all of these yet. :lol:

Hrm...decisions. :D:D:D

6 hours ago, Alpha Xg1 said:

Whoa - this thread is still going! :D

I thought we weren't allowed/supposed to speak about other games on here? Maybe it's safe then! :D

Anyhow, not much help to our Lead Moustachian as these are all Kickstarted Games - but here's my list of what's coming next year!!!

Zombicide: Green Horde - A zombiefest survival game that offers some new mechanics on top of the previous games of the Zombicide series.

Avertigos: South China Sky - An in-depth (as deep as you want to make it) miniatures game about Sky ships n' Piratesssss arg!!! Think 'The Last Exile' crossed with the legendary voyages of Zheng He.

Mint Delivery - A light pick-up and deliver game.

Now Boarding - A co-operative pick-up and delivery game.

Potato Pirates - An educational card game based on concepts of coding.

Wander: The Cult of Barnacle Bay - A co-operative dungeon crawler game.

Near and Far: Amber Mines Expansion - An expansion for the original Near and Far 'choose your own adventure' type game that can be played competitively or co-operatively by Ryan Laukat. Also picked up some 'additional goodies' for the Above and Below worker placement/village building game also by Ryan.

Spy Club - An entry level sluethy/detective card game (mostly for children).

Dice Hospital - A worker placement, dice manipulation game. A lot of sick dice in this one. :D

DinoGenics: Dinosaur Park Management - A worker placement and basic resource management game. "Clever girl! ARGHGHHH!!" (Nah it's not Jurassic Park!)

Root: A Game of Woodland Might and Right - An asymmetrical game of adventure and war that can be played cut-throat or co-operatively (scenarios) by Patrick Leder. Similar to Path, COIN. Aww...look at that cuuute bunny wunny-^OOF gets stabbed by bunny!^ (As at time of posting, this is still active on Kickstarter with 7 days of crowd funding to go!)

...uhh haven't thought about where I'm going to put all of these yet. :lol:

Hrm...decisions. :D:D:D

If FFG actually pulled their finger out and sorted out their manufacturing process flow for stuff we really want and they promised, then we wouldn't be discussing games from other companies on the FFG community site.

Yeah, I suppose.

I personally feel they've got their finger in too many pies at the moment! They're overstretched. What I've wondered is, do they actually have different factories churning out product for different games? Or do they have to actually keep re-configuring the one production line based on what they feel they need to produce?

Hey don't get me wrong, I WANT this Armada stuff too! Don't forget! I'm the person who's bought in from DAY 1 but has had a total of only 2 games played since!!!! :(:(:(

Hey, literally the first thing I shared was from FFG.

Speaking of FFG, Twilight Imperium 4th Edition is out tomorrow! $150 gets you 8+ hours of fun per sitting.

Just now, BiggsIRL said:

Hey, literally the first thing I shared was from FFG.

Speaking of FFG, Twilight Imperium 4th Edition is out tomorrow! $150 gets you 8+ hours of fun per sitting.

I got to play a GenCon copy the other week.

The last time I'd played was at Monash University, and it was 2nd Edition, and took 16 hours.

4th Edition, is much, much, much improved. It was a joy to play.

3 hours ago, Drasnighta said:

I got to play a GenCon copy the other week.

The last time I'd played was at Monash University, and it was 2nd Edition, and took 16 hours.

4th Edition, is much, much, much improved. It was a joy to play.

I have a copy of 1st edition I am starting at right now. Love that version.