Based on posts in other threads, I've been wondering if PvP does or does not work in this game, and to what extent. I haven't looked into it thoroughly yet, but I thought I'd at least start a thread to get the ball rolling. Most recently, my curiosity is raised by @Teveshszat 's post in a different thread .
So, does PvP work ?
T he follow-up questions is "is it balanced "? Would any mechanic see a huge nerf or hand a PC a steam roller? I have no idea about this yet.
Off the top of my head, I'm not seeing anything that indicates that duels, skirmishes, and mass battles wouldn't work. I'm guessing Mass Battles would work best, but I'm not positive (Earth and Water OP spends could really bog it down, and Akodo Commander really shines when taking out cohorts).
But intrigues and Shuji are a different story.
Intrigues & Shuji
I don't think rhetorical points would work very particularly well for PvP. Applying that to PVP seems similar to "Okay this other character made their Courtesy roll, so now you have to agree with them". Which is a pretty un-fun way to play. (especially when players can
actually argue
dance, puppets!
). Though I could see it working as:
- A clock, if PCs have already been debating something a long time. When enough rhetorical points have been accumulated, and the GM wants to force them to make a decision to keep the game moving ("For the love of god, make a decision! Any decision! Ahhhhhh!)
- Establish who "won", for the sake of NPC witnesses.
While some Shuji would work fine (The Wind Blows Both Ways, Fanning the Flames), others are questionable (Whispers of Court, since--without houseruling--it would force PCs targeted with the technique to give the rumor credence; or Pillar of Calm, since it forces characters to see reason--yes yes I know pillars of calm isn't for intrigues).