Ozzel’s Patrol Force
Faction: Galactic Empire
Points: 386/400
Commander: Admiral Ozzel
Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions
[ flagship ] Quasar Fire I-class Cruiser-Carrier (54 points)
- Admiral Ozzel ( 20 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Boosted Comms ( 4 points)
= 89 total ship cost
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 90 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
= 23 total ship cost
1 Dengar ( 20 points)
1 Colonel Jendon ( 20 points)
1 Darth Vader ( 21 points)
1 Tempest Squadron ( 13 points)
1 Maarek Steele ( 21 points)
1 TIE Defender Squadron ( 16 points)
1 "Mauler" Mithel ( 15 points)
1 TIE Fighter Squadron ( 8 points)
My first shot at using the quasar in a fleet. Played it the other day vs a rebel squads fleet and absolutely tore through it, and then demo raced around picking off the small ships after the enemy squads were cleared out.
Having initiative is amazing for both the squadron alpha and Demo.
When I flew it I had Valen in place of tempest but I feel having an extra bomber would help for when I run into that squadron lite fleet. I rarely run squadron heavy builds though so I’m not sure exactly how to balance aa vs anti-ship squads. Though I must say using Jendon to double tap Vader early to clear out squads (two x-wings in a single activation) and then Maarek later vs ships is a lot of fun. Anyone have any other suggestions?
Edited by MandalorianMoose