Regardless of prior rules about gate bursts etc you still did not win the game because you must have gate trophies equal to the amount of characters playing. Just because you close all the gates doesn't mean your game is over; furthermore, if you've traded in any of these trophies they do not count towards your token amount. If anything you misread the rules and owe the game another round.
Shortest. Game. Ever.
Toast514 said:
you still did not win the game because you must have gate trophies equal to the amount of characters playing.
rowanalpha said:
Three of us were playing yesterday...
Third turn, Player 1 comes out and closes... (1)
Fourth turn, me and player 3 come out and close... (2)
Unless I am mistaken, 1 in addition to 2 equals 3.
Regardless of whether the first player traded in his gate trophy or not (unlikely), in this particular game all they really require is all gates closed + two gate trophies.
No. of players = 3 - 1 (assuming Dunwich is the only board not present)
The only reason they'd owe the game a replay would be that a gate might have opened on Mythos 5, which is quite possible unless (a) it is on the gate which player 3 is in, or (b) it's a double doom/ next act/ anything that doesn't otherwise open a gate.
The monster surge is generally inconsequential, since no monster really should open a gate. However, the clarification by Dam and Tibs is very helpful.
Nice short game victory, in any case, especially against Atlach.
Jumesyn said:
Regardless of whether the first player traded in his gate trophy or not (unlikely), in this particular game all they really require is all gates closed + two gate trophies.
No. of players = 3 - 1 (assuming Dunwich is the only board not present)
The only reason they'd owe the game a replay would be that a gate might have opened on Mythos 5, which is quite possible unless (a) it is on the gate which player 3 is in, or (b) it's a double doom/ next act/ anything that doesn't otherwise open a gate.
The monster surge is generally inconsequential, since no monster really should open a gate. However, the clarification by Dam and Tibs is very helpful.
Nice short game victory, in any case, especially against Atlach.
No he was using the main board only with items/investigators from KH and IH. That means number of players was still 3.
And if I read correctly, player 3 should have been delayed, meaning 3 regular OW encounters/close gate on Turn 5 unless he got the 'return early'.
The only way where the game outcome would be the same is if it's like you said the next Mytho was a non-gate or same as the last gate. Otherwise the players would be dealing with leftover monsters from the surges and 1 more open gate.
Ah, Arkham Horror. The only game where even the players don't know the rules ;') everyone lose three sanity.
Someone on BGG had a game actually end in set-up (as a loss) as I recall. I'd have to say that's the shortest game ever.
In a game with just Akachi Onyele (and up to two other investigators, depending on how many expansion boards you use!), if your first Mythos card is the one that opens a gate and then lets you close one open gate on the board, you would win before the end of the "setup" turn.
Once I started a (league) game where you could add clues to the board in exchange for drawing Corruptions. Someone got devoured during setup because he eventually got the corruption that lowers your maximum sanity for each corruption you had (five!). This investigator was carrying Calvin Wright as an ally too, so Calvin was dead. Needless to say, we lost almost immediately afterward by running out of corruptions.
One game I played, the first Mythos opened a gate on Devil's Reef. The Mythos at the end of the first turn had a monster surge and moved all the monsters into the vortex. Shub-Niggurath immediately awoke, and naturally since nobody had collected any monster trophies, we instantly died.
or in a game with Akachi, any mythos card that doesn't open a gate (Next act, double doom, monster surge), you'd automatically win, no?
EvilAmarant7x said:
or in a game with Akachi, any mythos card that doesn't open a gate (Next act, double doom, monster surge), you'd automatically win, no?
This actually reminds me of something I was about to ask here some time ago: If the pre-game Mythos card doesn't open a gate, should a new one be drawn instead? The Game Setup step 14 Draw and Resolve Mythos Card reads (emphasis mine):
"Finally, the first player draws the top card of the mythos deck and resolves it as described in the Mythos Phase section of the rules. If a Rumor is drawn, discard it and draw again until you draw a mythos card that isn't a Rumor. The mythos card will indicate an unstable location where a gate and monster appear. Remember, unstable locations are identified by red diamonds on the game board. For more information on resolving the Mythos Phase, see page 9.
Important: Remember to place a doom token on the Ancient One's doom track after the first gate opens."
Originally, all Mythos cards opened a gate, so no clause for non-gate cards was needed, but in my opinion the above text strongly implies that a gate must open before the game can start.
-Villain
I've been looking at the wrong revision of FAQ 2, but it said that the first mythos card has to open a gate. However, you win when the last gate is closed, which implies that one has to have been open in the first place. Otherwise, you'd win as soon as you drew her.
Tibs said:
I've been looking at the wrong revision of FAQ 2, but it said that the first mythos card has to open a gate. However, you win when the last gate is closed, which implies that one has to have been open in the first place. Otherwise, you'd win as soon as you drew her.
Heh... Nice catch.