50 minutes ago, skotothalamos said:Arcs are really important for torpedo launches. We spent the past 18 months watching PS3 pilots line up their arcs for torpedo shots and everyone cried that they were overpowered and there was a Great Nerfing.
right, because that's ALL torpscouts were good at
and that's exactly why Deadeye homing missile TIE bombers were also such competitive menaces, given they had the same exact firepower for even cheaper ![]()
the 2 die PWT sucks on its own, but when you can fully modify it between K4 and ML while also being a disturbingly good blocker thanks to an absurd dial and large base barrel roll...yeah it gets kinda stupid, especially at range 1
EDIT: another good way to make firing arcs matter is to restrict more upgrades to arcs. Stuff like Expertise especially is so easy to abuse
course, stuff like Gunner makes no sense to restrict thematically or ito gameplay (really helps offset the cost of the ship), but some things could stand to be lost
Edited by ficklegreendice