6 hours ago, Jiron said:Please fix Blaster Turret
6 hours ago, Jiron said:Please fix Blaster Turret
4 minutes ago, Magnus Grendel said:True, but the Punishing One title is about right by comparison.
Mangler Cannon + Outrider title is a 1 die upgrade for an out-of-arc attack, and it's 9 points net. Punishing One is significantly more than this, because it's not using up any slots.
The problem is that that approach (deliberately undercosting upgrades that 'only poor ships can take' falls flat on its face, hard, when more capable ships get access to them. There is nothing overpriced about Miranda Doni or Nym, for example.
Agreed. It only works on manouvrable turret-carriers, which are relatively limited in number, but it's quite devastating on such.
Miranda is 29 points for a PS 8 2 attack dice PWT. That is a bit overcosted for its stats. You wouldn't go so far with her without a turret equipped, and she would be definitely worse naked than naked Wedge.
I think the K-wing was costed in accordance to how overcosted were the Y-wing and HWK.
Not the Scurrg, however.
7 minutes ago, Azrapse said:Miranda is 29 points for a PS 8 2 attack dice PWT. That is a bit overcosted for its stats. You wouldn't go so far with her without a turret equipped, and she would be definitely worse naked than naked Wedge.
I think the K-wing was costed in accordance to how overcosted were the Y-wing and HWK.
Not the Scurrg, however.
Maj. Vyndar is 26 Points for a ps7 2d in arc attack and he can't even take a turret or reload his shields
33 minutes ago, Hannes Solo said:I also would argue that - if proper balanced - turrets should see little play in the high competitive meta. Why this? Compared to an arc attack a turret pays points for being able to ignore arcs. So the balance between a non turret and a turret attack should always be that the arc locked attack gets more bang for its buck, If proper balanced I would expect turrets being popular with less experienced players while mid-range players would weight consistent attacking every round against fewer but stronger attacks. The pro-players however would tend to using arc locked weapons cause they usually know their range rulers and get their arcs right.
Seeing Turrets in the Top games implies imho that these turrets are underpriced.
Good in theory, but the counter-argument is "if I have a turret, I can spend my moves and actions making sure you don't have a shot rather than lining up a shot of my own", which is a concept which rewards canny players (or at least 'being PS9 and having barrel roll', which unfortunately is often an effective substitute) in the same way that 'I don't need to spend points on a turret because I'll just point the right way' does.
I would like turrets to be the exception not the rule.
To be fair, I don't think turrets are underpriced. The problem with most ships in X-wing is not "the turret is underpriced", or "the dial is too good" - it's combinations of multiple things - all good but not gamebreakingly broken by themselves, but providing exponential benefits when you combine them.
Taking the Jumpmaster as an example:
The real 'problem children' of X-wing have always been and probably will always be ships where multiple upgrade cards overlap in their mutually reinforcing effects. Large ships (with their huge upgrade bars), should-have-been-large-ships with scary good pilot abilities (Like Miranda Doni, Nym and Norra Wexley), aces with mutually reinforcing abilities (at the height of his popularity, Soontir Fel was scary because of his pilot ability, his elite upgrade, both modifications and the 'off-board' dice modification from Palpatine all applying to his defence roll)
34 minutes ago, Hannes Solo said:That aside I would suggest that if any turret would actually be in need of a buff it should get one which is linked to an in-arc mechanic.
Definitely. Rey and Dengar are - as PWT ships* - probably the least despised PWT ships precisely because they reward someone pointing them the right way, they just can shoot out of arc if they have to.
If I wanted to fix the Blaster Turret, then, I'd make it like the Synched Turret - spend your focus token to attack a target outside your arc of fire .
* i.e. not looking at Dengar as a Torpedo Boat anymore
Edited by Magnus Grendel3 hours ago, Hannes Solo said:Maj. Vyndar is 26 Points for a ps7 2d in arc attack and he can't even take a turret or reload his shields
Most in the Gunboat thread consider the gunboat aces a bit overcosted for what they do. It's a bit the same case with Major Rhymer. Not really a good example of what a well costed pilot.
I thought naked Wedge is good!
11 hours ago, Jiron said:That is right! I really like HWK-290 and the blaster turret is (as per the picture) the basic turret for the ship. But it's never used! Just a simple fix... "Don't have to spend Focus"! I want my blaster turret back!
:-)
The Synchronised turret is the fixed turret in that it's fixed forward.
Since Synced Turret came out without having to spend the TL to fire, then Blaster Turret is shafted. To make the two even, they just need to change Blaster Turret to not require you to spend the Focus. From that point, all should be even enough to not matter.
On 11/8/2017 at 9:19 AM, Magnus Grendel said:If I wanted to fix the Blaster Turret, then, I'd make it like the Synched Turret - spend your focus token to attack a target outside your arc of fire .
This really works for me. If BT doesn't spend the focus at all, then I think it'd gain too much relative power. This version would be a really interesting trade-off.
I will admit that blast turret is totally terrible. And I also agree that the Sinct Turret is basically a better version of the blaster turret. But I just want to point out that I don't want more better turrets. The Last thing I want to happen in this game is for another turret to come out that makes people wonder if it might be a better choice for their TLT slot.
I am one of those that thinks the TLT should get a second shot if it hits the first time. Yes, that would make it suck pretty bad, but for the game overall, I don't want good turrets.
You want FFG to Nerf it?
This is the Mouse's Star Wars, there is no buffs (unless it is to a ship that is up for a repaint model release).