Will they make VI Unique???

By Archangelspiv, in X-Wing

4 hours ago, Darth Meanie said:

Well, that's not the example you used. In any event, I don't disagree that VI couldn't use a tweak, but overall it's not broken.

That's true, I took a weaker argument which was proved by recent history to support the stronger but as-yet unproven stance.

And also I'm not strongly opinionated on VI, I just really disagreed with the statement I originally quoted, because you can't just treat the cards as in a vacuum. You can't say, "well, even though this card is part of an op combo, by itself or on other ships it's balanced, so it shouldn't be changed."

Just to throw my 2 cents in, I'm of the opinion that VI would still be worth its cost but not provide such overt advantages for certain ships if it said, "During the combat phase".

9 hours ago, Captain Lackwit said:

Okay.

Which means they can't take EPTs that may be more useful to them- but here's the thing. Vader with PTL. Vader not taking VI . Think about that.

Who gives Vader VI? He's pretty much either Predator or Intensity.

2 hours ago, Sparklelord said:

because you can't just treat the cards as in a vacuum. You can't say, "well, even though this card is part of an op combo, by itself or on other ships it's balanced, so it shouldn't be changed."

Agreed. I would even go so far as to say that NO CARD ACTUALLY HAS A SINGLE VALUE. It is always situational, based on list build, card combos, and the opponent's list. A similar example is the value of 1 Hull to 1 Shield. In a vacuum, they are equal. Each is 1 pip between you and death. But, as soon as damage is dealt, the shield MIGHT be more valuable...if a crit is rolled. So, the absolute value of a shield is up for grabs, but the typical real-world value of a shield has been set as 1 greater than a hull.

Edited by Darth Meanie
26 minutes ago, BadMotivator said:

Who gives Vader VI? He's pretty much either Predator or Intensity.

Recently, people going Nym hunting and/or trying to keep costs down so they can fit a Cruise in there, too.

....And this question posed so close to Veteran’s Day. Tsk tsk.

9 hours ago, Pewpewpew BOOM said:

....And this question posed so close to Veteran’s Day. Tsk tsk.

Oh, so you think VI should be unique too, cuz there's only one unique day a year that's Veteran's Day.

Subtle. Very subtle. But I smell what your steppin' in Pewpew.

Just make sure you do it with the left foot. Better luck that way.

3 hours ago, Darth Meanie said:

Oh, so you think VI should be unique too, cuz there's only one unique day a year that's Veteran's Day.

Subtle. Very subtle. But I smell what your steppin' in Pewpew.

Just make sure you do it with the left foot. Better luck that way.

Actually, I’d be fine with unique VI.

I’d be even better with it only usable on PS 6 or less. That would allow for PS 9 superstars to do their fluffy thing while also making natural 8s have more clout.

Whisper (32) A Score to Settle (0) FCS (2) Kylo Ren (crew) (3) ACD (4) (41)

Instead of focusing of having them not attack for one turn (or less), put them down to PS 0 for the rest of the game. There's 2 Damaged Cockpit cards which will account for normally 2/3 of a VI ace list. Whisper even allows Kylo to shoot his voodoo out from behind 4 (fickle) green dice. But if you have some decent crit dealers, you'll have their key fighters getting outskilled by Academy Pilots. Heck, with this setup Whisper gets to do some hurt on one of the aces if he is in the clear to shoot.

If the meta pushes a lot of VI, don't ban VI, use something that punishes VI. All of a sudden not only have they wasted the 1-2 points on VI cards, but they have also wasted the points that they have put into their aces. Oh hey and guess what? Now that they're sucking eggs at PS 0 you can STILL drop blinded pilot on them so they don't even get to attack this round.

Eventually people will either catch on and copy you or they will start using a build that has Determination or Chewbacca Crew and there will be balance in the Force.

(PS, if loading Kylo on Whisper is too expensive, then there's always the TIE Shuttle).

5 minutes ago, Pewpewpew BOOM said:

Actually, I’d be fine with unique VI.

Yeah, I really could care less, too. I don't think it's a problem, but then I'm basically Epic-only.

If anything, a nerf to VI (especially to unique status) would make me get off of it as a crutch for all my mid-level generics to get PS bid. I would then explore other EPTs for those mid level pilots. And I would know my brother couldn't do the same.

7 hours ago, flyboymb said:

Whisper (32) A Score to Settle (0) FCS (2) Kylo Ren (crew) (3) ACD (4) (41)

Instead of focusing of having them not attack for one turn (or less), put them down to PS 0 for the rest of the game. There's 2 Damaged Cockpit cards which will account for normally 2/3 of a VI ace list. Whisper even allows Kylo to shoot his voodoo out from behind 4 (fickle) green dice. But if you have some decent crit dealers, you'll have their key fighters getting outskilled by Academy Pilots. Heck, with this setup Whisper gets to do some hurt on one of the aces if he is in the clear to shoot.

If the meta pushes a lot of VI, don't ban VI, use something that punishes VI. All of a sudden not only have they wasted the 1-2 points on VI cards, but they have also wasted the points that they have put into their aces. Oh hey and guess what? Now that they're sucking eggs at PS 0 you can STILL drop blinded pilot on them so they don't even get to attack this round.

Eventually people will either catch on and copy you or they will start using a build that has Determination or Chewbacca Crew and there will be balance in the Force.

(PS, if loading Kylo on Whisper is too expensive, then there's always the TIE Shuttle).

The trouble with this Whisper is living through the initial barrage to get that first shot off with no tokens and one of your opponents getting a free RAC effect...

On 08/11/2017 at 9:51 PM, Yoda Man said:

8-ps 5 Tie Fighters anyone? Forget crackshot!! New swarm resurgence??

12 PS 7 light syck TPV's in Epic is my master plan :P

Edited by Smutpedler
6 hours ago, thespaceinvader said:

The trouble with this Whisper is living through the initial barrage to get that first shot off with no tokens and one of your opponents getting a free RAC effect...

RAC takes effect at range 1-2, Kylo takes effect at range 1-3. Whisper doesn't need to decloak to use Kylo's ability and the card stays on regardless of whether Whisper remains or not. If he wants to throw his 3 dice against my 5, I'll take that gamble. Heck, I might just decloak to help ensure range and join in on the attack since anything worth 60 points is going to get AStS on them and then RAC can take the same thing he gives out.

Honestly don't see why people see RAC as such a horrible threat when JM5K was such a greater thing for such a long time and yet even they could be countered with skill.

What?

AS2S/AD2P takes place whenever the person with it shoots... I'm not alking about RAC, I'm talking about the fact that Whisper has A Score to Settle which means one of your opponents has A Debt to Pay and will be getting free mods.

Someone on your side has to shoot to get Kylo triggered, too.