"Meta Dead" Ships & How To Fix Them

By TheReturnOfTheB-Wings, in X-Wing Off-Topic

I've been interested in how the meta of X-Wing Miniatures has molded and changed throughout the course of it's history, and how after every new release it morphs into a new one. For example when K-wing's were released they created a boom in bombs and the Imperial Raider created the P alp aces. But even though the meta changes constantly there are those ships that still strive through. However there have been numerous ships that have been left behind, I wouldn't say "Forgotten" but disregarded. The most significant that comes to mind is obviously the Bwing and the T-65 X-wing. People's opinions will often varie, regarding if a said ship is "Meta Dead" or not. So, I have created this thread for people to present their ship they believe is too weak to survive the current meta and how to buff them with a custom, Ship Specific Upgrade.
- Really looking forward to the various entries
-Comments are highly appreciated

6 hours ago, TheReturnOfTheB-Wings said:

I've been interested in how the meta of X-Wing Miniatures has molded and changed throughout the course of it's history, and how after every new release it morphs into a new one. For example when K-wing's were released they created a boom in bombs ....

That's usually the other way around.

I’m not feeling super inspired on creating “fix” cards today, but I wanted to say that your username is highly appropriate for your first topic! Welcome to the forums!

4 hours ago, Kieransi said:

I’m not feeling super inspired on creating “fix” cards today, but I wanted to say that your username is highly appropriate for your first topic! Welcome to the forums!

Cheers!

6 hours ago, TopHatGorilla said:

That's usually the other way around.

Would you care to explain?

15 hours ago, TheReturnOfTheB-Wings said:

Would you care to explain?

Bombs usually create the booms.

I think it would be fun to see a TIE Punisher fix that played off its ability to carry a lot of munitions, in a sort of high risk/high reward sort of way.

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Adaptable Loadout

TIE Punisher only. Modification

Increase your primary weapon value by 1 for each discarded <missile> upgrade card.

Increase your agility value by 1 for each discarded <torpedo> upgrade card.

Each time you discard a <bomb> upgrade card, place a shield token on this ship (this ship may have more shield tokens than its printed shield value).

On 9.11.2017 at 2:43 AM, TopHatGorilla said:

Bombs usually create the booms.

Guess you could take that even further: In case of the K-Wing, the release of better bomb options (Sabine!) created a boom in K-Wings.

Back to topic, though. I come from a mostly imperial perspective, so to me "forgotten" ships besides the Punisher (poor Punisher) concerns mostly the Imperial Firespray. I actually like to toy around with it every once in a while, and I'd just like to see some imperial-exclusive Crew options, so that they feel distinct from Scum-Sprays.

Otherwise, I guess I'm seeing less Adv. Prototypes, Interceptors and other squirelly little buggers, but their niche is actually very well filled. For those to force their way back onto tables, I guess it's more of a thing about making attacks out of arc less dangerous.