"Meta Dead" Ships & How To Fix Them

By TheReturnOfTheB-Wings, in X-Wing Off-Topic

I've been interested in how the meta of X-Wing Miniatures has molded and changed throughout the course of it's history, and how after every new release it morphs into a new one. For example when K-wing's were released they created a boom in bombs and the Imperial Raider created the Palp aces. But even though the meta changes constantly there are those ships that still strive through. However there have been numerous ships that have been left behind, I wouldn't say "Forgotten" but disregarded. The most significant that comes to mind is obviously the Bwing and the T-65 X-wing. People's opinions will often varie, regarding if a said ship is "Meta Dead" or not. So, I have created this thread for people to present their ship they believe is too weak to survive the current meta and how to buff them with a custom, Ship Specific Upgrade.
- Really looking forward to the various entries
-Comments are highly appreciated

6 hours ago, TheReturnOfTheB-Wings said:

I've been interested in how the meta of X-Wing Miniatures has molded and changed throughout the course of it's history, and how after every new release it morphs into a new one. For example when K-wing's were released they created a boom in bombs ....

That's usually the other way around.

I’m not feeling super inspired on creating “fix” cards today, but I wanted to say that your username is highly appropriate for your first topic! Welcome to the forums!

4 hours ago, Kieransi said:

I’m not feeling super inspired on creating “fix” cards today, but I wanted to say that your username is highly appropriate for your first topic! Welcome to the forums!

Cheers!

6 hours ago, TopHatGorilla said:

That's usually the other way around.

Would you care to explain?

15 hours ago, TheReturnOfTheB-Wings said:

Would you care to explain?

Bombs usually create the booms.

I think it would be fun to see a TIE Punisher fix that played off its ability to carry a lot of munitions, in a sort of high risk/high reward sort of way.

-----

Adaptable Loadout

TIE Punisher only. Modification

Increase your primary weapon value by 1 for each discarded <missile> upgrade card.

Increase your agility value by 1 for each discarded <torpedo> upgrade card.

Each time you discard a <bomb> upgrade card, place a shield token on this ship (this ship may have more shield tokens than its printed shield value).

On 9.11.2017 at 2:43 AM, TopHatGorilla said:

Bombs usually create the booms.

Guess you could take that even further: In case of the K-Wing, the release of better bomb options (Sabine!) created a boom in K-Wings.

Back to topic, though. I come from a mostly imperial perspective, so to me "forgotten" ships besides the Punisher (poor Punisher) concerns mostly the Imperial Firespray. I actually like to toy around with it every once in a while, and I'd just like to see some imperial-exclusive Crew options, so that they feel distinct from Scum-Sprays.

Otherwise, I guess I'm seeing less Adv. Prototypes, Interceptors and other squirelly little buggers, but their niche is actually very well filled. For those to force their way back onto tables, I guess it's more of a thing about making attacks out of arc less dangerous.