Black Stars Rise

By mwmcintyre, in Arkham Horror: The Card Game

Okay, I'm super psyched for both the location AND the two Agenda deck mechanic - PICK YOUR DOOM! BWAHAHAHAHA!!

That is supercool.

I also know some players that will be pissed about not being able to access those player cards now. (and by now I mean a month ago).

I am also hyped for spells outside of the mystic class.

Suggestion seems AWESOME, and Sefina will never have to worry about evading anything again, lol. I've also wanted the effect of arcane insight for a while.

"New player cards arrive in this Mythos Pack, cards with palliative names like “Stick to the Plan,” “Narrow Escape,” or “Ward of Protection.”

Looks like we're getting another version of everyone's favorite "No thank you, Mythos Deck" card :o

I'm concerned bout no Act deck how the heck will this work??

4 hours ago, CEOWolf said:

I'm concerned bout no Act deck how the heck will this work??

If I had to guess based on the information present? You are gonna be trying to advance one of the agenda decks to completion in order to reach a positive resolution. Each agenda deck with have a different resolution but both will likely be equally positive.

There is likely to be a location in play that has a forced condition that, if met, will give you a negative resolution and possibly cause a party wipe as everyone dies under a tidal wave while the cultists you were competing with escape through the portal to carcosa without you.

But all of that is purely speculative

Edited by Donel
4 hours ago, CEOWolf said:

I'm concerned bout no Act deck how the heck will this work??

Maybe locations that allow you to remove doom from one agenda or the other, allowing you to try to determine which one advances faster?

Or all the investigators are trying to get to a location with a Resign option, and the "no resolution was reached" is actually the scenario's best resolution?

23 minutes ago, Donel said:

If I had to guess based on the information present? You are gonna be trying to advance one of the agenda decks to completion in order to reach a positive resolution. Each agenda deck with have a different resolution but both will likely be equally positive.

There is likely to be a location in play that has a forced condition that, if met, will give you a negative resolution and possibly cause a party wipe as everyone dies under a tidal wave while the cultists you were competing with escape through the portal to carcosa without you.

But all of that is purely speculative

I think they're both negative, and you just have to choose which evil you want to befall.

ahc16_double-sided_art.png

It seems more like a combined Act/Agenda deck, still spending clues to progress but maybe informing the players that they are aiming for a "least bad" outcome to the scenario? Unless there is some other way to end the scenario which has a "good" outcome.

Edited by Assussanni

I also wonder if upkeep is negated here. A bunch of clues and a Doom is pretty expensive for cards and resources.

I'm willing to bet the locations themselves will offer a way out in the absence of the act deck.

2 hours ago, StormyWaters said:

I'm willing to bet the locations themselves will offer a way out in the absence of the act deck.

I agree.

[mild spoiler ahead]

It would function very similar to Essex County Express where the Act cards were, for all intents and purposes, useless and the investigators' progress was completely location-driven.

It could also be that the encounter deck is the timer, and it's built differently depending on the number of players?

"If you need to draw from the encounter deck and there are no cards remaining, go to R1" for example

1 hour ago, SDW740 said:

It could also be that the encounter deck is the timer, and it's built differently depending on the number of players?

"If you need to draw from the encounter deck and there are no cards remaining, go to R1" for example

The encounter discard pile is shuffled in the encounter deck as soon as the deck is empty (except while resolving an ability), so your condition requires the scenario to also change that rule (or cause all resolved treacheries and defeated enemies to go outside the discard pile).

3 hours ago, Khudzlin said:

The encounter discard pile is shuffled in the encounter deck as soon as the deck is empty (except while resolving an ability), so your condition requires the scenario to also change that rule (or cause all resolved treacheries and defeated enemies to go outside the discard pile).

You could have the same effect with an encounter card that goes on the bottom of the deck during setup and simply instructs you to go to R1.

One Agenda Deck increases your Conviction, the other increases your Doubt.

1 hour ago, cheapmate said:

[redacted for potential spoiler]

Is this a guess or a spoiler? If it's the latter, please put this in spoiler tags.

I imagine it's a guess but its a darn good one. I would be willing to bet conviction and doubt play into them somehow.

5 hours ago, cheapmate said:

One Agenda Deck increases your Conviction, the other increases your Doubt.

This is a best guess on my part as Conviction and Doubt seem to be an important part of this campaign.

7 hours ago, cheapmate said:

One Agenda Deck increases your Conviction, the other increases your Doubt.

Alternately you want one bad ending if you have high conviction, and want the other if you have high doubt.

I want to remind people that many bad endings aren't all that bad or are only bad in a relative sense. Ones where you have to eliminate as many enemies as possible are like this.