Is IA going to die?

By Darth Az, in Star Wars: Imperial Assault

8 minutes ago, Masterchiefspiff said:

I could have sworn I'd seen IA stuff "In Development" for a couple days before it'd get updated to "At the Printer" at least once. But I've just never put that tagline in my list because it didn't seem like it really told us much.

Huh, maybe I was wrong. That list has HotE being announced 5/05, but moved to At The Printer on 5/17. Unless it was simply unlisted for almost two weeks, it must've been In Development then.

5 minutes ago, subtrendy2 said:

Huh, maybe I was wrong. That list has HotE being announced 5/05, but moved to At The Printer on 5/17. Unless it was simply unlisted for almost two weeks, it must've been In Development then.

Yeah, going back and updating my list just now, I noticed the same thing, especially with HotE - I remember being at Worlds and seeing it revealed and then seeing "In Development" sometime in the next few days on the Upcoming page. I just never put it as a category. I didn't even have "At the Printer" on a lot of the older stuff before I'd started making the list. It was hard to go back (for me) and find some of those dates and I wanted it to be as accurate as I could.

Back when I bought the new Emporer, Ahsoka, and Maul packs, I spoke to the Game Empire store owner who goes to the conventions. There were rumors that IA may be discontinued due to the licensing fee with Hasbro because IA is considered a boardgame. Whereas Legion is not considered a "boardgame" because it is only miniatures. So take that with a grain of salt.

I have been watching and hoping for something new too. Would love to have the rest of the Rebels team. Lego stand ins just don't feel the same ;).

Edited by Dwong1207

The Hasbro stuff has been there since the beginning of the game, so it's surprising it comes up now.

If the FFG-Hasbro agreement (on SW boardgames) were an issue for IA, it would also be an issue for Rebellion and a few other games.

The whole “Hasbro”, fill in the blank, boogeyman, perpetual rumor happens so much why can’t FFG copy a page from a game like League Of Legends and have an occasional FAQ about the game state itself or explaining away rumors or misconceptions in one easy to find place?

I mean they’ve been willing to do interviews in the past but those only reach a small percentage of the players and are eventually lost in the noise of the forums. If FFG did some vision casting/state of the union type Stuff for their games (especially IA) I bet you they’d be able to notice a marked increase in sales. But instead it feels a lot like all their cards are kept close and the vacuum of rumors and “I think”’s rushes in to fill the void.

People can't fault you for breaking your promises if you never make any promises to begin with. That seems to be FFG's corporate communication policy.

4 hours ago, Tvboy said:

People can't fault you for breaking your promises if you never make any promises to begin with. That seems to be FFG's corporate communication policy.

I know...but it's stupid too. It paints them as a giant, silent, wall. When if they just communicated some things, other than the very rare updates on stuff that's been announced, it would help a ton I think.

On 2/6/2018 at 3:24 PM, Dwong1207 said:

Back when I bought the new Emporer, Ahsoka, and Maul packs, I spoke to the Game Empire store owner who goes to the conventions. There were rumors that IA may be discontinued due to the licensing fee with Hasbro because IA is considered a boardgame. Whereas Legion is not considered a "boardgame" because it is only miniatures. So take that with a grain of salt.

I have been watching and hoping for something new too. Would love to have the rest of the Rebels team. Lego stand ins just don't feel the same ;).

This could be why we saw a price increase.

The fact that IA skirmish is at the Worlds tends to show it aint dead yet (even if I only play campaign mode).

I doubt that it's dead yet. But.

If all IA products disappeared from shelves right now, it had a good run for games of this kind. Maybe not in calendar time, but in terms of sheer amount of product released. I wish there was a more independent sense from the player base nowadays. Invent your own missions. Scour the very long and wide history of old Star Wars little figurines for scale appropriate stuff, and make up stats for it. We used to paint Citadel space marines grey to use as Dark Troopers in the old D6 game!

5 hours ago, TauntaunScout said:

I doubt that it's dead yet. But.

If all IA products disappeared from shelves right now, it had a good run for games of this kind. Maybe not in calendar time, but in terms of sheer amount of product released. I wish there was a more independent sense from the player base nowadays. Invent your own missions. Scour the very long and wide history of old Star Wars little figurines for scale appropriate stuff, and make up stats for it. We used to paint Citadel space marines grey to use as Dark Troopers in the old D6 game!

Invent my own missions? I've written the whole system around it to just need a pair of d6's. It's faster and more fun, honestly. But, as you say, i came from the old days, D&D 2nd edition is where i got my tabletop start. I'm waiting anxiously for some side-by-side comparisons of Legion and IA miniatures to see how much scale difference we are dealing with and whether I want to buy some Legion miniatures.

Just as a side note: I noticed this thread started on Nov 7th and the app was announced on Nov twenty-something:) So not dead...IA is like Phasma....it'll keep coming back:)

On 8.2.2018 at 2:32 PM, TauntaunScout said:

Invent your own missions. Scour the very long and wide history of old Star Wars little figurines for scale appropriate stuff, and make up stats for it. We used to paint Citadel space marines grey to use as Dark Troopers in the old D6 game!

You know the reason I haven't been doing that is because the releases up until now were at a break neck pace! We had a very hard time adequately covering all releases and news on the podcast and it seems that we are heading into some episodes where we don't cover previously released material for the first time since I started this thing, which is 3 years already!

I did start working on a mini-campaign around the events in the novel Heir to the Jedi. I toyed around a lot with how to automate the imperial forces and how to change up the rebel side to make it more solo-friendly. I finally had a breakthrough last year and if this lul in releases persists, I will probably put out stuff starting in spring. We'll see :)

On ‎2‎/‎8‎/‎2018 at 7:32 AM, TauntaunScout said:

I doubt that it's dead yet. But.

If all IA products disappeared from shelves right now, it had a good run for games of this kind. Maybe not in calendar time, but in terms of sheer amount of product released. I wish there was a more independent sense from the player base nowadays.

If I could just get Scout Troopers, I'm pretty sure I could string together some of the existing Reinforcement waves to simulate a Rebel strike team (known as The Blazing Bothans) being sent on a misson to locate the Death Star II plans to round out my OT needs.

Granted, many of them are going to die, but...

On ‎08‎.‎02‎.‎2018 at 8:42 PM, VadersMarchKazoo said:

So not dead...IA is like Phasma....it'll keep coming back:)

Shiny but without substance or impact? Nah, Imperial Assault is better than that! :lol:

On February 8, 2018 at 8:32 AM, TauntaunScout said:

We used to paint Citadel space marines grey to use as Dark Troopers in the old D6 game!

The premise of Dark Forces seems like such an easy win for a IA campaign big box.

All of Katarn's guns that you pick up along the way are perfect item deck fodder.

Most of the mooks are already in the Core, all you need are models for the Dark Trooper phases, including the final boss (sold separately as a figure pack, naturally), and to round it out for Mercs you can toss in those Gran thugs that lob the grenades (which sounds like an amazing mechanic; terrible attack dice but a small splash damage special action not unlike Indiscriminate Fire). Maybe even a potential "fix" for the Trandoshan Hunters while they're at it.

The game is about as Imperial Assault as it gets.

Obviously beyond the token new Rebel heroes, there'd be some kind of Kyle Katarn commando hero pack as well.

The whole thing writes itself.

1 hour ago, cleardave said:

The premise of Dark Forces seems like such an easy win for a IA campaign big box.

All of Katarn's guns that you pick up along the way are perfect item deck fodder.

Most of the mooks are already in the Core, all you need are models for the Dark Trooper phases, including the final boss (sold separately as a figure pack, naturally), and to round it out for Mercs you can toss in those Gran thugs that lob the grenades (which sounds like an amazing mechanic; terrible attack dice but a small splash damage special action not unlike Indiscriminate Fire). Maybe even a potential "fix" for the Trandoshan Hunters while they're at it.

The game is about as Imperial Assault as it gets.

Obviously beyond the token new Rebel heroes, there'd be some kind of Kyle Katarn commando hero pack as well.

The whole thing writes itself.

Having played the video game, there would be a need for a new story, since Jyn Erso was apparently faster than Kyle at stoling the DS plans ;) But that would potentially make for a great campaign. I would also see a possibility to develop a mechanic surrounding heroes class cards that allows to evolve or if you prefer that leave you with a greater choice, knowing that Katarn eventually became a Jedi (in the sequel Dark Force II). You could start with a class deck and after a few missions you could be given with a choice. Do you want your character to become a Jedi or to improve his stealth skills? Or maybe you want to become more like a snipper. Your choice of class cards from now on would reflect the character trait you selected.

Edited by IanSolo_FFG
2 hours ago, IanSolo_FFG said:

Having played the video game, there would be a need for a new story, since Jyn Erso was apparently faster than Kyle at stoling the DS plans ;) But that would potentially make for a great campaign. I would also see a possibility to develop a mechanic surrounding heroes class cards that allows to evolve or if you prefer that leave you with a greater choice, knowing that Katarn eventually became a Jedi (in the sequel Dark Force II). You could start with a class deck and after a few missions you could be given with a choice. Do you want your character to become a Jedi or to improve his stealth skills? Or maybe you want to become more like a snipper. Your choice of class cards from now on would reflect the character trait you selected.

Going back to the first game, a lot of what you're suggesting doesn't really apply.

Maybe I should have been more clear in my post, but my suggestion wasn't to emulate the video game's story line for line, but rather to feed off it for the Dark Trooper project, and get some nice models and unit variety (for both campaign and skirmish) and some more interesting weapons to build around for campaign items.

You can skip the Death Star plans part completely since Katarn did it solo anyways. You can skip the Jedi Knight continuing story line because that makes Dark Forces Kyle a Force-Senstitive retroactively.

You're just hanging on the basic premise; the Empire is making an army of Kill-Bots, and going from there.

Also, by that same token, is it just me or is Shadows of the Empire another easy win here? Again, not to rehash the story to shoe-horn the Rebel heroes into it, but to take the basic framework (in this case, Xizor, Guri, other Black Sun mooks) and go from there. It's probably boiling down to a licensing thing, as these elements go back to the Legends branding and I'm sure LFL wants everything to stick to the new canon so as not to confuse their new audience.

I'm pretty certain that any announcement for new IA stuff is being delayed to avoid confusion with Legion for gamers that have never played either or any FFG games.

Not only that, the Hasbro dark troopers are close enough in scale. If it writes itself... play it and post the results!

57 minutes ago, TauntaunScout said:

Not only that, the Hasbro dark troopers are close enough in scale. If it writes itself... play it and post the results!

I look at homebrewing game modules as an activity that means I'm not spending that time working on the painting queue or actually playing one of the numerous games on the shelf.

I'd happily throw money at it though if a well-produced module, official or otherwise, showed up in that regard. Especially if those models you're referring to work well enough. Got links to any images?

So some good news. I checked in at the store today. Talked to the owner and it turns out that one of the creators of IA learned to game there. They talked recently and IA is not dead. They are focusing on Legion. He doesn't know when anything else is coming but confirmed that IA is NOT dead!

Edited by Dwong1207
12 hours ago, cleardave said:

I look at homebrewing game modules as an activity that means I'm not spending that time working on the painting queue or actually playing one of the numerous games on the shelf.

I'd happily throw money at it though if a well-produced module, official or otherwise, showed up in that regard. Especially if those models you're referring to work well enough. Got links to any images?

Just do an ebay or google image search for them. I don't have any, I always sold or traded off all my WOTC minis that weren't OT so I can't do a comparison shot. However I drew them from booster packs sometimes, the later phase ones especially would be an easy fit since they are so much bigger than human-size, that always smooths the transition between lines.

Edited by TauntaunScout
1 hour ago, TauntaunScout said:

Just do an ebay or google image search for them. I don't have any, I always sold or traded off all my WOTC minis that weren't OT so I can't do a comparison shot. However I drew them from booster packs sometimes, the later phase ones especially would be an easy fit since they are so much bigger than human-size, that always smooths the transition between lines.

Apologies, I thought when you said "Hasbro" it was in reference to some other product line, not the WotC Star Wars Miniatures game of old. I'm completely aware of them and had some in the past.

Anyways, I brought up the Dark Troopers because the three phases make for good mechanical variety. Phase 1 is a melee beast, and you represent the shield and armour playing probably with a built in block, and possibly a deflect ability like the Deflection command card or Jedi Luke, but the catch would be the attack would have to do no damage to trigger.

Phase 2 would be similarly given the +1 block to represent their advanced armour playing, be mobile, and have some kind of blast ability.

Phase 3 would be unique, +1 block, mobile, blast, and not require Line of Sight for its rocket attack.

If I remember correctly, only the Phase 1 and Phase 2 were "robots" and 3 was the Imperial Officer behind the whole project, so probably "Droid" for Phase 1 & 2, "Brawler" for Phase 1, "Heavy Weapon" for Phase 2, and "Heavy Weapon and Leader" for Phase 3?

Dice Tower have posted a Legion review. Interesting. Abd towards the end they seem to think as we here agree, there is room for both IA and Legion. Interestingly, they're not sure of Legion's long term staying power. Regardless of that, lets hope they're right about IA.