I noticed something interesting about GChips

By Sparklelord, in X-Wing

5 hours ago, BadMotivator said:

Rebels got Pie . Poe

Scum got Cake . Link

Imperial got Ice Creamed.

FTFY.

35 minutes ago, HolySorcerer said:

Bombs hurt the Empire more than they do any other faction, so why give those other factions the strongest tools to utilize those bombs?

Answered your own question, friend. Unless you're saying players who want to beat Empire need to also play Empire, but different. What you should be asking for is the inverse - if traditional Imperial ships are hurt worst by bombing, why don't they have more anti-bomber tools?

(I would say the game requires anti-bomber tools in general, but if the Empire could make best use of them, they would surely rejoice most).

35 minutes ago, HolySorcerer said:

The Empire should be the best with bombs, especially considering that they have purpose built ships designed just for delivering said bombs

Every faction uses purpose-built bombers. Y-Wings are Fighter/Bombers, K-Wings are attack craft easily weighted toward bombing. The B/SF-17 is literally a Heavy Bomber. The H-6 is a fighter/bomber. Now, I've already said I think FFG did the Empire wrong with the Punisher - this was clearly supposed to be in the caliber of the K-Wing and the H-6, and clearly it is not, I'm not really sure what they were thinking there, other than the System slot is cool. But hey, Maybe FFG will release the intermediary between the Punisher and Bomber, the triple-hulled Heavy Bomber?

37 minutes ago, HolySorcerer said:

It also completely whiffed, so I guess it still stays on theme with FFGs vision of the Empire being the worst at everything.

I think it says more about Seismic Charges than anything. Plus, again, if you're gonna be like that, TIE Bombers managed to hit an asteroid a couple of times in 5 minutes of screen time, and mostly it seemed to just annoy the Space Slug so that inconvenienced the Falcon. Most effective bombers on screen I think are Y-Wings, as they're shown actually blowing ships up. Are we going to cry out for #JusticeForYWings using bombs?

empire really shouldn't be the best at bombs, it just shouldn't have a "dedicated (not really) bomber" (punisher) that sucks

Every faction has a poor-man's bomber (TIE bomber and Y-wing) and every faction has a "dedicated (not really) bomber" in the K, Punisher and SCURRG

In theory, all 3 ships have enough upgrade slots to make them highly customizable and tailor-able to different specializations and all of them have an ability that gives them special interactions with bomb upgrades (pre-errata ASLAM, Deathrain, Sol + Nym)

The only thing that's off is how overcosted and frail the punisher is. Having an imperial Sabine/Cad Bane wouldn't solve that core issue (especially Cad Bane, as I basically never seen him used even with pre-faq nym in the same list)

No faction should really have "teh best" bombs, they should all have unique and relatively balanced capabilities. FFG just screwed the pooch on the punisher

Edited by ficklegreendice
On 11/7/2017 at 1:23 PM, Raltus said:

Scum have no 4 atk die ships.

Zuckuss (G1A) is basically a 4-die ship. And Bossk is effectively a 4-die ship, especially with upgrades that help him get/fish critical hits.

4 minutes ago, AllWingsStandyingBy said:

Zuckuss (G1A) is basically a 4-die ship. And Bossk is effectively a 4-die ship, especially with upgrades that help him get/fish critical hits.

They're REALLY not

A four dice ship can get four hits which guarantees 1 damage against 3 green dice

Neither zuckuss nor bossk can do this outside range 1

Edited by ficklegreendice
3 minutes ago, ficklegreendice said:

empire really shouldn't be the best at bombs, it just shouldn't have a "dedicated (not really) bomber" (punisher) that sucks

Every faction has a poor-man's bomber (TIE bomber and Y-wing) and every faction has a "dedicated (not really) bomber" in the K, Punisher and SCURRG

In theory, all 3 ships have enough upgrade slots to make them highly customizable and tailor-able to different specializations and all of them have an ability that gives them special interactions with bomb upgrades (pre-errata ASLAM, Deathrain, Sol + Nym)

The only thing that's off is how overcosted and frail the punisher is. Having an imperial Sabine/Cad Bane wouldn't solve that core issue (especially Cad Bane, as I basically never seen him used even with pre-faq nym in the same list)

One major problem with the Punisher is that it is NOT customizable, while the K-Wing has more options and the Scurrg is very customizable.

Leaving off the 2 Bomb slots as equal among them and looking at the most flown pilots:

  • The Punisher has 1 System slot, 2 Torpedoes and 2 Missiles and can Boost.
  • The K-Wing has 1 Crew slot, 2 Torpedo, 1 Missile, and 1 Turret and can SLAM.
  • The Scurrg H-6 has 1 Crew slot, 1 Torpedo, 1 Missile, 1 Turret, 1 EPT , and can optionally -1Crew for 1 System and 1 Salvaged Astromech and can Barrel Roll.

The System slot a good slot to have and comparable to Crew, however there are many more options available to take from the Crew category. The H-6 has the benefit of picking the best from both worlds, it can do either System or Crew, and if it chooses System, it can also get more options from the Salv 'mech category. Both the K-wing and H-6 gain the ability to choose the best turret upgrade available (TLT). They can pick the best Torpedo upgrade available (EM), they can pick the best Missile upgrade available for their build. The extra Torp slot and Missile on the Punisher is effectively a waste as you have presumably already chosen the best possible upgrade for your build . At this point you are picking 2nd best choices that overlap with what you have already paid for. You are getting little value from the additional slots as you are not adding new functionality or attack methods to the ship like you do with adding a 'mech or Turret upgrade.

Practically speaking, you have System, Extra Munitions, and the best Missile to choose from, plus two other ordnance slots to waste points with.

Now look back at the Scurrg's options. Yeah.

This is all before you start comparing the top pilot abilities of Miranda, Nym, and Deathrain*, that their PS works better with the best possible Bomb upgrade, or that Imperial bombing is at a deficit due to no comparable option like Sabine (crew) and Cad Bane (crew), or that having a Turret increases your survivability by being able to maneuver out of arcs without losing your ability to attack or... likely some other crap I forgot by now.

*Redline is obsolete now as the best Missile upgrade no longer synchronizes with his pilot ability.

27 minutes ago, ficklegreendice said:

They're REALLY not

A four dice ship can get four hits which guarantees 1 damage against 3 green dice

Neither zuckuss nor bossk can do this outside range 1

I am aware that they do not literally have a printed red "4" on their card...

the Punisher is just as customizable as the SCURRG in terms of build options you actually see being played

i.e, the SCURRG is (was) just Nym genius and deadeye ordnance (Far less so the later)

the Punisher can do these things with Deathrain (bomb shenanigans) and Redline (ordnance)

difference being the poor thing just sucks

4 minutes ago, ficklegreendice said:

the Punisher is just as customizable as the SCURRG in terms of build options you actually see being played

i.e, the SCURRG is (was) just Nym genius and deadeye ordnance (Far less so the later)

the Punisher can do these things with Deathrain (bomb shenanigans) and Redline (ordnance)

difference being the poor thing just sucks

Actually, Nym was typically Genius, AS with VI for PS10 bump bombing shenanigans which Punishers can't do.

...well, except for the AB/AC build which Punishers can't do...

...and a few where people ran Sabine instead of Genius/AS which Punishers can't do...

...and your Deadeye ordinance build which Punishers can't do...

15 minutes ago, kris40k said:

Actually, Nym was typically Genius, AS with VI for PS10 bump bombing shenanigans which Punishers can't do.

...well, except for the AB/AC build which Punishers can't do...

...and a few where people ran Sabine instead of Genius/AS which Punishers can't do...

...and your Deadeye ordinance build which Punishers can't do...

Ya that no EPT on pilots like that is really a kick in the pants, FFG really needs to look at older ships and fix some of the cards.

4 hours ago, Raltus said:

Ya that no EPT on pilots like that is really a kick in the pants, FFG really needs to look at older ships and fix some of the cards.

Especially when you know the only excuse was "we can't fit any more symbols on the upgrade bar..."

9 minutes ago, BadMotivator said:

Especially when you know the only excuse was "we can't fit any more symbols on the upgrade bar..."

"... because we wasted one on a useless second missile slot."

EDIT: Double post.

Edited by DR4CO
36 minutes ago, BadMotivator said:

Especially when you know the only excuse was "we can't fit any more symbols on the upgrade bar..."

Or possibly "we didn't give one to the rebel bomber that came out this same wave either."

I just find it funny that Named Pilots don't have EPT but some generics do?

11 minutes ago, Raltus said:

I just find it funny that Named Pilots don't have EPT but some generics do?

In general, EPTs tend to be on ships that are maneuverable enough that they can be flown with some style or personal flair.

Y-wings, Lamba shuttles, VCX-100, K-wings, and punishers are all too big and cumbersome to allow a pilot's personal talents to be on full display. That's the idea anyway.

What's weird is when the mid-PS pilots don't have an EPT when the lower PS ships do. Laetin, Graz the Hunter, Arvel, etc. They're usually PS 6 and they're almost always garbage. But FFG keeps making them.

Edited by Sekac

I guess they don't want the EPT's that no one uses to continued to not be used, really how many don't get used but they don't make abilities that would jive well with them?

Even if a ship is less maneuverable doesn't mean it still cannot be flown with Flair. Hera should have an EPT because of who she is and how great a pilot the show makes her out to be.

20 minutes ago, Raltus said:

Even if a ship is less maneuverable doesn't mean it still cannot be flown with Flair. Hera should have an EPT because of who she is and how great a pilot the show makes her out to be.

Possibly, but I'm glad they didn't. Would you want to face 4 TLT shots with expertise?

Or navigator and stay on target? When you reveal your maneuver, you may rotate your dial to any other maneuver (possibly making it red depending on where you started).

Hera's ability would also be really good with PS 9.

She has an EPT on the attack shuttle because it's nimble enough that her piloting skills can be leveraged properly.

The best hydro-plane racer in the world won't dazzle you when at the helm of an oil tanker.

1 hour ago, Sekac said:

She has an EPT on the attack shuttle because it's nimble enough that her piloting skills can be leveraged properly.

The best hydro-plane racer in the world won't dazzle you when at the helm of an oil tanker.

Have you watched Rebels ?

I view EPTs as a mixture of the ship's handling ability and the skill of the pilot. You need both to gain one.

Hence why none of the Rebels cast have EPTs in the Ghost, but do in the Phantom. The Ghost is fast, but it handles like a semi-truck(I do think its stupid it has an evade action).

Plus it might partially be balance. The Ghost would be op with a EPT slot.

On 11/7/2017 at 8:17 PM, kris40k said:

Imperials have no large base ships that can native barrel roll or boost.

Yeah, Imperials care about verisimilitude. That's how the Rebels won: Imperials were fighting like they were in a war docudrama, Rebels were fighting like they were the protagonists of a fantasy novel.

19 hours ago, Raltus said:

Ya that no EPT on pilots like that is really a kick in the pants, FFG really needs to look at older ships and fix some of the cards.

A properly fixed Punisher could be the savior of the Empire. Or the "putting the Empire on the same level where the ordnance game is concerned guy of the Empire", that is.

Honestly, rather than give ships EPTs, I’d rather they removed them. The precedent is in place (Jumpmaster nerf), so it would be pretty easy for them to put in the next FAQ under Errata: Ship Types that Scurrgs and K-Wings all lose the EPT icon.

That way we can get back to the Wave III game balance (where Y-Wings didn’t get EPTs and TIE Bombers had to pay through the nose for them)

Edited by Kieransi
5 minutes ago, Kumagoro said:

Yeah, Imperials care about verisimilitude. That's how the Rebels won: Imperials were fighting like they were in a war docudrama, Rebels were fighting like they were the protagonists of a fantasy novel.

Imperials lost because the plot armor is strong with the rebels.

Nothing the rebels done military wise is feasible without a serious suspension of disbelief. When looking at their tech and resources, there is no way the rebellion is able to win in any realistic situation. It's not the like battle of yavin was won because of the superiority of rebel craft. It was won because the Empire couldn't be assed to send out fighters properly. Even if the Empire only had TIE/ln-s at the Deathstar, they could have easily won.

No military commander of such a battle station worth its salt is going to let rebels come close, even if they believe themselves to be invulnerable to their attacks. The Imperial High command acted that way, because the plot demanded the good guys to win.

1 minute ago, Kieransi said:

Honestly, rather than give ships EPTs, I’d rather they removed them. The precedent is in place (Jumpmaster nerf), so it would be pretty easy for them to put in the next FAQ under Errata: Ship Types that Scurrgs and K-Wings all lose the EPT icon.

That way we can get back to the Wave III game balance (where Y-Wings didn’t get EPTs and TIE Bombers had to pay through the nose for them)

The thing is, if everyone has an EPT, it's not an issue. I'd rather have more usable ships than less.

But yeah, **** the Ghost. They don't need an EPT too on that crap.