I noticed something interesting about GChips

By Sparklelord, in X-Wing

1 minute ago, RufusDaMan said:

The thing is, if everyone has an EPT, it's not an issue. I'd rather have more usable ships than less.

But yeah, **** the Ghost. They don't need an EPT too on that crap.

Without EPTs, Miranda and Nym would still be useful, just not stupid broken.

Some ships just shouldn’t have EPTs.

Just now, Kieransi said:

Without EPTs, Miranda and Nym would still be useful, just not stupid broken.

Some ships just shouldn’t have EPTs.

Miranda doesn't have one, so you are right :D

The problem is classification. The Punisher could use the EPT, and Nym's problem isn't that he has one. He just has too good of a value.

8 minutes ago, RufusDaMan said:

Nothing the rebels done military wise is feasible without a serious suspension of disbelief. When looking at their tech and resources, there is no way the rebellion is able to win in any realistic situation. It's not the like battle of yavin was won because of the superiority of rebel craft. It was won because the Empire couldn't be assed to send out fighters properly. Even if the Empire only had TIE/ln-s at the Deathstar, they could have easily won.

No military commander of such a battle station worth its salt is going to let rebels come close, even if they believe themselves to be invulnerable to their attacks. The Imperial High command acted that way, because the plot demanded the good guys to win.

Yavin isn't even an actual battle, it was more of a Hail-Mary sabotage run. The battle part of it was being lost, the Rebels were dropping like flies, then everything amounted to pray to the Force very hard, "Please Force, can you destroy this ginormous battle station, please? Pretty please?", and the Force said, "Okay. Only this time, though". "Sure, it'll never happen again."

I agree that EPTs should be on all ships and pilots that way you can help your pilot out, Maybe EPTS are based on Pilot skills so 8+ can use whatever but the lower you go the lower points you can put into your EPT?

2 hours ago, Raltus said:

I agree that EPTs should be on all ships and pilots that way you can help your pilot out, Maybe EPTS are based on Pilot skills so 8+ can use whatever but the lower you go the lower points you can put into your EPT?

No that just exacerbates the already significant PS advantage

Another good example of gameplay > fluff

If anything, FFG has to either increase the cost of high ps or give the top pilots less outstanding abilities. There aren't many ships that aren't heavily represented by a single dominating high ps pilot

1 minute ago, ficklegreendice said:

No that just exacerbates the already significant PS advantage

Another good example of gameplay > fluff

If anything, FFG has to either increase the cost of high ps or give the top pilots less outstanding abilities. There aren't many ships that aren't heavily represented by a single dominating high ps pilot

I love Star Wars don't get me wrong but the Fluff of this game almost was non existent from the start. Sure they used the ships we know and love but really the style of fighting just isn't quite the same. Asteroids should only be an issue if you land on them, any astute pilot should be able to avoid them. The T-65 fell behind because it was a launch ship that tried to follow the Fluff and it jsut cannot hold up.

again I love Star Wars and 2 summers ago crushed most of the EU novels but the X-Wing TMG just doesn't follow fluff that well.

2 hours ago, Raltus said:

I agree that EPTs should be on all ships and pilots that way you can help your pilot out, Maybe EPTS are based on Pilot skills so 8+ can use whatever but the lower you go the lower points you can put into your EPT?

You do not want to live in a world where Miranda gets to bring Lone Wolf into her endgame fights. Trust me on this.

On 11/8/2017 at 7:29 PM, kris40k said:

*Redline is obsolete now as the best Missile upgrade no longer synchronizes with his pilot ability.

Not sure I agree with this. LRS is now a solid option on Redline since there are cheap missiles that don't require a TL spend. Also serves as CM insurance.

LRS, Adv. Sensors brings you to 30 points-- EM+ Cruise or Harpoon gets you to 35 or 36. Not bad. Can also skip the sensors and go ion pulse + APTs for 36 points of 1-agi ship smashing.

Independently getting off two munitions shots with full mods has value.

17 minutes ago, RampancyTW said:

Not sure I agree with this. LRS is now a solid option on Redline since there are cheap missiles that don't require a TL spend. Also serves as CM insurance.

LRS, Adv. Sensors brings you to 30 points-- EM+ Cruise or Harpoon gets you to 35 or 36. Not bad. Can also skip the sensors and go ion pulse + APTs for 36 points of 1-agi ship smashing.

Independently getting off two munitions shots with full mods has value.

Eh. Still lacks action economy and mobility. I don't think double target locks is such an amazing ability that it will make the Punisher worth it.

10 hours ago, Raltus said:

I just find it funny that Named Pilots don't have EPT but some generics do?

Theoretically, a Named Pilot's special ability is their EPT, and some of them thus get 2 by having the upgrade.

On ‎11‎/‎8‎/‎2017 at 5:52 PM, ficklegreendice said:

No faction should really have "teh best" bombs, they should all have unique and relatively balanced capabilities. FFG just screwed the pooch on the punisher

An, IMHO, they has the opportunity to make it the best mine layer in the game, but then M Mapper doesn't work that way.

4 hours ago, Kieransi said:

Honestly, rather than give ships EPTs, I’d rather they removed them.

As an epic player, I heartily disagree. There needs to be at least 1 generic per chassis that gets an EPT so that players can squad build.

40 minutes ago, Raltus said:

I love Star Wars don't get me wrong but the Fluff of this game almost was non existent from the start. Sure they used the ships we know and love but really the style of fighting just isn't quite the same. Asteroids should only be an issue if you land on them, any astute pilot should be able to avoid them. The T-65 fell behind because it was a launch ship that tried to follow the Fluff and it jsut cannot hold up.

again I love Star Wars and 2 summers ago crushed most of the EU novels but the X-Wing TMG just doesn't follow fluff that well.

No, the T-65 fell behind because it was the first horse out the gate, and the race is totally different 12 waves later.

OTOH, I would be all in favor of more fluff. It would be great to see FFG look at something more than meta-tourney-power-math.

There usd to be 4 ships per wave. Go back to that, but make it Rebel/Imperial/Scum/Epic. And by Epic, I simply mean non-tournament legal.

39 minutes ago, Darth Meanie said:

There usd to be 4 ships per wave. Go back to that, but make it Rebel/Imperial/Scum/Epic. And by Epic, I simply mean non-tournament legal.

It doesn't have to be epic.. It's enough if we get 1 repack per wave, that way we can catch up on older ships in no time.

On 11/8/2017 at 6:52 PM, ficklegreendice said:

empire really shouldn't be the best at bombs, it just shouldn't have a "dedicated (not really) bomber" (punisher) that sucks

Every faction has a poor-man's bomber (TIE bomber and Y-wing) and every faction has a "dedicated (not really) bomber" in the K, Punisher and SCURRG

In theory, all 3 ships have enough upgrade slots to make them highly customizable and tailor-able to different specializations and all of them have an ability that gives them special interactions with bomb upgrades (pre-errata ASLAM, Deathrain, Sol + Nym)

The only thing that's off is how overcosted and frail the punisher is. Having an imperial Sabine/Cad Bane wouldn't solve that core issue (especially Cad Bane, as I basically never seen him used even with pre-faq nym in the same list)

No faction should really have "teh best" bombs, they should all have unique and relatively balanced capabilities. FFG just screwed the pooch on the punisher

Would it help to have some sort of upgrade that could play off of all the upgrades they can equip?

<Insert Fitting NameHere>

TIE Punisher only. Title

Increase your primary weapon value by 1 for each discarded <missile> upgrade.

Increase your agility value by 1 for each discarded <torpedo> upgrade.

Each time you discard a <bomb> upgrade, place a shield token on this ship (this ship may have more shield tokens than its shield value).