Curently Generalizing Stats from @avalon rises species deconstrucion topic. Further traits from new species will be added bellow.
All stats start at One for custom species, they have 250 XP to start with and may spend up to 175 XP on acquiring inate skills, talents and abillities. As well as improving Wound and Strain Thresholds
+/- Wound Threshold or Strain Threshold @ rate of +/- 5 XP
All skils cost 10 XP per rank, the samae skill cannot be purchased twice
Habitat Affinity(5 XP): Remove one setback while making checks in a specific enviroment
Flight(10 XP):The species may cover ground vertically as wll as horizontally; the species may also ignore difficult terrain
Hover(5 XP):This species may ignore difficult terrain
Glide(5 XP): The species can fall any distance safley while conscious, and may glide over small gaps and distances while falling
Enviroment Affinity(10 XP): This specious can breathe and move as normal in a certain enviroment
Intuitive Ability(5 XP): Add 1 Adv. to all checks this species makes with a single skill
Regeneration(10 Xp): Heal an additional wound from natural rest, lost limbs regrow within a month
Enhanced Vision(15 XP): This species can remove 2 setback die from Ranged combat checks or Perception checks
Precognition(10 XP): A member of this species may, at the GM's discretion, see glimpses of the future letting them predict certain events before they happen. A member of this species mmay spend a Triumph on a initative check to allow themselves or an ally to perform a free maneuver before the encounter begins.
Tusks(10 XP): This species has a inate Brawl attack with the following qualities [Damage: +2, Critical: 4, Vicious 1]
Claws(5 XP): This species has a inate Brawl attack with the following qualities [Damage: +1, Critical: 3]
Digging Claws(15 XP): Before using a maneuver to move, a charcter of this species may spend a maneuver to dig. Allowing thr character to use the move maneuvr to travel through loose soil or similar terrain. At the GM's discretion this excavation can result in a long narow tunnel that others can use
Dense Musculature(10 XP): This species is adapted to their home planet's relatively strong gravity and can make impressive bounding leaps on most other worlds. Once per round a member of this species may suffer 3 strain to leap horrizontally or vertically to any location in memdium range
Special Instincts:(10 XP): When making a check for initative a member of this species may make a check with a predetermind, gm approved, skill instead of a Vigilance or Cool check
Indomitable(10 XP): This species may remove two setback from all checks due to the disorient condition, critical injuries, and fear