Ideas for fleet commanders

By Ophion, in Star Wars: Armada

3 minutes ago, ricefrisbeetreats said:

(*shrug*) I just googled "guys in A New Hope meeting" and that's the list that came up.

And who says the guards aren't commanders? Star Wars never had a very structured chain of command. Why are Generals in charge of navies? If General and Admiral are interchangeable, then I want General Veers.

Pffft. Like people use the Imperial General they Have......

14 hours ago, ovinomanc3r said:

Hiperlane raid

13 hours ago, Drasnighta said:

It has to be a non objective token to not break missions with objective tokens...

What could replace it? Can you assign command tokens to squadrons? or would I just have to reword it entirely?

1 minute ago, Darth Sanguis said:

What could replace it? Can you assign command tokens to squadrons? or would I just have to reword it entirely?

In this instance, you have little choice but to effectively create a new token for the effect. Under the assumption and proviso that the punchcard that would come with the ship otherwise has room for it...

Which makes it difficult, but not impossible... We’re always just a rules insert away from new tokens.

33 minutes ago, Darth Sanguis said:

What could replace it? Can you assign command tokens to squadrons? or would I just have to reword it entirely?

You could assign them victory tokens. They wouldn't be claimed by players so won't score and wouldn't break other objectives.

We have a precedence of victory tokens working as objective tokens in CC (all-out offensive) to prevent teams from using enemy objective tokens. Actually it also avoid using strategic on them.

It should work I think. However the use of a victory token with other purpose instead of scoring would be weird so a new token as interdictor brought its own (or Needa)would be the best way.

I always liked the idea of a commander to the effect of:

”Following deployment you may rearrange the shields on all of your ships to any facing. This may be past their maximum but cannot exceed 6. No ship can have total shields greater than when they started.”

If i worded that correctly. The intent being that you start with a ship like the raider with 2 shields on all sides and after deployment you can move your 2 rear and left side shields to the front and right sides. The last sentence would be to clarify that you can’t then first turn start regenerating shields to the sides you took shields away from

Not really sure what side would have this commander or how much it would cost but it could lead to some interesting plays.

A commander named after the FFG manufacturing manager. Similar wording to Raddus apart from the ship never arrives.

I'd still be intrested in a zero point (or even negative point) commander with no ability beyond allowing you to take more stuff.

Edited by Touston

Seriously, why no love for Admiral Natasi Daala ?? Don't tell me the Legends have been that quickly forgotten? She was my favorite Imperial villain after Thrawn--I held her in higher esteem than Isard. She survived well into the Fate of the Jedi series during the Second Galactic Civil War and saw way more battles than Isard did--especially since she was a commanding officer and fleet admiral.

http://starwars.wikia.com/wiki/Natasi_Daala

I imagine that she would buff big ships and coordinate their firepower in some way--the bigger the ships, the harder it is to coordinate their firepower, so the bigger the buff. Or maybe it would be something as simple as, "When friendly Medium and Large-size ships spend a Concentrate Fire token, you may treat it as if it were spending a Concentrate Fire dial instead." 30-35 points. If that's a bit broken, it could add "exhaust this card" to limit its use to one ship, once per round.