A list I have been rolling with lately and thought i would share it!
To start of, I don't care about initiative too much, since a lot of people run almost exclusively only ships around here which out activates me every time. So what I came up with against that is me not having to move at all first and only moving some of my ships in the second turn by using the G7-X Grav Well Projector to make my ships deploy with speed 0. Makes it hard to out activating me if i don't activate at all, or so i think at least. The Interdictor is my middle ship, which supplies the VSD which has Commandant Aresko with tokens as well as shields since that is my getting close ship, and yes i know, getting close with speed 2 takes time, but it seems to work so far. My flagship, I usually speed up first and have him come from the outside and circle in using the front arc 4 red dice to shoot at things. Fighters are to occupy others as well as the 3 bombers in case i do get a chance and a ship comes to close. That's basically it, so what do you guys think ?
Playing the Waiting Game
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Motti
Assault Objective: Close-Range Intel Scan
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona
Interdictor-class Suppression Refit (90 points)
- Projection Experts ( 6 points)
- Disposable Capacitors ( 3 points)
- G7-X Grav Well Projector ( 2 points)
= 101 total ship cost
Victory I-Class Star Destroyer (73 points)
- Commandant Aresko ( 7 points)
- Veteran Gunners ( 5 points)
- Quad Turbolaser Cannons ( 10 points)
= 95 total ship cost
[ flagship ] Victory I-Class Star Destroyer (73 points)
- Admiral Motti ( 24 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
= 113 total ship cost
1 Darth Vader ( 21 points)
1 Tempest Squadron ( 13 points)
1 Gamma Squadron ( 10 points)
1 Major Rhymer ( 16 points)
1 Captain Jonus ( 16 points)
1 "Mauler" Mithel ( 15 points)