So, the heroic PC, Blast Hardcheese, has snuck up on the nasty enemy guard, and needs to discreetly remove him from conscious society. Obviously, the vulcan nerve pinch is out of the question for trademark reasons, so our brave hero, goes for the tried and true classic and conks the guard on the noggin*.
Now the rules kick in. How would one best handle this?
The most straight forward solution would simply be to treat this as a melee attack. If the damage goes past the relevant threshold, the poor guard is out like light. Perhaps permanently if it wasn't strain damage. The trouble is, unless our hero is built like Beat Punchbeef and the guard is on the wimpier side of minion, this is unlikely to happen, even if you drop the difficulty for the guard being caught unawares. Some boost dice, like 2 for aiming, might help a little though.
A second option would be to, once he has managed to sneak up one the guard, let Gristle McThornbody aim with the intent of knocking the guard out, adding setback dice as normal, and perhaps needing to roll an advantage or two.
Thirdly, you could decide that this isn't combat, and as Big McLargehuge bears down on the poor guard, simply roll a brawl check against a set difficulty (perhaps a purple die per point of brawn upgrading or adding setback dice for armor?) where success knocks the guard out.
How would you play this out? Would you treat minions differently from Rivals and nemesises nemeses?
The above examples assumed an unarmed strike, but using a classical implement like flower vase or a big wooden mallet would probably work the same way. Would you treat a blaster on stun differently in such a situation?
The of course, sometimes Hack Blowfist is out for blood, and decides to use a deadly weapon like knife or a blaster at point blank range (what the rebels call "pulling a Cassian"). Would you treat this any differently?
*In real life, knocking someone over the head is unlikely to knock them out even briefly without the risk of causing serious damage. It's fine in the a swashbuckling type setting that Star Wars often dips into, but maybe not if you want to take more realistic approach.
Edited by penpenpen