Why didnt miranda get nerfed?

By K13R4N, in X-Wing

19 minutes ago, gennataos said:

I like that this thread was ventured from Miranda nerf speculation into a debate of the worth of a punisher. You guys are doing my work of deflection for me. Keep it up!

Not deflection, Miranda is the best ship in the game statistically. So, not much to say, conversations about her become repetitive and dull.

Here’s the real rub: if bombing is to be a mechanic in the game, every faction needs accessibility to competent pieces. Thematically, if any faction would have a bent towards this in cannon, it would be the Empire first, followed by the Rebels. Scum? It just doesn’t fit a non-military, thieves and bandents kinda group save anti-pursuit weapons.

Anyway, Rebels have the top ship in Miranda, and they have (in my opinion) the best second ship in Nym, soon they’ll have the BFF, and of course they have Sabine.

The Imps have the iconic TIE Bomber, which competitively isn’t, and the coolest named ordinance carrier that pretty much stinks in comparison to all others in the TIE Punisher; a more ironic name, there isn’t.

Scum really only sports one in Nym, but he required a quick nerf because he was so very OP. Other Scum ships can carry a bomb with Cad Bane, so they’re solid in bombing ordinance.

So bombing design in our fair game: Rebels are excellent at it, Scum are very good at it, Emperials technically suck at it.

....so whats wrong with that balance?

That’s where our focus should be.

Edited by clanofwolves
17 minutes ago, clanofwolves said:

Not deflection, Miranda is the best ship in the game statistically. So, not much to say, conversations about her become repetitive and dull.

Here’s the real rub: if bombing is to be a mechanic in the game, every faction needs accessibility to competent pieces. Thematically, if any faction would have a bent towards this in cannon, it would be the Empire first, followed by the Rebels. Scum? It just doesn’t fit a non-military, thieves and bandents kinda group save anti-pursuit weapons.

Anyway, Rebels have the top ship in Miranda, and they have (in my opinion) the best second ship in Nym, soon they’ll have the BFF, and of course they have Sabine.

The Imps have the iconic TIE Bomber, which competitively isn’t, and the coolest named ordinance carrier that pretty much stinks in comparison to all others in the TIE Punisher; a more ironic name, there isn’t.

Scum really only sports one in Nym, but he required a quick nerf because he was so very OP. Other Scum ships can carry a bomb with Cad Bane, so they’re solid in bombing ordinance.

So bombing design in our fair game: Rebels are excellent at it, Scum are very good at it, Emperials technically suck at it.

....so whats wrong with that balance?

That’s where our focus should be.

To be fair, Slave One was the only ship to use bombs in a dogfight on screen, so Scum having bombing capabilities is thematic. Too bad Slave One is among the deadest ships of the game, saved by a few fringe builds that work, more than the Punisher has, but that isn't saying much.

Au contraire, Scum Boba is pretty solid right now thanks to being a high PS harpoon and bomblet carrier.

2 hours ago, clanofwolves said:

Not deflection, Miranda is the best ship in the game statistically. So, not much to say, conversations about her become repetitive and dull.

Here’s the real rub: if bombing is to be a mechanic in the game, every faction needs accessibility to competent pieces. Thematically, if any faction would have a bent towards this in cannon, it would be the Empire first, followed by the Rebels. Scum? It just doesn’t fit a non-military, thieves and bandents kinda group save anti-pursuit weapons.

Anyway, Rebels have the top ship in Miranda, and they have (in my opinion) the best second ship in Nym, soon they’ll have the BFF, and of course they have Sabine.

The Imps have the iconic TIE Bomber, which competitively isn’t, and the coolest named ordinance carrier that pretty much stinks in comparison to all others in the TIE Punisher; a more ironic name, there isn’t.

Scum really only sports one in Nym, but he required a quick nerf because he was so very OP. Other Scum ships can carry a bomb with Cad Bane, so they’re solid in bombing ordinance.

So bombing design in our fair game: Rebels are excellent at it, Scum are very good at it, Emperials technically suck at it.

....so whats wrong with that balance?

That’s where our focus should be.

But all the italicized "Imperials are oppressed" stuff you typed for the thousandth time isn't?

Go Miranda!

2 hours ago, gennataos said:

But all the italicized "Imperials are oppressed" stuff you typed for the thousandth time isn't?

Go Miranda!

In ways, yes.

Still far more useful than focusing solely on the fringe details of OP ships that are the easy call as tournament center pieces; selected simply because it auto-wins against most all other ships or squads piloted by ‘assumes equals’ due to their huge advantages.

....borrrrrring.

Edited by clanofwolves

Stop drinking the blue milk. Miranda is dead. The most dedicated Miranda player I know has finally admitted it and has dropped her.

27 minutes ago, NeverBetTheFett said:

Stop drinking the blue milk. Miranda is dead * .The most dedicated Miranda player I know has finally admitted it and has dropped her.

* experiences may vary. Subject to load out.

I keep seeing Autothrusters suggested for the Punisher. FWIW, Lightweight Frame is (almost) strictly better; the cases in which Autothrusters would be better are nowhere near enough to choose it over LWF.

I love the Punisher, but the truth is, it's just over-costed. It's all but impossible to fly with success in competition, and it's barely flyable for pure funsies (assuming you want a somewhat competitive game, and almost everyone does). Stuff like Unguided Rockets and Bomblet Generator helps, but not enough.

What the Punisher needs are some low-cost cards that leverage its huge upgrade bar.

Saturation Bomber (dual card, [systems][bomb][bomb][torp][torp], 2 points) Side A : You may equip two different [bomb] upgrade cards for 0 cost. Place three Extra Munitions token on each [bomb] upgrade card. Flip this card when you put a mine or bomb token from one of your equipped [bomb] upgrade cards into play during the activation phase. Side B : ACTION: Flip this card and perform a free action from your action bar.

So you can get a non-infinite Bomblet Generator effect from bombs, or drop Action: mines every other turn (barring free action shenanigans). You can still equip, and use, Unguided Rockets. Even if it dies fairly quickly, this ship (a) is cheaper, and (b) can have a tremendous effect on the battlefield.

6 hours ago, Jeff Wilder said:

I keep seeing Autothrusters suggested for the Punisher. FWIW, Lightweight Frame is (almost) strictly better; the cases in which Autothrusters would be better are nowhere near enough to choose it over LWF.

I think it’s funny that several of you have said to put Lightweight Frame on Punisher, yet I had an argument with someone else on this very thread that ranted about Imperials paying a premium for green dice. That is irony I guess.

11 hours ago, clanofwolves said:

Not deflection, Miranda is the best ship in the game statistically. So, not much to say, conversations about her become repetitive and dull.

I love hearing your opinion, but we do disagree a lot. The current nerf to Advanced Slam really reduces Miranda’s (and the k-wing’s) power level. Take a look at the high level players and see if the have Advanced Slam on their k-wings (if they still use their k-wings). For my money, the Scurrg would be top bomber right now. Yes, I know, the rebels have Nym. But they don’t have the lower end bombers.

9 hours ago, gennataos said:

But all the italicized "Imperials are oppressed" stuff you typed for the thousandth time isn't?

Go Miranda!

I have to agree with you on that one. Imperial players do like to complain. When Rebels were, for all intents and purposes, made inconsequential, Rebel player grumbled but moved on. Now that Rebels are on top, wow you can hear the complaints.

Take a look at the Emperor nerf. Now Imperial players have to call out what they want the dice to, before they roll. So they have to commit to using the ability, before dice are rolled, but they can still change ANY of their dice rolls EVERY round for a whole game. And they like to say, it may be too high in cost. Gahhhh! Sorry, that was me pulling hair out.

Now let’s look at the Biggs nerf. Biggs ability may now be used once per GAME. Per game? Why not once per round? That would mean you could stop one of your oponents ships from shooting their desired target, but all the rest have free reign. A once per game it pretty much makes Biggs unplayable. So what do Rebel players do? Few say that Biggs could be used at a critical time, more say that they believe this is a prelude to a T65 upgrade, but very few complain.

I actually don’t use Biggs, but I find the different reactions interesting. One nerf negates the use of the ship and card, the other nerf doesn’t change much other than there is a small chance (percent of whether the die rolls badly) that it may not be useful. Not useful 50% for red dice, 25% for green, and the more dice you roll, the more that percentage is reduced. Wow, that must be terrible.

Maybe it’s the personalities that are attracted to the factions? Rebels are against all the odds, but perserver. Imperials have the best tools and largest military and are the greatest threat. Not even sure what it says about Scum???

14 minutes ago, JediPartisan said:

I think it’s funny that several of you have said to put Lightweight Frame on Punisher, yet I had an argument with someone else on this very thread that ranted about Imperials paying a premium for green dice. That is irony I guess.

If you'll look again, you'll see that (1) I didn't actually say "put Lightweight Frame on Punisher," (2) 2 points for a large fraction of an extra AGI die isn't "paying a premium," and (3) I'm not one of the people who "ranted about Imperials paying a premium for green dice," regardless. So nope, outside an Alanis song, it's not ironic (I really do think).

When you lack the creativity to solve the problem with new product, rewriting the stuff you sold out of is the safe bet, apparently.

On 11/6/2017 at 10:50 AM, Dengars Toilet Paper said:

With the recent FAQ most of the ship's considered to be in the "META" got nerfed, whether it's as big as JM5K or just a little thing, my question is why didn't Miranda get hit with the baseball bat? Now it seems as though Mirandas ducked and dived and is the only one standing and is going to rain down terror whilst people start trying new lists. Did FFG just forgot about her?

Obviously Miranda was flying with Biggs, and when the nerf was inbound he activated his ability.

On 11/11/2017 at 4:35 AM, JediPartisan said:

I love hearing your opinion, but we do disagree a lot. The current nerf to Advanced Slam really reduces Miranda’s (and the k-wing’s) power level. Take a look at the high level players and see if the have Advanced Slam on their k-wings (if they still use their k-wings). For my money, the Scurrg would be top bomber right now. Yes, I know, the rebels have Nym. But they don’t have the lower end bombers.

The thing is many people were already reaching the top with no Adv SLAM on Miranda. The last Worlds runner up squad had Chips on Miranda, and AFAIK most Biggs/Lowrisk/Miranda squads were also doing well without Adv. SLAM on Miranda.

The Adv. SLAM nerf obviously affected Adv. SLAM Miranda (EI Miranda is somewhat weaker). It has however done absolutely nothing to all the other top builds for Miranda not using Adv. SLAM.