2 minutes ago, Kdubb said:I’ve heard this sort of explanation before and while it’s plausible, this seems like a really poor way to go about things. It’s esentially saying “well, we don’t want there to be no cards that are better than they should be, so let’s make sure one or two still exist so players still have a meta staple to turn to, because we are scared that faction’s players aren’t creative enough to find something new that works.”
Isnt the better option to just... fix everything that is too strong? Let the meta form from the floor instead of keeping a known power in the mix?
I can understand that, and I would also love to see a bunch of stuff 'fixed' all in one hit, but by now we all know that's not how the dev's operate. I personally prefer their approach to this FAQ, they can always hit Miranda next time if needed, and to be honest I think the Gunboats are going to stir up the pot quite a bit once released. I think the dev's aren't quite sure just how much of an impact the gunboats are going to have on the meta, and I'd imagine they'd like to avoid a repeat of having an entire faction be locked out of the game (as the empire has been) if the gunboats end up being as strong as Miranda is currently.