Why didnt miranda get nerfed?

By K13R4N, in X-Wing

2 minutes ago, Kdubb said:

I’ve heard this sort of explanation before and while it’s plausible, this seems like a really poor way to go about things. It’s esentially saying “well, we don’t want there to be no cards that are better than they should be, so let’s make sure one or two still exist so players still have a meta staple to turn to, because we are scared that faction’s players aren’t creative enough to find something new that works.”

Isnt the better option to just... fix everything that is too strong? Let the meta form from the floor instead of keeping a known power in the mix?

I can understand that, and I would also love to see a bunch of stuff 'fixed' all in one hit, but by now we all know that's not how the dev's operate. I personally prefer their approach to this FAQ, they can always hit Miranda next time if needed, and to be honest I think the Gunboats are going to stir up the pot quite a bit once released. I think the dev's aren't quite sure just how much of an impact the gunboats are going to have on the meta, and I'd imagine they'd like to avoid a repeat of having an entire faction be locked out of the game (as the empire has been) if the gunboats end up being as strong as Miranda is currently.

10 hours ago, Dengars Toilet Paper said:

With the recent FAQ most of the ship's considered to be in the "META" got nerfed, whether it's as big as JM5K or just a little thing, my question is why didn't Miranda get hit with the baseball bat? Now it seems as though Mirandas ducked and dived and is the only one standing and is going to rain down terror whilst people start trying new lists. Did FFG just forgot about her?

Did the slow moving 2 attack and 1 agility Miranda require a nerf?

10 hours ago, Dengars Toilet Paper said:

With the recent FAQ most of the ship's considered to be in the "META" got nerfed, whether it's as big as JM5K or just a little thing, my question is why didn't Miranda get hit with the baseball bat? Now it seems as though Mirandas ducked and dived and is the only one standing and is going to rain down terror whilst people start trying new lists. Did FFG just forgot about her?

they added stress control to her, and then gave the other 2 factions extra control.........

Edited by Ralgon
12 hours ago, Dengars Toilet Paper said:

With the recent FAQ most of the ship's considered to be in the "META" got nerfed, whether it's as big as JM5K or just a little thing, my question is why didn't Miranda get hit with the baseball bat? Now it seems as though Mirandas ducked and dived and is the only one standing and is going to rain down terror whilst people start trying new lists. Did FFG just forgot about her?

Basically, Miranda herself is fine.

The problem is getting a weapon that allows to use her capacity at R3 and 360 degrees without much of a drawback. A weapon that already keeps low/mid agi jousters out of the game.

So the real problem is : they didn't nerf the ******* TLT.

2 hours ago, Kdubb said:

This should read- because some people like one turret being so much better than the rest of the turrets that you can’t decipher how good the other turrets really are anymore.”

Ion turrets saw play before TLT came to be. They weren’t oppressive either. They were just... good. Like things should be. They even still see occasional success from players today willing to break the mold.

TLT is the problem. Just because Blaster Turret is awful and maybe synched turret and dorsal turret don’t do enough to make it to a top table doesn’t mean we need an overpowered upgrade to make up for it. And let’s not forget that TLT isn’t just hurting those other turrets by giving them no place. It’s also killing one of the most beautiful aspects of the game- caring about your arc.

And this idea that TLT would suddenly no longer be viable if it saw an errata is asinine. Since when is “nerf” synonymous with “kill”? Because last time I checked, the Phantom is still good, Jumpmasters look to still have a place and x7 Defenders are still one of the best Imperial options.

A TLT nerf along with the others we recently saw would have put this game in one of its best states in a long time. There would still be some irritants (looking at you Kylo crew and Harpoons), but actually having a 50-50 choice between a arc bound generic and a turret filler again would be so sweet.

Sounds like Ion Turret would be the only good other option given how blah Synced, Blaster and Dorsal allegedly are.

8 hours ago, thespaceinvader said:

Was I complaining?

I was poitnign out that Miranda beats Fel. No more, no less.

Also, who plays a 32 point Fel, he's 35 lol

I prefer him at 34 points, now that Palpatine is not protecting my stealth device anyway.

5 hours ago, clanofwolves said:

Why didnt miranda get nerfed?

...because, they just reprinted a bunch of those super-ugly non-Star Warsy ships. They gotta sell that trash, and no one who loves the original trilogy or cannon will buy it, so it has to stay the best ship in 100/6; it’s a simple business decision.

*sigh*
Once the dark saltside you have joined, never you can come back.

7 hours ago, ForceM said:

So she was performing pretty well in one tournament? Well great. That proves that she is totally OP of course. No you are totally not bloating one result over proportion here...

Yeah i guess you musst be pissed because Toilet seats got a total nerf and she just lost her most powerful tool.

I disagree. She never was on the same power level as Toilet seats, and it's still a bit doubtful if she can maintain even a top meta level without her "bomb the ace in the face" shenanigans.

So let the meta settle first, and if she is over the top after that, i am sure something will be done. But if she is only one of the stronger options amongst many, then why the heck not?

Why should they nerf her to be unusable just because someone is slightly annoyed that his favourite tool got broken a bit more than someone elses...

Sure Im annoyed about the JM5K getting hit but not as much as you think as I never played Triple scout or even 2 JM5Ks (Mainly because i only have one of them) and I do agree the JM5K was better than Miranda Pre FAQ and he needed a fix and I was just asking a question based on a small portion of data that i saw and it seemed a bit uneven so I asked this question, then you go on a MAD ONE saying that I want her to be nerfed to the ground? I was just wanting to know the reasons as over the last 3 months shes been one of the best and after the FAQ she is still the best that we know of so far. I get that over time some legend will figure a combo out that will become the new meta and it may be without Miranda but until then Miranda is the number one ship even without her "shenanigans". Sorry if I offended you I can assure you Im a nice guy ;)

http://meta-wing.com/pilots?ranking_start=2017-08-07&ranking_end=2017-11-07&large_tournament_multiplier=true&widespread_use_multiplier=true&use_ranking_data=all&tournament_type=&

17 hours ago, Dengars Toilet Paper said:

The Czech/Slovakia Nationals Top 8 lists (not in particular order):

PTL Fenn + VI Ketsu + Sunny
4x Azutick with commands
Han Miranda
Dash miranda
Asajj 4-Lom Kato stress control
RAC Quickdraw
Miranda Lowhrik HWK PS2
Miranda Rey

I believe the Czech/Slovakia played with the latest FAQ. See something that appears 50% of the time?

Yup and 3 Mirandas in the top 4...

Ship is fine, everything is fine.

(sarcasm)

3 hours ago, SEApocalypse said:

*sigh*
Once the dark saltside you have joined, never you can come back.

Chasing super, slamming away, regenerating, TLT, bombing Miranda is the path to the dark side. Miranda leads to anger. Anger leads to hate. Hate leads to suffering.

Edited by clanofwolves
1 hour ago, Dengars Toilet Paper said:

Sure Im annoyed about the JM5K getting hit but not as much as you think as I never played Triple scout or even 2 JM5Ks (Mainly because i only have one of them) and I do agree the JM5K was better than Miranda Pre FAQ and he needed a fix and I was just asking a question based on a small portion of data that i saw and it seemed a bit uneven so I asked this question, then you go on a MAD ONE saying that I want her to be nerfed to the ground? I was just wanting to know the reasons as over the last 3 months shes been one of the best and after the FAQ she is still the best that we know of so far. I get that over time some legend will figure a combo out that will become the new meta and it may be without Miranda but until then Miranda is the number one ship even without her "shenanigans". Sorry if I offended you I can assure you Im a nice guy ;)

http://meta-wing.com/pilots?ranking_start=2017-08-07&ranking_end=2017-11-07&large_tournament_multiplier=true&widespread_use_multiplier=true&use_ranking_data=all&tournament_type=&

I am pretty sure we see soon miranda only being able to regen from her primary weapon. After she got that, she would be imo perfect. Strong, sure, maybe even still winning a lot, but nothing to complain left really.

Just now, SEApocalypse said:

I am pretty sure we see soon miranda only being able to regen from her primary weapon. After she got that, she would be imo perfect. Strong, sure, maybe even still winning a lot, but nothing to complain left really.

Miranda - Jan Ors missile strike was fun though.

4 minutes ago, Giledhil said:

Miranda - Jan Ors missile strike was fun though.

A 6 dice homing missile ain't fun for the receiving end, especially aces despite this, because there is little they can do during the first approach. It one of those moments when you roll 3 evades and still get removed from the board. No fun at all :P

8 hours ago, Pooleman said:

Did the slow moving 2 attack and 1 agility Miranda require a nerf?

Slow moving? 3-SLAM-3 is on par with the fastest ship in the game, and SLAM is the most flexible repositioning action in the game.

2 attack? Her ability makes her 3 pretty reliably even when she's not running TLT.

1 agility? C3PO can fix that issue, and regen in combination with SLAM to dodge arcs and run away makes it mostly irrelevant.

Miranda is many things, but slow moving and 2 attack, aren't among them.

4 minutes ago, thespaceinvader said:

Slow moving? 3-SLAM-3 is on par with the fastest ship in the game, and SLAM is the most flexible repositioning action in the game.

2 attack? Her ability makes her 3 pretty reliably even when she's not running TLT.

1 agility? C3PO can fix that issue, and regen in combination with SLAM to dodge arcs and run away makes it mostly irrelevant.

Miranda is many things, but slow moving and 2 attack, aren't among them.

Couldn't say it better myself.

I don’t think Miranda nor the TLT should be nerfed. Miranda and the TLT are priced appropriately. There are many Imp and Scum ships that are just as powerful for less points.

As far as the adv. slam nerf goes, it may have been a good nerf to help reduce the amount of Bombers and bring back the aces.

In a month or so the new ships and cards will be out. In particular,

Trajectory Simulator : You may launch bombs using the 5 Straight template instead of dropping them. You cannot launch bombs with the "ACTION:" header in this way. 1pt System Upgrade

Mind you, this is not a card Miranda can take, but the Scurrg (with Havoc title) and the TIE Punisher can. Then the K-Wing will be the weak bomber (by comparison) and how much you want to bet, people will say, “The TIE Punisher should be nerfed, it’s too powerful and I’m tired of seeing them in the top 8.”

Yeah, no.

The Punisher is still low PS, and any bomb can be dodged by people with higher PS and repositioning actions.

3 minutes ago, JediPartisan said:

Mind you, this is not a card Miranda can take, but the Scurrg (with Havoc title) and the TIE Punisher can. Then the K-Wing will be the weak bomber (by comparison) and how much you want to bet, people will say, “The TIE Punisher should be nerfed, it’s too powerful and I’m tired of seeing them in the top 8.”

Yeah, the same day Jabba will go on a diet

3 minutes ago, JediPartisan said:

How much you want to bet, people will say, “The TIE Punisher should be nerfed, it’s too powerful and I’m tired of seeing them in the top 8.”

ALOT!

11 minutes ago, thespaceinvader said:

Yeah, no.

The Punisher is still low PS, and any bomb can be dodged by people with higher PS and repositioning actions.

Punisher can just use EI, boost and drop action bombs onto you. No chance to evade. They just lack the crew to make this efficient. Well, the lack efficiency on the frame itself too. ^_^

Never mind Miranda appearing in the top 8, that's now two nationals a Rebel Operative has won this year. Nerf it immediately.

As a player that enjoys trying to figure out the meta and all the counters it's really disheartening to see people calling for nerfs literally on the day the new FAQ came into effect. This was a national tournament with lots of unknown elements since it was using the new FAQ - it shouldn't be surprising that players took things they knew were still solid rather than experimenting at a tournament of this level.

Miranda saw no play throughout wave 8 and the deadeye jump era. We've just had the single most powerful piece of ordnance in the game released, and there are multiple high PS ships that can leverage it. Miranda can no longer advanced slam bomb and Nym got hit hard, so aces have some room to breathe. There's also a whole new wave in a month. At least try to see if there are good counters in a brand new meta before decrying something as broken.

2 minutes ago, apoapsis said:

Never mind Miranda appearing in the top 8, that's now two nationals a Rebel Operative has won this year. Nerf it immediately.

As a player that enjoys trying to figure out the meta and all the counters it's really disheartening to see people calling for nerfs literally on the day the new FAQ came into effect. This was a national tournament with lots of unknown elements since it was using the new FAQ - it shouldn't be surprising that players took things they knew were still solid rather than experimenting at a tournament of this level.

Miranda saw no play throughout wave 8 and the deadeye jump era. We've just had the single most powerful piece of ordnance in the game released, and there are multiple high PS ships that can leverage it. Miranda can no longer advanced slam bomb and Nym got hit hard, so aces have some room to breathe. There's also a whole new wave in a month. At least try to see if there are good counters in a brand new meta before decrying something as broken.

In my defence I'm not asking for a nerf as i'm sure FFG know what they are doing, Im asking for an explanation and I have recieved many. Cheers.

7 minutes ago, SEApocalypse said:

Punisher can just use EI, boost and drop action bombs onto you. No chance to evade. They just lack the crew to make this efficient. Well, the lack efficiency on the frame itself too. ^_^

And the greens. And EI is unique. And they cost a freaking fortune. ANd boosting over big ships isn't possible, and boosting over small ships isn't easy. There are myriad reasons why Punishers suck.

4 minutes ago, ImperialPropaganda said:

Yeah, the same day Jabba will go on a diet

Why not? I never understood why Imperial players don’t use them.

TIE Punisher: 2,1,6,3 stats, System Upgrade, 2 Torpedoes, 2 Missiles and 2 Bomb slots along with focus, target lock and boost

K-Wing: 2,1,5,4 stats, Turret, 2 Torpedoes, 1 Missile, Crew, 2 Bomb slots along with focus, target lock and slam

They are more than a match and with native boost, they can take autothrusters, not to mention that if they use their boost, they can still fire. Or if you like you could go with Lightweight Frame and have 2 defence dice (yet another Imperial only card).

The main thing is that Imperial players don’t seem to be able to tear themselves away from their Emperor security blanket. How many times did we have to see that card? And even after nerf it’s not balanced, it is better, but still worth more than the price. But I digress, I guess I would just like to see something new from Imperial players. You guys do have some good ships at low prices.

The truth is that in a game like this there will always be cards that are just better than others. If you nerf them all, then other cards will take their place, then you’ll have to nerf those, and so on, and so on, until you have all new cards. The best that FF can do is make sure that each faction has an equal amount of powerful, but different cards. True the Scum faction lost out in the JumpMaster nerf (it was truly broken), but you still have ships like the Protectorate Starfighter with pilots like Fen Rau and his 5 die attack. And as far as Imperial ships go, very few of them have less than 3 defence dice (rare for Rebels) or if we must, how about the only cloaking ship in the game. Just saying.

20 minutes ago, SEApocalypse said:

Punisher can just use EI, boost and drop action bombs onto you. No chance to evade. They just lack the crew to make this efficient. Well, the lack efficiency on the frame itself too. ^_^

I think it will be hard to dodge when launched by a 5 straight. That can hit any ship moving away if you have another ship with Intelligence Agent as a spotter, or you’re just good at reading your opponent.