Triggering Morality confusion!

By Alderaan Crumbs, in Star Wars: Force and Destiny RPG

I remember there being some aspect of triggering Morality that involved rolling a single d10 and if it matched one of the numbers (I forget if it was the ones or tens) that character’s Morality was triggered. Did I dream this up?

No, IIRC it's an optional thing in the rules section about Morality/Conflict in the F&D corebook? I think it was a suggestion to try and include something that would strongly impact that character's Morality duality, in some fashion.

You didn't dream it up, it was in the beta rules for F&D. I've gone back to this system since the one in the core rules means that somone's Morality always triggers, and that means the crazy express elevator to Paragon or Dark side.

8 hours ago, Alderaan Crumbs said:

I remember there being some aspect of triggering Morality that involved rolling a single d10 and if it matched one of the numbers (I forget if it was the ones or tens) that character’s Morality was triggered. Did I dream this up?

It was an element of Morality from the Beta that got changed into being an optional rule, with the triggering method (described on page 323) being altered to more closely resemble how Obligation and Duty are triggered, in that you roll percentile and whichever PC has a Morality score closest to the result. This means that if the GM rolls at the start of each session, then somebody's Morality is going to be triggered each session, as opposed to the chance of being triggered that exists with Obligation and Duty.

Ah, yes! The beta. I knew I wasn’t dreaming! :P Thank you!

There’s a potential issue with that insofar as having one character with Morality means they’ll trigger it every session without rolling. That feels...off. Not sure how to address it, but there it is.

Edited by Alderaan Crumbs
38 minutes ago, Alderaan Crumbs said:

Ah, yes! The beta. I knew I wasn’t dreaming! :P Thank you!

There’s a potential issue with that insofar as having one character with Morality means they’ll trigger it every session without rolling. That feels...off. Not sure how to address it, but there it is.

Really easy, just don't roll it every session.

Though I think another theory I heard, was to simply incorporate it into the Obligation roll. If that person's number comes up, then it's a Morality issue that session (or the following session, however you handle it). If anyone else's number comes up, the Obligation thing comes up. So it's basically just another Obligation number, for all intents and purposes regarding the roll. The only difference is the way it plays out in game compared to an Obligation.

Then it becomes a question of when you ignore a rule and do not. That’s table prerogative, but it’s not solid arbitration. The potential problem with rolling it into Obligation or Duty is that it now occupies an extremely narrow space, assuming you want it to be remotely common. Even so, it’s not really different than the way the beta did it, so I’d probably go with it.

You could also have it so it triggers if you roll above your Morality if light side and below if dark. As you go to extremes it becomes rarer and more impactful when you do shift.

7 minutes ago, Alderaan Crumbs said:

Then it becomes a question of when you ignore a rule and do not. That’s table prerogative, but it’s not solid arbitration. The potential problem with rolling it into Obligation or Duty is that it now occupies an extremely narrow space, assuming you want it to be remotely common. Even so, it’s not really different than the way the beta did it, so I’d probably go with it.

If you want it to be more common than based purely on random chance, then why are you rolling for it at all? Just build it into the narrative structure of your scenes and be done with it, and to heck with the roll at all. My response is based on the premise that the GM, and the table at large has agreed this is a valid and desirable way to determine if/when Morality will come into play in a Single Morality PC table.

Also, saying "it occupies an extremely narrow space" can equally be said about Duty and Obligation too. They only come up if the roll falls into the range band that is the Obligation. How is this any different than rolling for Morality? And again, if this is unsatisfactory for the table at large, to have these plot elements come up so rarely, then why roll? Just say "Ok, I'll work them in when I think it's appropriate as the GM. Also, you as the players are more than able to proactively work on them as you see fit too." Boom, scarcity problem solved.

A single number is much narrower than most Obligation ratings, be it triggering Morality through a d10 or d100 roll. Rolling is fine, I simply feel it’s too arbitrary as it is, with no narrative weight. Obligation and Duty both make narrative sense to trigger more often as they increase wheras hitting your Morality feels less impactful to its rating. So, I’ll be trying my idea and seeing how it goes.

1 minute ago, Alderaan Crumbs said:

I simply feel it’s too arbitrary as it is, with no narrative weight.

Then don't roll it :D That's why it's an optional rule, and not RAW. I never roll it myself, as I dislike being lashed to a dice roll to tell me when/how certain story elements will be implemented in my narrative.

The group enjoys the random triggers, but I often do forgoe rolls in favor of fun, etc. I misremembered the rule (defaulting to the beta), came here and, as things do, it branched off, which is perfectly fine. I’m glad it did because I have a new thing to try.

Edited by Alderaan Crumbs
6 hours ago, Alderaan Crumbs said:

Ah, yes! The beta. I knew I wasn’t dreaming! :P Thank you!

There’s a potential issue with that insofar as having one character with Morality means they’ll trigger it every session without rolling. That feels...off. Not sure how to address it, but there it is.

If you've only got one PC with Morality, then just use the last digit of the dice result when you're rolling for the Obligation/Duty of the rest of the group.

Or, better yet, don't bother with randomly determining if the PC's Morality is triggered at all, and instead decide when crafting the adventure if there's an opportunity for the PC's Morality to be 'triggered' during the events of the session or not. If the PC actively engages in that situation(s) in a way that plays to either their Strength or Weakness, then they get the benefits of triggering their Morality.

Though to be honest, I think one of the reasons the whole triggering of Morality got moved to being an optional rule was that it can lead to PCs making a huge gain in their Morality score. And there's already been enough complaints about how easy it can be for PCs to reach Light Side Paragon status under the main rules as is.