Thread for talking about playing Imperials.
I recently played this vs Dengar Nym (both with VI)
Kylo Ren (TIE Silencer) (35)
Push the Limit (3)
Pattern Analyzer (2)
Autothrusters (2)
First Order Vanguard (2)
Rho Squadron Veteran (21)
Deadeye (1)
Extra Munitions (2)
Harpoon Missiles (4)
Rho Squadron Veteran (21)
Deadeye (1)
Extra Munitions (2)
Harpoon Missiles (4)
Total: 100
View in Yet Another Squad Builder
Firstly, I think I'm probably not utilizing Nym's bombs to the best effect.... Oh well. Anyways, bias aside, this list did okay. It came down to Dengar dying to Kylo's shot, then missing Dengar's revenge shot against 2-hp Kylo with no focus in arc. (Read: a stupid probability outcome for 100-28 instead of 100-72.)
Well. That's not too bad.
The good thing: Kylo in this config is pretty fun. Just tanky enough. Gunboats were decent! =) Got a few missiles off.
The bad: Gunboats really don't turn around. Esp in this config. If you OS-1 you kinda need A-Slam, dropping Guidance chips... dropping your damage. Its pretty meh. This build seems to work ok, but be warned after you pass the first alpha strike the gunboats really don't turn well. Solution: learn to fire all shots from oblique angles, so you can continue to turn and deal damage.
----
Nu Squadron Pilot (18)
Extra Munitions (2)
Harpoon Missiles (4)
Guidance Chips (0)
Nu Squadron Pilot (18)
Extra Munitions (2)
Harpoon Missiles (4)
Guidance Chips (0)
Colonel Vessery (35)
Expertise (4)
Tractor Beam (1)
TIE/D (0)
Academy Pilot (12)
Total: 100
View in Yet Another Squad Builder
--
Other thoughts: it would be nice if we could have some actually decent synergy that doesn't cost a fortune. Palp is nerfed to uselessness. Hux tends to work only with Stridan Tie Shuttle Bombers are pretty worthless. Tractor beams are hard to set up, Vessery D. Swarm Leader requires huge investment. Eh. Anyway.