Would you play an Imperial Firespray if it had one of these titles?

By Underachiever599, in X-Wing

Imperial Contract

Imperial Only. Firespray-31 Only.

You may equip up to 2 different title Upgrades.

Your upgrade bar gains the [System] upgrade icon.

0 points.

Or

Imperial Refit

Imperial Only. Firespray-31 Only.

You may equip up to 2 different title Upgrades.

You may treat this ship as having a small base when equipping upgrades and performing the barrel roll action.

0 points.

These both open up worlds of possibility for the Firespray. Small ship only lets it take things such as Juke and Vectored Thrusters, raising its offense and survivability quite a bit. A system upgrade lets it take Fire-Control System for a good firepower bump, or Advanced Sensors on Boba Fett to make him a far more effective arc dodger. Combining the two titles, I could even see it becoming close to overkill.

Fun builds I can see with the first title: Boba Fett with Expert Handling, Experimental Interface, and Inspiring Recruit. It clocks in at 48 points, which is quite a bit. But the insane level of maneuverability could be fun. Or go with the tried and true Veteran Instincts, Navigator, Engine Upgrade Boba Fett, tossing on Advanced Sensors to bring him to 50 points and let him get actions in before K-turning from time to time. Trajectory Simulator would also be super fun with the Andrasta title on a generic. Infinite bomlets to be chucked with a 5 straight.

Fun builds I can see with the second title: Boba Fett with Juke, Vectored Thrusters, and Linked Batteries. I think ships with a rear arc get way more use out of a barrel roll than they do out of a boost, so I'd take Vectored Thrusters over an Engine Upgrade on Boba Fett in a heartbeat. Saves two points and gives me my preferred repositioning. Juke is one of my favorite upgrades, as it boosts offense and defense at the same time. Linked Batteries would help provide some red dice modification while you're using your actions for Juke. This gives a relatively cheap Boba at 45 points, who is still quite maneuverable, and has both a solid offense and defense. Throw in a Tail Gunner for 47 to make that rear arc extra deadly.

What do you guys think? Are either of these titles something you'd like to see? Too powerful? Not powerful enough?

Edited by Underachiever599

Yeah definitely I would play it. If you'll feed it up the pipeline, I would really appreciate it.

No but for real, Juke Boba would be the coolest.

Gaining the system slot would be cool.

While having a Systems slot would help a lot, the dial is still crap and the ship is overcosted.

The thing that woudl really sell it for me would be an extra crew slot. Getting Palp for less than 50 points on a ship that has more than a single arc would make it worthwhile.

28 minutes ago, thespaceinvader said:

The thing that woudl really sell it for me would be an extra crew slot. Getting Palp for less than 50 points on a ship that has more than a single arc would make it worthwhile.

Yep - A free extra crewmember - though I would make it 4 points maximum - A free Ysanne Issard/Rebel Captive/Tail Gunner/Agent Kallus would go a long way to helping these ships out.

It would be amazing if the Imperial Firesprays could take a free Rebel or Scum crew as well, though I feel this might be a little too strong.

There's nothing dramatically 'wrong' with the firespray for the most part - it has decent agility for a large ship, 10 hit points, primary weapon 3, and a very flexible upgrade bar and action bar. Yes, it has no turret, but the auxiliary arc is still good - and with the Ghost, Aggressor, and Lancer being things, you clearly don't have to have a 360 turret to 'work'

So what's wrong with it?

  • Cost
  • Dial
  • No re positioning ability

The latter two are a problem shared by pretty much any early wave ship not laden with upgrades and fixes, and the former makes actually using that upgrade bar a problem.

More than anything, giving it some ability to boost or barrel roll without breaking the bank would be good.

Imperial Refit would be good and would cover a whole host of issues - being able to equip vectored thrusters would be excellent, Ysanne isard would be potentially worth it if paired with Juke. Linked Batteries would become available.

No.

usouGm.gif

4 hours ago, Magnus Grendel said:

So what's wrong with it?

  • Cost
  • Dial
  • No re positioning ability

I agree that lack of repositioning is one of the key problems the Imp Spray has, but I would disagree that the dial really counts as something wrong with the Firespray. It's got every move except one hards, and the only reds are its two different K turns (admittedly, 3 and 4 are less useful than, say, 2 and 5, or whatever, but still...) and the aux arc means that, unless secondary weapons are a consideration, things like talon rolls and Sloops don't really matter as much as on other ships.

Where it suffers is green moves, which might have been what you meant by a bad dial. It's only stress shedding moves are one banks and one and two straights.

I'd also say that the basic cost is... probably fine? Triple bounty hunters were a legitimate list, once upon a time, because 33 points for three attack from two arcs, with ten hp backed up by two agility, with the evade action... It's not bad. It's not great either - compared to something like an Auzituck or an ARC, you're overpaying by at least a few points (hard to quantify the differences in dials, slots etc.), but the underlying chassis is no worse than something like a Lancer, which does see play (though rarely as a generic). The price problem really only applies to the named pilots, whose abilities don't really justify their point increase

Personally, I'd identify a list of weaknesses that might be a little more specific than the three mentioned above:

The named pilot abilities don't justify the cost. (Price)

It struggles to shed stress (Dial)

No reposition ability.

No native action efficiency (I.e. No system slot for FCS, no great imperial crew for passive mods etc.)

So, at least for me, any Imperial Firespray fix has to be pretty significant, as it has a lot of issues. I like that these titles address some of those issues. Nothing helps with stress or price, but the systems slot at least makes FCS available, and Imperial Refit, as you say, makes VT an option. The only problem is that that basically fills your mod slot and promotes the use of barrel roll, as opposed to the actions already on it's action bar, mostly evade, which we all know is valuable.

With that in mind, think about what the best build for these times is likely to be. Imperial Boba, with FCS, VT and VI for PS10. With the super barrel roll, that's a decent ship, but for 44 points, it's competing in almost the same weight class as the Dashes and Dengars of the world. Even just in the Imperial faction you're spending more than for a fully kitted out Quickdraw or Soontir, and I'm not sure that what is easentially a decent repositioner at PS10 is worth that.

So, short answer, I don't think I would play Imperial Firesprays with these changes; There are more issues than are solved by these titles. Personally, I'd probably be more inclined to go with something like this:

Prisoner Transport

Imperial Only. Firespray-31 Only.

-3 points

"Your upgrade bar gains a <crew> icon. You must equip one <crew upgrade with the "Scum Only" restriction

After performing a white manoeuvre, if you did not overlap an obstacle or ship, you may perform a free boost or barrel roll.action even if you are stressed."

So the point restriction pays for one of the better scum crews to help with efficiency (probably Dengar, since the greens aren't quite there for K4, but Latts would also be cool - Boba Fett even has some decent synergy with Imperial Kath, and would mean a 2 point discount). The white move to reposition is mainly about making the ship a bit more squirrely, but also to partially compensate for the weak greens - if you need to shed stress, but now isn't the exact right time to do it, you still get some actions.

So, by comparison, a PS10 Boba Fett, with Dengar crew (comparable to FCS) and a reposition most of the time is a 40 point proposition now, and will have his action free moat of the time for focus or evade. That's ship that might see play without being any more OP than a character with Boba Fett's notoriety maybe should be.

Edited by MacchuWA

I already really enjoy the Imp Firespray.

Its not that far off from being really solid. Most people have no idea how to fly them and underestimate what it is capable of doing with all those upgrade options.

That rear arc can absolutely punish people and keep you safe if used regularly.

The scum version isnt thay much better either since the list combo options for imperial are actually more attractive if the cost were slightly reduced.

To play it competitively all I would need is the ability to fire cannons from the rear arc and a 3 pt cost reduction for the crew slot.

Eventually Imperials will get an action efficiency crew besides Op Spec, Rec Spec, and System Officer. When that happens Imp Firesprays will be alot better.

The firespray is one of those ships that to me is exactly one wrong upgrade or enhancement away from being very solid.

I dont think it needs a barrel roll since you can already equip Engine Upgrade and Expert Handling to great effect.

Although it would be super fun to have action bar BR on Boba.

Edited by Boom Owl

I'd be willing to give both ideas a try.

I think all it really needs is a Barrel roll to be usable/not a strictly worse lancer, although giving it some benefit over the Scum Firespray would be nice.

I like the idea of allowing the FS to take small ship upgrades. That opens up a lot of possible options.

The biggest problem with the Imperial Firespray is that its pilots are straight garbage. Their abilities weren't all that great in Wave 3, now they are laughable. At least the Scum pilots have some decent abilities. There only problem is they aren't on a ShadowCaster or Jumpmaster.

Edited by Jo Jo

I would love FCS on my Imperial Firespray. PS 10 Boba with FCS and HLC yes please.

I've been advocating giving the Firespray small ship only upgrades for a while now. BUT, it should be for all Firesprays. Imperial Firespray is Pluto. Never should have been a planet Imperial in the first place, just came around too early before the proper category existed.

12 minutes ago, gamblertuba said:

I've been advocating giving the Firespray small ship only upgrades for a while now. BUT, it should be for all Firesprays. Imperial Firespray is Pluto. Never should have been a planet Imperial in the first place, just came around too early before the proper category existed.

You shut your commie mouth. Pluto is a planet. ;)

Why would I want to fly a scum ship? I'm flying Imperial because I value law and order, we have no need for bounty hunter scum.

Imperial Firesprays cost 33 points, and I’d want to fly three of them. So any title that helps this ship needs to work with the base pilots, but also potentially help the higher-PS pilots. For example:

Contracted Bounty Hunter

Firespray-31 only, Imperial only. Title.

All upgrades costing exactly one squadpoint equipped to this ship are free. All upgrades costing two or more squadpoints equipped to this ship cost two additional squadpoints. After attacking with a secondary weapon, you may perform a primary weapon attack.

Edited by Kieransi
Fixed confusing wording

Older ships never fly, they just fade away.

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Things to think about:

If we let the the Firespray take Small Ship only upgrades, we'd let it take Deadeye + Extra Munitions + Concussion Missiles. We'd open the door for Juke +HLC.

A System slot opens up the ability to grab Reinforced Deflectors and Minefield Mapper. Collision Detector + Small ship barrel roll would be possible.

Amusingly, "Prison Transport" creates the best Jabba carrier in the game- for a list that cannot make use of Jabba! However: adding a free Crew!Dengar to the Firespray seems like a big deal.

I'm not sure any of these combos are "broken", but they would all require a lot of thought. The Firespray is very nearly great as it is. I think it would be too easy to push it over the top.

3 hours ago, HolySorcerer said:

Why would I want to fly a scum ship? I'm flying Imperial because I value law and order, we have no need for bounty hunter scum.

Honor has its own reward gentlemen!

7 hours ago, RufusDaMan said:

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Whenever I play against Boba, I tell him: "No disintegrations" and he never explodes my ships, just wounds them.

I'm telling you, it works.

all it needs (along with several other ships) is some solid imp only crew options to provide offensive mods without action penalty so it can use that action bar.

The issue is that ffg seem too scared it'll give too much back to phantoms.

Just now, Ralgon said:

The issue is that ffg seem too scared it'll give too much back to phantoms.

That is not a very realistic fear when there are so many PS 10-11 ships flying around, and bombing still exists. Nym still eats Whisper for breakfast. Turrets are also nasty against her.