So...this worked pretty good. Triple Scurrg w/ Synced Turret

By wurms, in X-Wing Squad Lists

TRES LOK

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All three with deadeye synced turret to shoot anyone you want.

One with outlaw tech, for tallon rolls etc and still fire turret. LRS to TL instantly, so you have two options to fire, or can get a full mod range 1 primary if you need too.

One with K4, sets up a TL even if blocked. ensures turret goes off even if stressed,blocked,etc.

One with FCS, keeps a TL always out there.

Your maneuvers are very unpredictable because you dont have to aim at them for full mod shots if you have a focus and TL. Three full mod 3 dice turrets are constantly shooting targets, and free rerolls in arc is awesome.

Just played a casual game versus PTL Engines Asajj with Expertise Engines Boba list. If asajj could stress, I could fire at her, so that was nice. I could go for blocks, and if I was wrong, I get a full mod synced turret shot, so that was cool. Won 100-34. Was impressed enough to try this list out more.

A good player with something like Dash could probably chew this list up, so I might probably swap the outlaw tech out for a PS1 TLT and Cruise Missile Scurrg to scare range 3.

I think swapping one out for tlt is a good shout, if you could get some bombs on one too youll have a toolbox to take on most lists

This certainly seems potent. That's a lot of hull and very respectable offense. I appreciate that you decided to use three different methods to keep the turrets active. However, I would consider going with a more symmetrical list:

3x Lok Revenants

Deadeye

Synced Turret

Outlaw Tech

The only issue is bumping, but I'd be less worried about that.

2 hours ago, Greebwahn said:

The only issue is bumping, but I'd be less worried about that.

I like symmetry, it tickles me and makes me feel good. Just a note, if you red maneuver into that bump, you still get the focus. Set the dial for XTREME if you smell it coming.

Maybe 2 of your layout, and a backline support:

Lok Revenant (34)
Scurrg H-6 Bomber (26), Crack Shot (1), Twin Laser Turret (6), Greedo (1)

Shoot last, have Greedo to dump crits face-up damage on the bads after you strip their shields, and also make the furthest from the fight the most attractive target.

Not like you need the bid deperately with PS3.

It looks good, the whole dead eye with a TL Turret makes it interesting now that target lock is moving to other secondary weapons. That being said I think the standard is to compare this turret list against a Quad TLT or even a triple K-wing list. I am not so certain it will be able to compete against those.

21 hours ago, Greebwahn said:

This certainly seems potent. That's a lot of hull and very respectable offense. I appreciate that you decided to use three different methods to keep the turrets active. However, I would consider going with a more symmetrical list:

3x Lok Revenants

Deadeye

Synced Turret

Outlaw Tech

The only issue is bumping, but I'd be less worried about that.

Looks Good. I'd probably pack Long Range Scanners on all three as well - that way you can get a 'default target' set for any turn where you don't, for whatever reason, have the focus token (or you want a full mod primary shot).

Its nice to see people using something other than TLT. Unfortunately, I think 3 Lok Revenants with crackshot + TLT is still superior to this. Having the barrel roll allows good use of the TLT and maintains that 'unpredictable' element mentioned in the OP.

Also, intel agent is really valuable in a list like this!

Edited by blade_mercurial