Predictions For Legacies

By Psalm 112, in Star Wars: Destiny

Maul was on the side of the box, what do you think his stats will be. Who else is coming out?

Boba was on the side of the EaW boxes... Just saying...

2 hours ago, Parksy77 said:

Boba was on the side of the EaW boxes... Just saying...

We've seen Maul listed as a character on the retailer sell sheet, so he's confirmed.

I'd like a 14/18 Maul, I think. That's a points slot lacking for villain options..

If you're going by theme, expect Darth Maul ability that offers some bonus against undamaged or lightly damaged characters

The man has a tendency to be overconfident, at least against obi wan on two separate occasions (when he had the highground--the irony-- and when he saw how old obi wan had become)

Edited by ficklegreendice

My guesses are Tarkin, Cassian, Salacious Crumb as a 6 point yellow villain unique, Jar Jar, Yoda (specifically an 8/11 Yoda) and Captain Rex.

1 hour ago, RJM said:

We've seen Maul listed as a character on the retailer sell sheet, so he's confirmed.

I'd like a 14/18 Maul, I think. That's a points slot lacking for villain options..

What is this retailer sell sheet you refer to? Not seen anything about it :)

21 hours ago, JonasBenz said:

My guesses are Tarkin, Cassian, Salacious Crumb as a 6 point yellow villain unique, Jar Jar, Yoda (specifically an 8/11 Yoda) and Captain Rex.

I would like to see all of these too!

What we do know is this:

Blue Hero: Luke, Obi-Wan, Yoda (card unknown)

Red Hero: Wedge Antilles

Yellow Hero: Han Solo

Blue Villain: Mother Talzin, Maul (card unknown)

Red Villain: Veteran Stormtrooper, Battle Droid

Yellow Villain: Boba Fett, Doctor Aphra

Edit: it’s likely there’s five characters per set. Also likely that two of the five are legendary. So that leaves us with

Blue Hero: Legendary, NonUnique

Red Hero: Legendary, Legendary, Rare, NonUnique

Yellow Hero: Legendary, Legendary, Rare, NonUnique

Blue Villain: Legendary, Rare, NonUnique

Red Villain: Legendary, Legendary, Rare

Yellow Villain: Legendary, Rare, NonUnique

My guesses are:

Blue Hero: Kit Fisto (L), Jedi Healer

Red Hero: Captain Rex (L), Admiral Raddus (L), Clone Trooper, Ewok Scout

Yellow Hero: Cassian Andor (L), Zeb Orrelios, Hondo Ohnaka (L), Outlaw Tech

Blue Villain: Fifth Brother, Palpatine (young) (L), Dark Jedi Exile

Red Villain: Grand Moff Tarkin (L), Admiral Piett, Agent Kallus (L)

Yellow Villain: Dengar (L), Black Krrsantan, Weequay Pirate

Edited by Kieransi
Looks like there’s five characters per faction. Good catch, Dr. Lucky!

When will we get the following characters:

Greedo,

The advisor to Jabba,

The Rancor Owner (hopefully with his 'baby'),

Jawa Leader,

Tusken Leader,

Clone Trooper,

Clone Trooper Captain,

That old looking jedi council dude who is always sitting,

Boss Naas,

Gungan Captain,

Gungan trooper,

Gaelan Erso,

Sol Gerrera,

Body (the pilot),

Slave Dancer,

Admiral Piett,

Ewoks,

There is still so much that can be made.

16 hours ago, Kieransi said:

so that leaves us with

Blue Hero: NonUnique

Red Hero: Legendary, Rare, NonUnique

Yellow Hero: Legendary, Rare, NonUnique

Blue Villain: Rare, NonUnique

Red Villain: Legendary, Rare

Yellow Villain: Rare, NonUnique

That’s assuming they don’t introduce a legendary NonUnique or have multiple Legendaries per faction (both of which are nonzero odds).

Yeah, we definitely shouldn't get too confident that the character distribution will be the same on this as past sets. We already know there are going to be five red villains - it's possible that none of the starter deck characters aren't going to "count" in the usual 4 per affiliation/color combination scheme.

34 minutes ago, Dr Lucky said:

Yeah, we definitely shouldn't get too confident that the character distribution will be the same on this as past sets. We already know there are going to be five red villains - it's possible that none of the starter deck characters aren't going to "count" in the usual 4 per affiliation/color combination scheme.

Hmm... interesting! Yeah, you’re right, Veteran Stormtrooper is number 13, so assuming there’s only eight blue villain cards, then there must be five red villain characters! Actually, the way the numbers line up, it looks more like there’s nine cards per color/affiliation combo, five of which are characters!

So I’m going to update my predictions to fit another character of each faction.

The Battle Droid is #9 and the Veteran Stormtrooper is #13, so there has to be three other characters between them. However, that still leaves the standard eight dice cards for Blue Villain (four characters, four supports/upgrades). I don't think there are going to be five characters for each affiliation/color combo - I think there will be four each, plus the four starter deck characters above and beyond what is in packs (which means Red Villain, Yellow Villain, Blue Hero, and Yellow Hero each get five while Blue Villain and Red Hero get four).

This is different than Awakenings where the starter characters were included in the four per affiliation/color, whether they were available in packs or not.

Also notice that the Vetran Stormtrooper, unlike the First Order Stormtrooper, is a starter card, not a rare. So they may have realized from Awakenings (and the half dozen Immobilizes I have) that the cards in the starter should only be in the starter.

2 hours ago, PeoplesChampion said:

Also notice that the Vetran Stormtrooper, unlike the First Order Stormtrooper, is a starter card, not a rare. So they may have realized from Awakenings (and the half dozen Immobilizes I have) that the cards in the starter should only be in the starter.

Yeah I think we got a definitive answer on that one that they were going to fix based on the feedback.

Not a prediction but more of an idea I've had, would love to see a clone trooper for each colour on the hero side, exactly the same stats and dice except the blue one which has the text, you can't play blue abliltys on this character like royal guard

Then have a plot card that's villain only

Cost depends on clone trooper cost

Order 66

You may use clone troopers as if they where villain characters

Edited by Plymouthdean86
18 hours ago, PeoplesChampion said:

Also notice that the Vetran Stormtrooper, unlike the First Order Stormtrooper, is a starter card, not a rare. So they may have realized from Awakenings (and the half dozen Immobilizes I have) that the cards in the starter should only be in the starter.

My kids play with my extra BB-8's and Infantry Grenade dice and cards. I had like 8+ of each. Not to mention Reys staff, Tie Fighter, Immobilize, etc X.X

I hope they keep some of the big name characters in their back pocket for awhile, as it is more exciting to have a new set with the _________________ character we've been waiting a long time for. This also applies to ships, weapons, and so on (I'm holding out for Darth Vader's Lightsaber). On the other hand, I like having multiples of main characters, and have no problem with 20+ versions of Luke, Obi-Wan, Vader, etc., though I know some complain "we already have X copies of Rey, where's (insert character) already?"

4 hours ago, jc1138 said:

I hope they keep some of the big name characters in their back pocket for awhile, as it is more exciting to have a new set with the _________________ character we've been waiting a long time for. This also applies to ships, weapons, and so on (I'm holding out for Darth Vader's Lightsaber). On the other hand, I like having multiples of main characters, and have no problem with 20+ versions of Luke, Obi-Wan, Vader, etc., though I know some complain "we already have X copies of Rey, where's (insert character) already?"

This bothered me in the lcg because you could put all x copies of a character in your deck. It doesn't bother much here cause you can't do that as a unique starting character

would love to see Grand Moff Tarkin arrive. Indirect damage could be a great mechanic with which to introduce the effect of the Death Star in the game, possibly dependent on POWER ACTION generating tokens until a certain cap --> hitting the opponent for a large amount of indirect damage

"you may fire when ready"

Also a "Name the System" red event that removes all your dice and deals the total amount as indirect damage to your opponent

"would you prefer another target, a military target?"

Edited by ficklegreendice
1 minute ago, ficklegreendice said:

would love to see Grand Moff Tarkin arrive. Indirect damage could be a great mechanic with which to introduce the effect of the Death Star in the game, possibly dependent on POWER ACTION generating tokens until a certain cap --> hitting the opponent for a large amount of indirect damage

"you may fire when ready"

Grand Moff Tarkin

Character

Power Action: Remove any number of this die to search your deck for a Superweapon and immediately play it, decreasing its cost by 2 for each die you just removed. Then shuffle your deck.

Health 11

Cost 13/17

Die: Focus, 2 Focus, Disrupt, 2 Discard, Resource, Blank

Death Star

Support - Superweapon

After you activate this support, your opponent may discard any of their supports costing one or more resource. If they do, reroll this die. If it rolls a blank, discard this support and deal 4 indirect damage to yourself.

Cost: 8

Die: 6 Indirect, 6 Indirect (cost 1), 10 Indirect (Cost 3), 4 Disrupt, Blank, Blank

Remote Facility

Plot

When you play a Superweapon, you may remove this card from play to decrease its cost by four.

Cost 3