Condition Cards and how many can you have?

By Archangelspiv, in X-Wing

Hey Everyone,

With Harpoon missiles becoming the next big thing and with reload coming into play. How Harpooned! Condition cards can you have? Logically I think it's only one, I can't find anywhere to support this though, unless I have failed reading 101 and have missed it completely in the FAQ...

But if you manage to hit a ship with 3 Harpoons, do you get to call yourself Ahab and soak in all the splash damage you are about to dish out? 3 Kimogilas with Harpoons and Chimps can really spoil even a large ships day in a round. Chimps will allow the first 2 ships to mod to hits instead of crits to ensure some stacking of condition cards, and the last one chimps for a crit to lay down some serious damage.

Just some thoughts in my head that I can let out into the public, again it seems silly to allow multiple conditions of the same type to stack, but I can't see anywhere in the rules that says I cant.

6 minutes ago, Archangelspiv said:

How Harpooned! Condition cards can you have? Logically I think it's only one, I can't find anywhere to support this

I’m going to refinish your sentence for you:

“I can’t find anywhere to support this, because it is wrong and the support I’m looking for doesn’t exist in the rules.”

Look up “Unique Names” on page 19 of the Rules Reference, then compare that rule to all of the existing condition cards in the game. One of these things is not like the other. “Harpooned!” Is presently the only non-unique condition card. If you have five harpoon missiles on your list (possible with Z-95’s,) then all 5 “Harpooned!” conditions could be assigned to a single unfortunate target.

I don't think there's a limit. Just pile on the damage.

Think about what you just suggested.

How often do you think it will actually come to pass that 3 of these conditions will apply on one ship without a crit anywhere and with the target still alive?

If it actually happens you did something very wrong.......and so did your opponent for letting that many ships focus at once

Edit: As for the theoretical, until the faq or a reprint says otherwise, not dot = stacky stacky.

Edited by Ralgon

While , I hope you can only have one condition - which is hard to say since all conditions so far have been from unique characters. Unless they clarify that conditions are considered unique, you can concievably assign multiples.

Now, as to the important part, of your post, you can only call yourself Ahab if you spend an entire game chasing down a Lambda Shuttle, while equipped with harpoons, only have your entire list die while trying to blow it up, save for one ship.

3 minutes ago, That Blasted Samophlange said:

While , I hope you can only have one condition - which is hard to say since all conditions so far have been from unique characters. Unless they clarify that conditions are considered unique, you can concievably assign multiples.

Except for Harpooned!, all the existing conditions have a • in front of the name. The • makes the condition unique; it has nothing to do with the upgrade or pilot that assigned the condition. A unique card could have an ability to assign a non-unique condition. A non-unique card could have an ability to assign a unique condition. Mind-bending, I know.

14 minutes ago, That Blasted Samophlange said:

Now, as to the important part, of your post, you can only call yourself Ahab if you spend an entire game chasing down a Lambda Shuttle, while equipped with harpoons, only have your entire list die while trying to blow it up, save for one ship.

This is morbidly funny. I’d hit the like button if the first part of your post wasn’t wrong.

Well it DOES make sense that 5 Harpoons could be in a single ship.

5 x Harpoon Sycks gotta gang up on those bigger body, larger engine ships to haul them in and loot!

40 minutes ago, Archangelspiv said:

3 Kimogilas with Harpoons and Chimps can really spoil even a large ships day in a round. Chimps will allow the first 2 ships to mod to hits instead of crits to ensure some stacking of condition cards, and the last one chimps for a crit to lay down some serious damage.

This, however, has been FAQ'ed. A 3-Attack ship with GC can only make a Crit result, not a hit.

Most conditions thus far are unique. If they are assigned to a new target (Supressive Fire, ISYTDS), the previous ship to have the condition loses it.

Harpooned! is neither unique or limited. A ship can have several copies of Harpooned! if you hit it with multiple harpoon missiles without any critical damage. In extreme conditions involving munitions tokens, the reload action, and Ordnance tubes on huge ships, you might run out of condition tokens for all the ships you harpoon. However, since sustained fire is preferable to spreading your attacks around, this isn't going to happen to often especially in normal 100 point games.

1 hour ago, jmswood said:

Except for Harpooned!, all the existing conditions have a • in front of the name. The • makes the condition unique; it has nothing to do with the upgrade or pilot that assigned the condition. A unique card could have an ability to assign a non-unique condition. A non-unique card could have an ability to assign a unique condition. Mind-bending, I know.

This is morbidly funny. I’d hit the like button if the first part of your post wasn’t wrong.

My mistake, I forgot that there was at least one condition that was a talent, and just thought they were all from unique pilots and therefore they themselves were unique. I did not remember the • in the conditions, mainly as I don't own any of the ships that have them.

I still hope that the ruling eventually will be you are either harpooned or not, that you either have a condition or you don't.