Shrimps and Corvettes

By schmidty1701, in Star Wars: Armada Fleet Builds

Mothma's Frigates and Corvettes
Author: Admiral Attackbar

Faction: Rebel Alliance
Points: 392/400

Commander: Mon Mothma

Assault Objective: Blockade Run
Defense Objective: Capture the VIP
Navigation Objective: Intel Sweep

MC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 88 total ship cost

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- H9 Turbolasers ( 8 points)
- Assault Proton Torpedoes ( 5 points)
= 88 total ship cost

[ flagship ] CR90 Corvette B (39 points)
- Mon Mothma ( 30 points)
- Jainas Light ( 2 points)
- Reinforced Blast Doors ( 5 points)
- SW 7 Ion Batteries ( 5 points)
= 81 total ship cost

CR90 Corvette B (39 points)
- Chart Officer ( 2 points)
- Reinforced Blast Doors ( 5 points)
- SW 7 Ion Batteries ( 5 points)
= 51 total ship cost

CR90 Corvette B (39 points)
- Chart Officer ( 2 points)
- Reinforced Blast Doors ( 5 points)
- SW 7 Ion Batteries ( 5 points)
= 51 total ship cost

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)

With my lack of a decent squadron presence, and flying ships with only 4 hull points, is it suicide to fly this fleet?

If you run up against a squadron heavy force, or a rogue squadron force. It'll hurt, a lot.

But anything that isn't, your gonna plow through pretty well, even if they are large ships.


But if you table your opponent, there's a lot of firepower there to accomplish it. Not sure if chart officers are worth it, how often do you predict landing on Obstacles? Maybe drop them and pick up ACM's on the MC30's to give extra oompf to help the Corvettes push damage through?

2 hours ago, Karneck said:

If you run up against a squadron heavy force, or a rogue squadron force. It'll hurt, a lot.

But anything that isn't, your gonna plow through pretty well, even if they are large ships.


But if you table your opponent, there's a lot of firepower there to accomplish it. Not sure if chart officers are worth it, how often do you predict landing on Obstacles? Maybe drop them and pick up ACM's on the MC30's to give extra oompf to help the Corvettes push damage through?

I had Chart Officer for two reasons. One, I didn't want to have a 12 point bid, as my gaming group doesn't go that high. We stick to bids no more than 10, so I put Chart Officer on the other two corvettes. The second reason is so if those two corvettes run into a sticky situation, they can simply plow right through obstacles for a turn, getting distance and making any future attack on them obstructed. I might switch them out for ACM, it will depend on my mood before the battle. If I feel cautious, I'll keep the Charts, if I feel aggresive, I'll load up ACM.

With Mothma I would take 3 CR90a with TRCs instead.

If you like the CR90bs as you have them then I think Rieekan could be better for you but would still make one of them a TRC90 to put the commander on.

4 minutes ago, Mad Cat said:

With Mothma I would take 3 CR90a with TRCs instead.

If you like the CR90bs as you have them then I think Rieekan could be better for you but would still make one of them a TRC90 to put the commander on.

I considered it, but since Evades cancel dice at medium range with Mom Mothma, CR90bs with SW-7s have the same survivability (roughly) and a better damage output than CR90as with TRC.

TRC90A-s are best with Cracken in my experience. Mothma is fine with B-s and shrimps. This sort of list works well unless it faces rogues and bombers as stated above, if positioned well:) But flagship wise id totally upgrade it TRC-A, so it can remain usefull yet staying on the outskirts of the battle.

5 minutes ago, Coldhands said:

TRC90A-s are best with Cracken in my experience. Mothma is fine with B-s and shrimps. This sort of list works well unless it faces rogues and bombers as stated above, if positioned well:) But flagship wise id totally upgrade it TRC-A, so it can remain usefull yet staying on the outskirts of the battle.

The idea is definitely still in my mind.

You can't solve the squadron prob with a fleet like this, but high speeds and a loose formation on approach does a lot to mitigate a bomber cloud.

It's unconventional, but Madine with Vettes is an absolute blast to fly and often allows me to get a 2nd volley in with blue dice where I would have normally overshot my target. 2 clicks on the first knuckle at speed 4 is more than a U-turn. There is also a quiet 'arc dodging' effect that gets overlooked in dice and defense token discussions.

I think this list flies different with each Admiral you'd choose, but is flexible enough to do any of them. I faced one of these in a tourney with an inexperienced guy flying it and it was hard to rack any points against it because they were so darn slippery (he was using Cracken). I did not have a high speed bomber wing that time.

2 minutes ago, deDios said:

You can't solve the squadron prob with a fleet like this, but high speeds and a loose formation on approach does a lot to mitigate a bomber cloud.

It's unconventional, but Madine with Vettes is an absolute blast to fly and often allows me to get a 2nd volley in with blue dice where I would have normally overshot my target. 2 clicks on the first knuckle at speed 4 is more than a U-turn. There is also a quiet 'arc dodging' effect that gets overlooked in dice and defense token discussions.

I think this list flies different with each Admiral you'd choose, but is flexible enough to do any of them. I faced one of these in a tourney with an inexperienced guy flying it and it was hard to rack any points against it because they were so darn slippery (he was using Cracken). I did not have a high speed bomber wing that time.

I was choosing between Madine, Reekian and Mothama. I new with Madine I would be able to virtually do donuts around my opponent, but my ships could die quickly. With Reekian, I risked losing two or more ships a round, and with his nerf, thay wouldn't be good. I settled in Mothma because I don't use her much, and these ships relied on their Evades for survival.

Mothma makes sense. Evades need to have their day too!

How bent are you on 1st player? The objectives here seem like 1st or 2nd player is a win/win. 1st player can get one ship out of jail free each round and 2nd is practically free points with those objectives. What about Lando on a shrimp and a couple other creature comforts (Dodonna's Pride for your first shot on ISD's is fun, or something else) to spend those last few points.

I'm also not sure about the chart officers utility. I feel like the vettes can maneuver around obstacles pretty well naturally. More points to spend on that CR90A upgrade or ice cream for the Admiral's kids or a couple of A wings or HWK.

2 minutes ago, deDios said:

Mothma makes sense. Evades need to have their day too!

How bent are you on 1st player? The objectives here seem like 1st or 2nd player is a win/win. 1st player can get one ship out of jail free each round and 2nd is practically free points with those objectives. What about Lando on a shrimp and a couple other creature comforts (Dodonna's Pride for your first shot on ISD's is fun, or something else) to spend those last few points.

I'm also not sure about the chart officers utility. I feel like the vettes can maneuver around obstacles pretty well naturally. More points to spend on that CR90A upgrade or ice cream for the Admiral's kids or a couple of A wings or HWK.

I'm not overly bent on first, but flying MC30cs means I have to have a little bid. My opponent doesn't really do bids. With 8 points, I have more than enough to get first. While I would like Lando on one of them, I don't want to risk the chance my friend will have a less points than I.

I run a similar list, and it works great.

But you need to be 1st player, and with 392pts, it's quite a high bid!

I also agree that TRC90 are better from my experience with Mon Mothma, and therefore you can do something else with those RBD-points.

Don't be too much worried about squadrons. If you know how to play Shara and Tycho, you can keep the bomber threat into dogfight long enough to destroy what controls them.

I ran a similar list and really enjoyed it - stolen from another player who's had large success with it. Squadrons + Toryn Farr really helps against bombers plus initative bid is quite large as first player is very useful with a list like this

Mothma - MC30s (385/400)
========================
MC30c Torpedo Frigate (63 + 34)
+ Lando Calrissian (4)
+ Ordnance Experts (4)
+ Reinforced Blast Doors (5)
+ Assault Proton Torpedoes (5)
+ H9 Turbolasers (8)
+ Admonition (8)


MC30c Torpedo Frigate (63 + 30)
+ Ordnance Experts (4)
+ Reinforced Blast Doors (5)
+ Assault Proton Torpedoes (5)
+ H9 Turbolasers (8)
+ Foresight (8)


CR90 Corvette A (44 + 39)
+ Mon Mothma (30)
+ Turbolaser Reroute Circuits (7)
+ Jaina's Light (2)


GR-75 Medium Transports (18 + 9)
+ Toryn Farr (7)
+ Bright Hope (2)


Shara Bey (17)
Tycho Celchu (16)
2 x VCX-100 Freighter (15)
2 x A-wing Squadron (11)


Hyperspace assault
Salvage Run
Opening Salvo