as much AA as possible

By The_Weatherman, in Star Wars: Armada Fleet Builds

what do you guys think of this. the idea is to use toryn and the home one title to do consistent damage on scatter aces, while still doing damage to ships.

Faction: Rebel Alliance
Points: 397/400

Commander: General Rieekan

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions

Nebulon-B Escort Frigate (57 points)
- Quad Battery Turrets ( 5 points)
= 62 total ship cost

Nebulon-B Escort Frigate (57 points)
- Quad Battery Turrets ( 5 points)
= 62 total ship cost

GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Comms Net ( 2 points)
= 27 total ship cost

[ flagship ] MC80 Assault Cruiser (114 points)
- General Rieekan ( 30 points)
- Home One ( 7 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 173 total ship cost

1 Shara Bey ( 17 points)
1 Green Squadron ( 12 points)
1 Corran Horn ( 22 points)
2 A-Wing Squadrons ( 22 points)

Are you going to be able to push enough damage to hurt anything?

I'm not sure, as I haven't tried it yet. I can't really think of a way to increase the damage output without changing the idea.

I played against this fleet (or one similar to it) and can say when you run into a heavy squad fleet you are going to eat them alive. Acc/hit absolutely chews through scatter aces so this is particularly good against sloane. HOWEVER, I would suggest less squad investment of your own to make the ships overall more of a ship/ship threat after the wreck squads.

I'll go ahead and send up the signal for @rasproteus as he was the one that flew the fleet against me and did good work with it, he may have better suggestions than I for how to improve it.

You mean something like this?

I like your list and started working on something similar but one thing I noted was the Home One title doesn't work on itself which weakens the AA efficiency a bit. It still isn't bad. Keep your Squads close to draw in your opponents squads, engage them and hit them with all the flak you can. I just wish the title worked on Home One.

Edit:

That being the case you could put Toryn Farr on Home One and not lose much and use the points for another ship or more Squads.

Edited by Thrindal

how about this

Faction: Rebel Alliance
Points: 394/400

Commander: General Rieekan

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions

Nebulon-B Escort Frigate (57 points)
- Quad Battery Turrets ( 5 points)
= 62 total ship cost

[ flagship ] MC80 Assault Cruiser (114 points)
- General Rieekan ( 30 points)
- Home One ( 7 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 173 total ship cost

Nebulon-B Escort Frigate (57 points)
- Quad Battery Turrets ( 5 points)
= 62 total ship cost

GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Comms Net ( 2 points)
= 27 total ship cost

Hammerhead Torpedo Corvette (36 points)
- External Racks ( 3 points)
= 39 total ship cost

1 Rogue Squadron ( 14 points)
1 Shara Bey ( 17 points)

if I put toryn on the mc80 and get rid of the GR-75 and the hammerhead, I could get another nebulon. I dunno, That seems kind of redundant to me. or I could get a trc90 and some more upgrades.

Edited by The_Weatherman

I wouldn't play Superior positions at all unless you had the squads to take advantage of it. If you're looking for that deployment edge, Solar Corona does you much better. Planetary Ion Cannons is alright, though I prefer Strategic squadrons of my own to really drive the point home, and you will get nothing out of it if the opponent brings strategic squadrons of their own to mitigate.

I also don't think you want to go much below Shara and 3 A-wings in your squadron make-up. The earlier squadron criticism was more that you spend a lot on Corran without much to take advantage of him, and when it comes to A-wings, you really want the generics if you're playing defense. Green squadron is more for being able to throw a single A-wing into a bomber list and have it synchronize (perhaps you want speed-5 on that one squadron). Rogue is just a really odd choice that sets up inefficiencies, since it is more of a YT2400 light that finishes at the end of a 6+ anti-squadron list than a great squadron in a two squadron list. If you have to play only two squads, then you pretty much have to go Tycho/Shara.

I'd run two flotillas, since they can act as blockers. You've also got a really subtle possibility of picking up a combat retrofit flotilla and using it with Toryn to throw yet another blue anti-squadron shot into the fray.

thanks for pointing out rouge squadron. I didn't even notice tycho when I was building my fleet. however, if I take solar corona instead of superior positions, I probably won't be able to use the home one on my anti-squad shots.

Solar corona only blocks accuracies in the initual pool- it isnt effected by add dice effects like concentrate fire or Ackbar, upgrades that dice like dual turbolaser turrets, or accuracies added after the initial role by home one title or jonus. The major penalty is if you roll an acc in that initial roll that dice is instantly gone. You cant reroll it or reclaim it in any way.

Shoot. I’d throw in Yavaris and Dutch/Wedge. Rather than flinging your squads out (that’s what A-Wings want to do), keep them in close so that your opponent has to send their fighters into your flak range. Dutch/Wedge have the added bonus of killing squads and ships as dual purpose fighter/bombers, and even more so through Yavaris. A VCX would also be great to help you with objective play.

I’d go something like this and choose to go second so that I can start the Nebs at speed 1 for their quad battery turrets, using the VCXs to play a strong objective game.

394/400 points

Nebulon-B Escort Frigate (57 points)
- Quad Battery Turrets ( 5 points)
= 62 total ship cost

[ flagship ] MC80 Assault Cruiser (114 points)
- General Rieekan ( 30 points)
- Home One ( 7 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 173 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris

- Quad Battery Turrets ( 5 points)
= 67 total ship cost

GR-75 Medium Transports (18 points)
- Toryn Farr ( 7 points)
- Comms Net ( 2 points)
= 27 total ship cost

Dutch (16 points)
Wedge ( 19 points)
2 VCX ( 30 points)

Using the original post as a starting point I came up with this list. It has a bit more anti ship power and I think more AA as well. By putting H9 on Home One it makes up for Toryn also being on Home One when you need to get hits through to those Scatter Aces. Also with Yavaris, Shara Bey, and 3 A-wings there is some additional anti Squad firepower with good counters. Home One is also tanked up fairly well. Still not sure there is enough Anti Ship fire power though.

No Objectives yet, 400 point list.

SHIP: MC80 Assault Cruiser114
grey.gif
UPGRADESPTS
Admiral Ackbar38
Toryn Farr7
Electronic Countermeasures7
Reinforced Blast Doors5
H9 Turbolasers8
Home One7
TOTAL POINTS:186
SHIP: Assault Frigate Mark II A81
grey.gif
UPGRADESPTS
Gunnery Team7
Turbolaser Reroute Circuits7
TOTAL POINTS:95
SHIP: Nebulon-B Escort Frigate57
grey.gif
UPGRADESPTS
Turbolaser Reroute Circuits7
Yavaris5
TOTAL POINTS:69
grey.gif
SQUADRONSPTS
Shara Bey17
A-wing Squadron × 3 33
TOTAL POINTS:50
Edited by Thrindal
15 hours ago, BrobaFett said:

I played against this fleet (or one similar to it) and can say when you run into a heavy squad fleet you are going to eat them alive. Acc/hit absolutely chews through scatter aces so this is particularly good against sloane. HOWEVER, I would suggest less squad investment of your own to make the ships overall more of a ship/ship threat after the wreck squads.

I'll go ahead and send up the signal for @rasproteus as he was the one that flew the fleet against me and did good work with it, he may have better suggestions than I for how to improve it.

Yes, I flew this fleet: http://armadawarlords.hivelabs.solutions/view_list.php?token=135840&key=d7cf11a3da15b394bf93cd4b65a73449

The double blue flak means that the Nebs can flank the MC80 and still throw flak, even when obstructed. Toryn means that even a single flak die has a decent chance of getting a hit (~75%). Throwing two dice plus Toryn will give you at least one hit seven times in eight, which you can combine with H1 to work on those pesky scatter aces. With the A-Wings thrown in there as well, it's a bit of a meat grinder for enemy fleets.

One issue is that it's pretty specialized in killing scatter aces, and it can be a bit of a race to kill Jendon/Morna/Maarek before they exploit that Neb side arc and pick you apart. Another is what other people have said before - it's a little lacking in anti-ship firepower. You're also taking two wildly different ship types - one with a strong front and weak side arc, and the other with a weak front and strong side - and sticking them together in a formation where it's very difficult to exploit both their strengths at the same time.

My final criticism is that I built this with Sloane Aces in mind, and it does a fine job defending against most variants of that list. Unfortunately, that kind of thinking can be a pitfall on its own, and in this case it definitely struggles to put out enough damage to handle some other common fleets.

Dod MC80 take 2
Author: rasproteus

Faction: Rebel Alliance
Points: 396/400

Commander: General Dodonna

Assault Objective: Close-Range Intel Scan
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] MC80 Assault Cruiser (114 points)
- General Dodonna ( 20 points)
- Home One ( 7 points)
- Toryn Farr ( 7 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 177 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

Nebulon-B Escort Frigate (57 points)
- Quad Battery Turrets ( 5 points)
= 62 total ship cost

Nebulon-B Escort Frigate (57 points)
- Quad Battery Turrets ( 5 points)
= 62 total ship cost

1 Shara Bey ( 17 points)
2 A-Wing Squadrons ( 22 points)
1 Tycho Celchu ( 16 points)

thanks for all the comments.

On 11/7/2017 at 1:32 AM, BrobaFett said:

Solar corona only blocks accuracies in the initual pool

Really? I thought "attack effects" were resolving damage etc. Huh. Probably have been playing that wrong then.

34 minutes ago, durandal343 said:

Really? I thought "attack effects" were resolving damage etc. Huh. Probably have been playing that wrong then.

"Resolve Attack Effects" is the 3rd Step of the Attack Progression.

Selecting a Target is the First

Gathering and Rolling Dice is the Second.

Then is Resolving Attack Effects... So you need to discard the Solar Corona now if applicable.

Think "Resolve Attack Effects" as "Modify Dice" and you're on the right target.

3 minutes ago, Drasnighta said:

Think "Resolve Attack Effects" as "Modify Dice" and you're on the right target

That will do it.. thanks! All these little things to get wrong...

15 hours ago, durandal343 said:

That will do it.. thanks! All these little things to get wrong...

This includes Ackbar dice, which even though I knew the rule I was still getting wrong consistently.