I named this list 18/00 in deference to older D&D were the elusive top range of Str for characters, the perfect triple 6's dice roll. I fell onto this list when I could not find my second dial for the deathknights I bought last week.
As we are all starting to realise Runewars is very much won and lost in the movement phase of the game. Waiqar really lacked this, particularly in blocks of reanimates. I had been struggling to win about 40% of my games with Waiqar, compared to the 90%+ wins I've had with MSU Latari, who dominate the movement aspect of the game.
I played 2 games against Daqan last night, spear star plus dispatch runner, crossbows and 2x small oathsworns. With the below list getting around his spear was much easier, he caught the Lancers but they can take so much punishment that tied him up for the game, whilst the other two blocks hunted the smaller units for the win in both games. I could probably drop the windrunes on the lancers, they are a blunt instrument after all but I reckon across a number of games it would become useful.
199pts
Carrion Lancers x6 [68]
--Equipment: Wind Rune [6]
--Training: Simultaneous Orders [2]
----------Total Unit Cost: 76
Reanimate Archers x6 [45]
--Equipment: Wind Rune [6]
--Heraldry: Raven Tabards [2]
--Training: Combat Ingenuity [6]
----------Total Unit Cost: 59
Death Knights x6 [55]
-- Artifact: Obcasium's Gauntlet [5]
--
Training: Column Tactics [4]
----------Total Unit Cost: 64