All ships catogorized into fixed, need a fix, and fine.

By Chief Hugh, in X-Wing

I was thinking that FFG has shown how good they are at balancing their own game. All of this is "in my opinion" so if you disagree with this it's okay.

The following ships have received a fix. Even if it wasn't effective. -TIE Advanced, X-wing, A-wing, Y-wing and B-wing (debatable as they were both given titles), Starviper, Kihraxz fighter, M3A Interceptor, TIE Interceptor, TIE Defender, TIE bomber. I think a case could be made for a few other ships that FFG was targeting to be fixed such as the TIE SF (light weight frame), TIE Punisher (they've tried multiple times) and the TIE fighter.

The following in my opinion have received nerfs. - TIE Phantom, Jumpmaster, K-wing, and maybe a few others that I can't think of.

The following in my opinion need a fix. - X-wing, U-wing, B-wing, TIE fighter ( would like to see TIE swarms be competitive again) , Firespray, TIE punisher, HWK...maybe..., G1A star fighter, E-wing, Quad jumper.

The following I think are balanced very well. IG aggressor, TIE aggressor, TIE AP, Decimator, YT-1300-2400, YV-666, Lambda shuttle, T-70....maybe..., TIE striker, Z-95, TIE FO, I'm on the fence with the Wookie gunship but I'm leaning towards nerf that reinforce token, Shadow caster, Attack shuttle, ARC-170, the ghost, Sabines TIE, K-wing.

I've left a few out but this is the general picture. Kinda sad that most need a fix, have one, or have been nerfed.

Honestly we have ship bloat too. There's so many ships now.

Just now, Blail Blerg said:

Honestly we have ship bloat too. There's so many ships now.

Increase squad point limit will solve that! 200 point games, here we come

1 hour ago, Blail Blerg said:

Honestly we have ship bloat too. There's so many ships now.

Perfect. Let's make First Order and Resistance factions, and add Republic and Confederacy. That will thin the ranks while allowing for more ships.

1 hour ago, Darth Meanie said:

Perfect. Let's make First Order and Resistance factions, and add Republic and Confederacy. That will thin the ranks while allowing for more ships.

Hooray... all the three resistance ships is one faction? :D

CIS and Republic won't be added, because the factions don't line up. Imperial and FO are pretty much the same, resistance and rebels also.

However, both the Empire and Rebellion are successors of the Republic, and the CIS was destroyed. Furthermore, the morals of the sides don't line up.

I like the CIS and Republic ships personally, but I really don't want them in this game, only if they are used like the ARC. Fitting with the current factions.

Now if they made a separate line for Clone wars... I'd be down.

I believe the categories are actually:

1. OP

2. DOA

3. GUNBOAT!

I got a better three categories.

  1. NERF
  2. THEM
  3. ALL
8 hours ago, RufusDaMan said:

Increase squad point limit will solve that! 200 point games, here we come

No way. That's too close to epic, which I will never play again (I'd rather play Armada at that point).

These forums and threads used to have people that would actually leave comments that had substance or were at least relevant to the op. Now it’s a lot of people that leave comments that don’t add to the conversation. It’s typically the guys who’s comment count is in the thousands.

10 hours ago, Darth Meanie said:

Perfect. Let's make First Order and Resistance factions, and add Republic and Confederacy. That will thin the ranks while allowing for more ships.

Chiss, Yuuzhan Vong, Old Republic, Sith Empire, Rakata. We've got decades left in this game, I tell you.

2 hours ago, Chief Hugh said:

These forums and threads used to have people that would actually leave comments that had substance or were at least relevant to the op. Now it’s a lot of people that leave comments that don’t add to the conversation. It’s typically the guys who’s comment count is in the thousands.

Hey, I earned my 1000 posts with well thought out vindictive jabs, thank you very much. ;)

You've raised an excellent point here - and one that I agree wholeheartedly with. Most ships are so far below the hotness that you really don't need to put much thought into the fixes, since they pretty much can't become OP (like the HWK, B-wing and Scyk). I've put out a fix thread for every lacklustre ship in the game, and it took me about an hour. I can't imagine what's taking the developers so much time in producing clearly needed fixes. I can only assume that they're in the pipeline.

13 hours ago, Blail Blerg said:

Honestly we have ship bloat too. There's so many ships now.

Attack wings in wave 39, just ponder that for a moment.

We're almost at the point now where we could theoretically split rebel alliance from resistance and split empire from first order.

We could use a couple more resistance ships, but I think TLJ will be good and provide those for us.

There are of course a couple of complications that arise when doing that:

First is the upgrade cards which are a lot more difficult to split than the pilot cards... for those I'd be okay with allowing cross-access to upgrade cards between imp/fo and rebel/resistance. Seems like any kind of attempt to split the upgrade cards would go badly imo.

The other (and slightly larger) issue is that the scum faction would need to be split somehow otherwise weakening the other two whilst leaving scum untouched would absolutely destroy the meta. That's something I'm not sure how to approach.

5 hours ago, Chief Hugh said:

These forums and threads used to have people that would actually leave comments that had substance or were at least relevant to the op. Now it’s a lot of people that leave comments that don’t add to the conversation. It’s typically the guys who’s comment count is in the thousands.

To be fair this thread is an unfortunate convergence of the forums tropes "one man's opinion" and "what was the point of all this?"

You are correct about the declining quality of posts, though that stems from a very special kind of grizzled bitterness that the old guard gradually built up like a leathery faced cowboy who's seen some messed up stuff.

1 hour ago, Hobojebus said:

Attack wings in wave 39, just ponder that for a moment.

We are behind and loosing the wave count war

Edited by RedHotDice
12 minutes ago, RedHotDice said:

We are behind and loosing the wave count war

I do however feel we've won the battles for quality.

16 hours ago, RufusDaMan said:

Hooray... all the three resistance ships is one faction? :D

CIS and Republic won't be added, because the factions don't line up. Imperial and FO are pretty much the same, resistance and rebels also.

However, both the Empire and Rebellion are successors of the Republic, and the CIS was destroyed. Furthermore, the morals of the sides don't line up.

I like the CIS and Republic ships personally, but I really don't want them in this game, only if they are used like the ARC. Fitting with the current factions.

Now if they made a separate line for Clone wars... I'd be down.

Well, I wasn't suggesting they line up, I was suggesting 2 new factions.

And I would also be fine with a new line for CW. . .but. . .I would really want them to be compatible with XWM. Not some wholly new game where you can't have casual fun doing cross over.

In any event, I could be cool to have 3 eras of play, and at least 2 factions for each era.

4 hours ago, namdoolb said:

We're almost at the point now where we could theoretically split rebel alliance from resistance and split empire from first order.

We could use a couple more resistance ships, but I think TLJ will be good and provide those for us.

The other (and slightly larger) issue is that the scum faction would need to be split somehow otherwise weakening the other two whilst leaving scum untouched would absolutely destroy the meta. That's something I'm not sure how to approach.

The Resistance A-Wing is an easy add on.

For Scum, you could pull the Manadolians out into a new faction. They get the Fang, Firepray, and add the Slave II and the ship in Rebels (forget the name). Also, most of the Hutt ships (Scyk, Kilomoga, Khirazx) are MandalMotors as well. You could broaden the category to Mercenaries (troops for hire) vs. Scum (the criminal underground).

6 hours ago, Hobojebus said:

Attack wings in wave 39, just ponder that for a moment.

Yeah, but isn't that game just an utter mess?

Edited by Darth Meanie
7 minutes ago, Darth Meanie said:

Well, I wasn't suggesting they line up, I was suggesting 2 new factions.

And I would also be fine with a new line for CW. . .but. . .I would really want them to be compatible with XWM. Not some wholly new game where you can't have casual fun doing cross over.

In any event, I could be cool to have 3 eras of play, and at least 2 factions for each era.

I mean, it's fine if they are theoretically compatible, but I don't want them to be the same gameline. Say, the base game is the same, same icons, same base definitions, so anyone can use any ship at their home games.

But I don't want official cross over events, and I don't want cards from one game to be legal in the other.

I don't want Jedi and Clones in my Empire game

1 hour ago, RufusDaMan said:

I don't want Jedi and Clones in my Empire game

Luke, Ahsoka, Kanan, Ezra, Boba, and Rex say hello.

1 hour ago, Darth Meanie said:

Well, I wasn't suggesting they line up, I was suggesting 2 new factions.

And I would also be fine with a new line for CW. . .but. . .I would really want them to be compatible with XWM. Not some wholly new game where you can't have casual fun doing cross over.

In any event, I could be cool to have 3 eras of play, and at least 2 factions for each era.

The Resistance A-Wing is an easy add on.

For Scum, you could pull the Manadolians out into a new faction. They get the Fang, Firepray, and add the Slave II and the ship in Rebels (forget the name). Also, most of the Hutt ships (Scyk, Kilomoga, Khirazx) are MandalMotors as well. You could broaden the category to Mercenaries (troops for hire) vs. Scum (the criminal underground).

Yeah, but isn't that game just an utter mess?

Yeah that was my point, we have a big selection now but we arnt in the mess AW is.

Weirdly, I think Resistance vs. First Order makes for the most thematic and balanced games you can have right now. Xwings and the Falcon against TIE Fighters, just like it says on the box! Yeah, I miss Luke and the rest but you could have some great games just playing NuTrilogy ships.

25 minutes ago, markcsoul said:

Luke, Ahsoka, Kanan, Ezra, Boba, and Rex say hello.

Why understand when you can nitpick?

2 minutes ago, gamblertuba said:

Weirdly, I think Resistance vs. First Order makes for the most thematic and balanced games you can have right now. Xwings and the Falcon against TIE Fighters, just like it says on the box! Yeah, I miss Luke and the rest but you could have some great games just playing NuTrilogy ships.

TIE/fo and TIE/sf vs. T-70 and Falcon? Yeah, probably fairly balanced. Quickdraw, Backdraft, Omega Leader is about the only list you'll see for strict FO though.

I think you could also just look at meta wing:

http://meta-wing.com/ships?

the top ships are likely to move around after the recent nerf, but all of those rated at or below Z-95 Headhunter on that list probably deserve a fix.

I think this mostly lines up with your opinions. But the TIE Fighter fix has to be Imperial only.

Edited by Kieransi
21 hours ago, Chief Hugh said:

I was thinking that FFG has shown how good they are at balancing their own game. All of this is "in my opinion" so if you disagree with this it's okay.

The following ships have received a fix. Even if it wasn't effective. -TIE Advanced, X-wing, A-wing, Y-wing and B-wing (debatable as they were both given titles), Starviper, Kihraxz fighter, M3A Interceptor, TIE Interceptor, TIE Defender, TIE bomber. I think a case could be made for a few other ships that FFG was targeting to be fixed such as the TIE SF (light weight frame), TIE Punisher (they've tried multiple times) and the TIE fighter.

The following in my opinion have received nerfs. - TIE Phantom, Jumpmaster, K-wing, and maybe a few others that I can't think of.

The following in my opinion need a fix. - X-wing, U-wing, B-wing, TIE fighter ( would like to see TIE swarms be competitive again) , Firespray, TIE punisher, HWK...maybe..., G1A star fighter, E-wing, Quad jumper.

The following I think are balanced very well. IG aggressor, TIE aggressor, TIE AP, Decimator, YT-1300-2400, YV-666, Lambda shuttle, T-70....maybe..., TIE striker, Z-95, TIE FO, I'm on the fence with the Wookie gunship but I'm leaning towards nerf that reinforce token, Shadow caster, Attack shuttle, ARC-170, the ghost, Sabines TIE, K-wing.

I've left a few out but this is the general picture. Kinda sad that most need a fix, have one, or have been nerfed.

Some of the ships that have had fixes that aren't Titles kinda baffle me, the B-wing and the Quad jumper their "titles" are mods which do make sense but really they are different versions of the base ship. All the ships should have titles and maybe 2 or 3 so the game gets a bit more varied. I like the new title for the K-fighter, if you look the ship up there are a few different versions of it similar to the Scyk in the Heavy/ Light versions. Maybe that is a good way to add titles is in making a Heavy/Light version of each ship.

3 hours ago, RufusDaMan said:

But I don't want official cross over events, and I don't want cards from one game to be legal in the other.

For the former, FFG just needs to a make a rule.

For the latter, it would be a great time to correct text on cards. Also they could do something like the Tech slot--it is essentially and upgrade that is not legal for the OT ships (at least for now).

I totally get what you are saying. I guess I'm just not that fussy, plus we often make homebrew scenarios that specify ships. So, no Prequel ships could be a thing. But I would also want to have the option to fly Luke, Poe and Ani all in the same list, generational conundrum be-dammed.

I'm kinda excited to finally have enough FO ships to be able to do some FO exclusive lists in 2018.

Edited by Darth Meanie