Basically in our campaign the GM gave us enough rope to hang ourselves - allowing us to set our own endeavours... Needless to say my character went a little overboard and planned for the next ten years or so. Now I realise that many of these endeavours will probably never take place and we are likely to find a whole range of things to distract us into other endeavours - so I figured I'd just share my madness here:
We are currently about to investigate the Righteous Path in the Magoros cluster... our 3rd Endevour...
4th Endeavour – “The Light of the Emperor”
Having just investigated the Magoros system - nearby is the feudal level planet of Ritammeron. With allies from the Ecclesiarchy we could bring the light of the Emperor to the unbelievers and gain a valuable base and recruitment point.
Objective 1
- Go to the Hermitage and Gain Allies from the Ecclesiarchy to bring the light of the Emperor to the unbelievers on Ritammeron (Feudal World – Foundling World) (Creed)
Objective 2
- Map a warp passage from Magoros to Ritammeron (+50 Exploration)
- Explore Ritammeron System – investigate Future Endeavours (+50 Exploration)
Objective 3
- Explore main Feudal planet of Ritammeron – Investigate major players(+50 Exploration)
- Crush Opposing Forces (+100 Military)
- Deposit an Ecclesiarchy group & Establish Imperial Cult (Creed), possibly even a Hospitaller Facility?
- Set up Possible Trade agreements (+100 Trade)
- Establish Supply Base & Recruitment Point
5th ‘Endeavour’ – “There’s no place like Ntharis”
The endeavour will be sponsored by the Navy who want to own a Agricultural planet in the Kronos expanse. This does not necessarily mean they want to own it – but that they want a dependable food supply station... We can expand the sponsorship into also providing a colony to produce the supplies as well as governorship – which will allow its tithe to be paid straight to the Imperial Navy. We can therefore justify setting up a PDF training facility garrisoning the planet against nearby Xenos incursions and even a supply base to take on Xenos in the area. This then allows us to move to Endeavours 7 (already partially achieved in this Endeavour), 8 (Establish our own Deathworld Beast Supply), 9 (Exterminate a Xenos Race) & 10 (Feral Exploration) (even 14 & 15!) and then move to Endeavour 5 & 6 with a solid base.
Objective 1 – Finding Information, Allies & Pawns
- Sponsored by the Navy – gather together Captains to transport goods.
- Goto Scintilla and gather Colonists (+100 Trade) & Loyal Tarsis Bureaucrats
- Find out all History about the AG planet of Ntharis (find out about possible two routes and determine which is the best way to go)
- Liaise with Navy to gain Administratum & Ecclesiarchy allies
Objective 2 – Getting to Grace
- Map a warp passage from Footfall to Ntharis (Ag World World – Cinerus Maleficum) via Corpse Fortune (Dead World), Damaris (Unknown – The Cauldron) & Lacristy (Unknown World – Cinerus Maleficum) OR via Foulstone (Dead World – The Cauldron), Kain’s Abyss (Special – Cinerus Maleficum) & Lacristy (Unknown World – Cinerus Maleficum) - (+50 Exploration)
- Investigate Systems on Route (Nothing Known) - Investigate Future Endeavours
Objective 3 – Make Ntharis Home
- Explore Ntharis System - Investigate Future Endeavours (+50 Exploration)
- Remove any threats in the system & on the planet.
- Set up Ag Colony
- Establish Tarsis presence – Government, Manufactorium, Garrison and Army Training Facilities
Alternate 5th Endeavour – “Void Whalers”
If we are after something smaller...
Set up a Void Whaler Trade in the Koronos Expanse.
Objective 1 – Explore Void Whale activity in the Expanse
- Investigate information on Void Whales in the Kronos Expanse
- Explore the best locations
Objective 2 – Making friends
- Meet with whaling ‘houses’ or draw together a captain’s charter of whalers and transport ships for the operation.
- Gather personnel with the skills to construct and crew space stations (we already have the bits that are needed to make one)
Objective 3 – The Station
- Go to the location and construct the station for use as a rendering & shore leave facility.
- Start Whaling
Alternate 5th Endeavour – “Pirate Base”
If we are after something near Footfall...
We know that there is a pirate base near foot-fall... Now we just have to find it and destroy it!
Objective 1 – Where is it?
- Investigate information on Pirate base near Footfall
- Delve into the bowels of footfall to finds its location
Objective 2 – Get help
- Meet with trusted Rogue Traders or other allies to discuss an alliance to ‘Take’ the pirate base.
Objective 3 – Kill them
- Go to the location and destroy the pirates – capture the station
Alternate - 5th Suggested Voyage – “Macrobattery Trade Route”
If we want to go to another part of the expanse...
Similar to ‘Create a Macro-Cannon Trade Route from Zayth’ in the Book (Page 282) with added/varied options...
Objective 1 – Establish Warp Rout to Zayth
- Establish Belasko Deathworks Trade for military items (+100 Trade)
- Map a warp passage from Foot Fall to Zayth (War World – Heathen Stars) via Lucin’s Breath (Mining – Winterscale Realm – Rogue Trader Battleground) & Solace Encarmine (Pleasure World - Winterscale Realm – Rogue Trader Battleground) Investigate Worlds on route for signs of Harlock Activity (+50 Exploration)
Objective 2 – Gain Allies amongst the Zaythi
- Explore planet - Investigate major players, investigate Future Endeavours (+50 Exploration)
- Establish Ecclessiarchy Presence (Creed Objective)
- Establish Weapons Trade Deal with one of the Mobile Hives (+100 Trade) (possibly trade with Agricultural supplies?)
Objective 3 – Support Zaythi Allies
- Investigate Allied Zaythi Hive enemies (+50 Exploration)
- Support Allied Zaythi Hive against enemies (+100 Military)
Alternate 5th Endeavour’ – “You want to set up another Colony?”
Similar to ‘The First Colony of Grace’ in the Book (Page 279) & the ‘The Second Colony of Grace’ in the Book (Page 282) with added/varied options...
Gain Support to lead military expedition to Purge the failed colony of Grace and re-set up the colony
Objective 1 – Finding Information, Allies & Pawns
- Find out all History about the failed Grace Colony (+50 exploration)
- Gain Administratum & Ecclesiarchy allies to subdue & resettle Grace (+100 Military)
- Gather Colonists
Objective 2 – Getting to Grace
- Map a warp passage from Footfall to Grace (Former Colony – Foundling Worlds) via Corpse Fortune (Dead World), Damaris (Unknown – The Cauldron) & False Hope (Dead World) (+50 Exploration)
- Investigate Planets on Route (Nothing Known) - Investigate Future Endeavours
Objective 3 – Exterminate & set up colony
- Explore planet – Investigate Future Endeavours (+50 Exploration)
- Exterminate Pirate, Mutant & Ork Scum (+100 Military)
- Set Up Colony & Deposit an Ecclesiarchy group
- Possibly deposit a Beast Hunting Cadre & Bolt Hole
- Set up Possible Trade of new Colony (+100 trade)
6th Suggested Voyage – “Fist of the Emperor”
With Allies from the Ecclesiarchy & Zayth bring the light of the Emperor to the unbelievers and set up trade route to Zayth
Objective 1
- Gain Allies from the Ecclesiarchy & Zayth to bring the light of the Emperor to the unbelievers on Vaporius (Feudal World – Heathen Stars) and set up trade route to Zayth (Creed, +100 Trade, +100 Military)
- Gain Adeptus Mechanicus Support to set up a research station on Raakata (Feral, ancient Hive World – Heathen Stars)
Objective 2
- Map a warp passage from Zayth to Raakata (+50 Exploration)
- Investigate Raakata on route for Future Endeavours, Deposit an Ecclesiarchy group & an Adeptus Mechanicus research station
- Set up Possible Trade agreements (+100 Trade, +100 Military)
Objective 3
- Map a warp passage from Raakata to Vaporius (+50 Exploration)
- Explore planet - Investigate major players, investigate Future Endeavours
- Crush Ruling Priest Cult (+100 Military)
- Deposit an Ecclesiarchy group & Establish Imperial Cult
- Set up Possible Trade agreements (+100 Trade, +100 Military)
- Set up Trade route to Zayth (POWs to work in the manufactoriums?) (+100 Trade)
7th Suggested Voyage – “Next Door Neighbours”
Investigate Lacristy & Hemmelshot and establish alternate Trade Route and Warp Routes
Objective 1
- Map a warp passage from Ntharis to Hemmelshot (Unknown – Cinerus Maleficum) (+50 Exploration)
- Investigate World (nothing Known) - Investigate Future Endeavours
- Set up Possible Trade agreements (+100 Trade, +100 Military)
- Possibly Deposit an Ecclesiarchy group & an Adeptus Biologis research station
- Possibly deposit a Beast Hunting Cadre & Bolt Hole
Objective 2
- Map a warp passage from Hemmelshot to Lacristy (Unknown World – The Cauldron) (+50 Exploration)
- Investigate world – investigate Future Endeavours
- Set up Possible Trade agreements (+100 Trade, +100 Military)
- Possibly Deposit an Ecclesiarchy group & an Adeptus Biologis research station
- Possibly deposit a Beast Hunting Cadre & Bolt Hole
Objective 3
- Map a warp passage from Lacristy to Damaris (+50 Exploration)
- Establish possible Trade routes from Natharis (and therefore to Footfall) to newly uncovered worlds (+100 Trade)
8th Suggested Voyage – “Exploration of Yamakor & Death World Ramien”
Gain Support to investigate unclassified world of Yamakor (possibly set up a colony) and investigate unknown deathworld
Objective 1
- Line up potential Trade with Beast House support for Investigation/Trade from Death World Ramien (+100 Trade, Criminal)
- Line up potential Adeptus Biologis support for investigation of Death World Ramien
Objective 2
- Map a warp passage from Ntharis to Yamakor (Unknown – Unbeholden Reaches),
- Investigate World (Nothing Known) – investigate Future Endeavours (+50 Exploration)
- Set up Possible Trade agreements (+100 Trade, +100 Military)
- Possibly Deposit an Ecclesiarchy group & an Adeptus Biologis research station
- Possibly deposit a Beast Hunting Cadre & Bolt Hole
Objective 3
- Map a warp passage from Yamakor to Ramien (Death world – Unbeholden Reaches),
- Investigate World (Nothing Known) – investigate Future Endeavours (+50 Exploration)
- Possibly Deposit an Adeptus Biologis research station
- Possibly deposit a Beast Hunting Cadre & Bolt Hole
- Establish Trade with Beast House from Death World Ramien (+100 Trade, Criminal)
9th Suggested Voyage – “Forbidden Worlds & Xenos Scum”
Gain Support to investigate Forbidden Xenos World and exterminate Xenos.
Objective 1
- Secure Allies to exterminate Xenos and investigate Lost Archeotech (+100 Military, +100 Trade)
- Map a warp passage from Yamakor to Orn (Forbidden World – Unbeholden Reaches) (+50 Exploration)
Objective 2
- Investigate World (Little Known – Feral Xenos) – investigate Future Endeavours (+50 Exploration)
- Exterminate Xenos (+100 Military)
Objective 3
- Deposit an Adeptus Mechanicus research station
- Possibly recover Archeotech for Trade (+100 Trade)
- Possible collect some Beasts (and Xenos) for Beast House (Trade, Criminal)
10th Suggested Voyage – “Feral World Exploration”
Gain Support to map new warp routes, investigate Feral worlds, establish Trade Routes and bring the light of the Emperor to the lost (by faith or by force)
Objective 1
- Gain Support to map new warp routes, investigate Feral worlds, establish Trade Routes and bring the light of the Emperor to the lost (by faith or by force) (+100 Trade, +100 Military)
- Map a warp passage from Solace Encarmine to Falcon’s Fall Gamma (Feral – Cinerus Maleficum) (+50 Exploration)
- Investigate World (nothing Known) – investigate Future Endeavours
- Set up Possible Trade agreements (+100 Trade, +100 Military)
- Deposit an Ecclesiarchy group & an Adeptus Biologis research station
- Possibly deposit a Beast Hunting Cadre & Bolt Hole
Objective 2
- Map a warp passage from Falcon’s Fall Gamma to Dolorium (Feral World – Cinerus Maleficum) (+50 Exploration)
- Investigate World (nothing Known) – investigate Future Endeavours
- Set up Possible Trade agreements (+100 Trade, +100 Military)
- Deposit an Ecclesiarchy group & an Adeptus Biologis research station
- Possibly deposit a Beast Hunting Cadre & Bolt Hole
Objective 3
- Return to Falcon’s Fall Gamma
- Map a warp passage from Falcon’s Fall Gamma to Lucin’s Breath (+50 Exploration)
- Set up possible Trade Route (+100 Trade)
11th Suggested Voyage – “Burnscour Run”
Objective 1
- Strike a deal with Beast House for Beasts from Burnscour (+100 Trade, Criminal)
- Map a warp passage from Lucin’s Breath to Maleziel (Penal World – Winterscale Realm – Rogue Trader Battleground) (+50 Exploration)
- Investigate World for signs of Harlock Activity (+50 Exploration)
Objective 2
- Map a warp passage from Maleziel to Burnscour (Death World – Ragged Worlds) (+50 Exploration)
Objective 3
- Investigate World (+50 Exploration)
- Possibly Deposit an Adeptus Biologis research station
- Deploy Beast Hunting Cadre for beast collection & Get the beasts back... (+100 Military, +100 Trade)
12th Suggested Voyage – “Heathen Stars & Ragged Worlds”
Gain Support to map new warp routes, investigate new worlds, establish Trade Routes and bring the light of the Emperor to the lost (by faith or by force)
Objective 1
- Gain Support to map new warp routes, investigate new worlds, establish Trade Routes and bring the light of the Emperor to the lost (by faith or by force) (+100 Trade, +100 Military, Creed)
- Map a warp passage from Raakata to Naduesh (Frontier, ancient Hive World – Heathen Stars) (+50 Exploration)
- Investigate World – investigate Future Endeavours
- Set up Possible Trade agreements (+100 Trade, +100 Military)
- Deposit an Ecclesiarchy group & an Adeptus Mechanicus research station
- Possibly set up a Bolt Hole
Objective 2
- Map a warp passage from Naduesh to Gallant (Unknown world – Ragged Worlds) (+50 Exploration)
- Investigate World (nothing Known) – investigate Future Endeavours
- Set up Possible Trade agreements (+100 Trade, +100 Military)
- Possibly Deposit an Ecclesiarchy group & an Adeptus Mechanicus research station
- Possibly set up a Bolt Hole
Objective 3
- Map a warp passage from Gallant to Seldon’s Folly (War world – Ragged Worlds) (+50 Exploration)
- Investigate World (nothing Known) – investigate Future Endeavours
- Set up Possible Trade agreements (+100 Trade, +100 Military)
- Possibly Deposit an Ecclesiarchy group & an Adeptus Mechanicus research station
- Establish Trade route for Zayth Weapons (+100 Trade, +100 Military)
13th Suggested Voyage – “A Vast Trade Route”
Establish a Warp/ Trade route from Footfall, Lucin’s Breath, Solace Encarmine, Zaythe, Raakata, Naduesh, Gallant, Seldon’s Folly, Burnscour, Maleziel, Lucin’s Breath to Footfall!
Objective 1
- Gain Support to Establish a Vast Trade Route (+100 Trade)
Objective 2
- Map a warp passage from Seldon’s Folly to Burnscour (+50 Exploration)
- Possibly deploy Hunter Cadres for beast Trade (+100 Military)
Objective 3
- Collate all warp routes and cement Trade route (+50 Exploration)
- Clear Route of Pirates (+100 Military)
- Establish Regular Shipping on Trade route (+100 Trade)
14th Suggested Voyage – “New World Exploration”
Gain Support to map new warp routes, investigate new worlds, establish Trade Routes and bring the light of the Emperor to the lost (by faith or by force)
Objective 1
- Gain Support to map new warp routes, investigate new worlds, establish Trade Routes and bring the light of the Emperor to the lost (by faith or by force) (+100 Trade, +100 Military, Creed)
- Map a warp passage from Hemelshot to Chasmed World (Unknown – Accursed Demesne) (+50 Exploration)
- Investigate World (nothing Known) – investigate Future Endeavours
- Set up Possible Trade agreements (+100 Trade, +100 Military)
- Possibly Deposit an Ecclesiarchy group & an Adeptus Biologis research station
- Possibly deposit a Beast Hunting Cadre & Bolt Hole
Objective 2
- Map a warp passage from Chasmed World to Cobalt (Unknown – Cinerus Maleficum) (+50 Exploration)
- Investigate World (nothing Known) – investigate Future Endeavours
- Set up Possible Trade agreements (+100 Trade, +100 Military)
- Possibly Deposit an Ecclesiarchy group & an Adeptus Biologis research station
- Possibly deposit a Beast Hunting Cadre & Bolt Hole
Objective 3
- Map a warp passage from Cobalt to Hemmelshot (+50 Exploration)
- Set up Trade Routes (+100 Trade)
15th Suggested Voyage – “A Second Vast Trade Route”
Establish a Warp/ Trade route from Footfall, Damaris, Lacristy, Ntharis, Hemelshot, Chasmed World, Cobalt, Dolorium, Falcon’s Fall Gamma, Lucin’s Breath to Footfall!
Objective 1
- Gain Support to Establish a Second Vast Trade Route (+100 Trade)
Objective 2
- Collate all warp routes and Establish Trade route (+100 Trade, +50 Exploration)
- Establish Garrisons on Cobalt, Dolorium & Falcon’s Fall Gamma to protect against nearby Orks
Objective 3
- Collate all warp routes and cement Trade route (+50 Exploration)
- Clear Route of Pirates (+100 Military)
- Establish Regular Shipping on Trade route (+100 Trade)
16th Suggested Voyage – “Processional of the Damned”
Investigate Processional of the Damned
Objective 1
- Research Processional of the Damned (+50 Exploration)
- Gain Adeptus Mechanicus Support to investigate Processional of the Damned (+100 Trade)
Objective 2
- Map a warp passage from Ntharis to Processional of the Damned (Fleet of Dead ships – Accursed Demense) (+50 Exploration)
Objective 3
- Investigate High Risk Venture (Little Known) – Archeotech!! (+100 Trade, +100 Military)
- Possibly Deposit an Adeptus Mechanicus research station (+50 Exploration)
- Investigate Future Endeavour options
17th Suggested Voyage – “The Subjugation of Iniquity”
Gain Support to smash the Chaos Pirate held system of Iniquity
Objective 1
- Gain Imperial support to smash the Chaos Pirate held system of Iniquity with a combined fleet action. & bring the light of the Emperor to the unbelievers (+100 Military)
- Establish Administratum support to take over mining operations (+100 Trade)
Objective 2
- Map a warp passage from Grace to Iniquity (+50 Exploration)
- Destroy all enemy vessels in the system +100 Military)
Objective 3
- Crush Remaining Pirates – Perhaps with virus bombs? Seismic Bombs would destroy the inhabitants, but also the valuable mine workings... (+100 Military)
- Establish Ecclesiarchy & Garrison Heavily
- Take over mining operations & establish trade route to Footfall (Via Grace & Damaris) (+100 Trade)
18th Suggested Voyage – “Cull the Orks”
Gain Support to Cull the Orks
Objective 1
- Investigate information about the Space Hulk on Tusk (+50 Exploration)
- Gain Imperial support to attack ‘Undred Undred Teef’ Worlds (Pruning exercise) with a combined fleet action (the Adeptus would be interested in a Hulk wouldn’t they?). (+100 Military)
Objective 2
- Map a warp passage from Zayth to the ‘Undred Undred Teef’ (+50 exploration)
Objective 3
- Attack the Orks - Possibly Virus Bomb ‘Undred Undred Teef’ Worlds. (+100 Military)
- Possibly lead away teams to board the Hulk and investigate (+50 exploration)