Another thread got me thinking about a missed opportunity in X-wing design space. I know I’m not the first person to want flavor text on X-wing cards, and I’m not the first to mention it in these forums. It’s been a while since anyone explored the subject of flavor text in detail, so here I go with a renewed take on an old topic.
I played the Decipher Star Wars CCG many years ago. I loved the cards’ flavor text, and it wasn’t just for flavor. Keywords in the flavor text were developed into game mechanics.
Example: Han Solo’s flavor text mentioned he was a smuggler. There were other cards with effects that applied specifically to cards with the “smuggler” keyword.
It was the same for Jedi, gamblers, bounty hunters, etc.
I think it would be great if X-wing cards had flavor text integrated with gameplay. I’ll make an example, using Han Solo again.
Let’s say Han Solo’s pilot card has flavor text with the smuggler keyword. You could have upgrades that reference it, like Smuggling Compartment. The upgrade could say something like, “If this card is equipped to a ship with smuggler, the squad point cost is -1.”
There’s no way this idea would ever be applies to the existing game. I’m not an advocate for X-wing 2.0, but if it ever happens, I hope flavor text is part of it.
Does anyone else have flavor text ideas for X-wing?
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