Regionals and Hidden Gems: Back to Dials Episode 17!

By acegard, in X-Wing

Listen Here!

Calm, serene, peaceful, the beaches of Scarif, before the Rebels showed up. Man, they really had no chill. But here on the Back to Dials Podcast, we are chiller than a Wampa’s cave.

On this Episode of Back to Dials:

  • Just be cool, okay?
  • Regionals: When, where, and why
  • The Hidden Gems of X-Wing, Part 1

Regionals locations: https://drafts.fantasyflightgames.com/en/op/events/2017-regional-championships/x-wing/

Contact the Back to Dials Podcast at [email protected]

Liked your discussion on the TIE Bomber. This is becoming one of my favourite ships. Very versatile. At one point though I’m sure I heard the suggestion on Unguided Rockets and Operations Specialist which of course cannot be taken on one Bomber. Loved your Vader/Colzet/Kylo combo... I’ll have to try that!

I do find it interesting that a Scimitar with Unguided Rockets being 18 points and 3 attacks... is the same price as an Alpha Interceptor adding LWF/AT makes them both 20 points.

There are some other Bomber builds that I think are good Crack Shot Bren (with UR and LWF), Scimitars with Long Range Scanners, Gamma Vets with VI or Deadeye.

May I suggest you do something on the non-Vader TIE Advanceds next time? That would be interesting to hear as they are my other non-top-line favourite ships!

Thanks very much! We are definitely going to do more of those and I share your opinion of the non-Vader Advanceds - they are a ton of fun, especially Junk and the Tempests!

1 hour ago, acegard said:

Junk

Juno? :lol:

Insert joke about Juno=Junk?

(I kid, I actually think she’s kinda underrated).

I think Cruise Missiles could be cool on Juno. Dial in a speed 3... increase to 4 if you’re going to get the shot decrease to 2 if not? Alternatively a PTL Juno has a lot of greens. She also has nice white 1 turns. I must play her more!

I do think Vader is still significantly better, but Juno’s ability is really solid. She has excellent range control and she’s practically impossible to block; and dialing in a 2-speed maneuver just gives you excellent reactivity.

Cruise Missiles aren’t actually super good on her, though, in my experience. You want TL and focus when you shoot them, which means multiple rounds to set up, and no actions for defense. Makes them very situational.

4 hours ago, Sasajak said:

I think Cruise Missiles could be cool on Juno. Dial in a speed 3... increase to 4 if you’re going to get the shot decrease to 2 if not? Alternatively a PTL Juno has a lot of greens. She also has nice white 1 turns. I must play her more!

3 hours ago, Ailowynn said:

I do think Vader is still significantly better, but Juno’s ability is really solid. She has excellent range control and she’s practically impossible to block; and dialing in a 2-speed maneuver just gives you excellent reactivity.

Cruise Missiles aren’t actually super good on her, though, in my experience. You want TL and focus when you shoot them, which means multiple rounds to set up, and no actions for defense. Makes them very situational.

I dunno, just Guidance Chips can be a pretty good punch with a TL! Get her at 10 with VI or with Crack Shot... Why hasn't she become the 3rd in an Imperial Alpha list? I'll answer my own question, poor girl's just too expensive :(

Or at least she is with EU on Vader. ...which I can't bring myself to leave behind xD

Edited by acegard