7 hours ago, Astech said:I am specifically saying that all pilots in the game should be equal. It's not possible to get everything totally even though, so it makes sense to give the most popular characters (arguably in all of film) the best abilities, if a tiebreaker is necessary.
Firstly, the old EU Luke is made out to be pretty much a god of the Star Wars universe. The disney Luke isn't far behind that. Sure, there could conceivably be some guy that's better, but there's literally no evidence of it. Dengar, in particular, is a Bounty Hunter - not a pilot. He might be a good pilot, but he should never get close to Wedge Antilles, Soontir or Vader. His PS 9 and outstanding ability just isn't justified by the lore.
The Punishing One is a highly modified scout vessel - not a purpose-built warship. Unlike the Falcon, it hasn't been rebuilt from the ground up numerous times with the best naval technology available. A ship like the X-wing, on the other hand, is designed for a single task - winning space-dogfights. ****, the Defender is probably the most expensive starfighter ever designed - and dominated the field (1v1 on a Ghost it won, remember). The Punishing One might be good, but there is a bigger fish.
You seem to be implying that it's a good thing that obscure characters should have better abilities. Is this the case?
And if we were to start over from scratch, that might be doable. But that boat sailed a long time ago. Whining that Luke should have the better ability now is useless and disrespectful.
Yes, Luke was god-like in the old EU, but that didn't mean there weren't better pilots than him. And having Luke at that level is literally bad for the game. Not prioritizing the better abilities to characters like him mean less lopsided design. If the best abilities go to the movie main cast, what's left for Scum? They used what was out there for Dengar to make a pilot that could keep up with the best of the Empire and Rebels. They did go overboard, but that was a mismanagement of mechanics, not a fault of the character.
No, the Punishing One wasn't rebuilt several times, but it was heavily modified with the best tech available. And this is for a Bounty Hunter who more often than not brought his bounties back dead.
As for your last question, no I don't necessarily thing that more obscure characters should have the better abilities over more recognized characters. But neither should they be needlessly handicapped in order to baby the main movie cast. This is still a game. Characters like Luke were made at the beginning when all they had was theorycraft and initial testing. Dengar was made after they had been doing this awhile, meaning that already had data on what worked and what didn't. Learned lessons were applied to later designs that the first ones didn't have the luxury of. And while I would love for fixes based on that data to be applied to the older ships and characters, but to say that less recognizable characters can't benefit from that knowledge is bull. I don't need this game to tell me how good a pilot Luke or Vader are. I have movies, books, comic books, TV shows, and video games if I want to see them dominate. In this game, I prefer to see a more equal hand applied to ALL characters to give better game balance.
And let's be clear here, most of the pilot abilities for those early releases are actually great. Maybe not Luke's, but pilots like Wedge, Vader, and Han have fantastic abilities. Heck, Biggs has been meta defining for almost the entire life of this game. It's their chassis that need a boost, not the pilots themselves. And if you want something new for Luke, then let's hope he flys something in the Last Jedi. I know I am.
