Torani Kulda - My favorite Star Wars character!

By Shadow345, in X-Wing

6 minutes ago, E Chu Ta said:

As soon as asymmetry is produced you have a best and a worst, as soon as there's a best and worst people will gravitate toward the best at the expense of the worst, and as soon as there are minor differences there is inequity, as soon as any inequity is perceived someone(s) will be complaining about it but also everything else.

Should the span between best and worst be flattened out? Yeah, to some degree, ideally. But you make that graph completely flat and you no longer have a miniatures game, you have an esoteric philosophical exercise where nobody wins because nobody bothers playing.

I'm not sure I agree with this. Yeah, a variable is lost, but you still have Player Skill, personal preference, and dice to keep things from being a bland experience. And even in a "flat" environment, there is still the possibility for bad builds, meaning there is still lessons and combos to be learened.

19 minutes ago, SabineKey said:

I'm not sure I agree with this. Yeah, a variable is lost, but you still have Player Skill, personal preference, and dice to keep things from being a bland experience. And even in a "flat" environment, there is still the possibility for bad builds, meaning there is still lessons and combos to be learened.

Agree to disagree, then. We've already both lost.

We're posting in a @Shadow345 thread.

8 minutes ago, E Chu Ta said:

Agree to disagree, then. We've already both lost.

We're posting in a @Shadow345 thread.

Fair enough and too true.

1 hour ago, E Chu Ta said:

As soon as asymmetry is produced you have a best and a worst, as soon as there's a best and worst people will gravitate toward the best at the expense of the worst, and as soon as there are minor differences there is inequity, as soon as any inequity is perceived someone(s) will be complaining about it but also everything else.

Should the span between best and worst be flattened out? Yeah, to some degree, ideally. But you make that graph completely flat and you no longer have a miniatures game, you have an esoteric philosophical exercise where nobody wins because nobody bothers playing.

At that point, you have a game where the players' skill at flying, choosing appropriate actions, and strategy are the determining factor for a win.

22 hours ago, Ebak said:

Yeah, Wedge's ability is solid. He reduces agility, that's almost like getting one extra hit. Any ship that relies on defence dice hates to see Wedge on the other side of the table. Even the mighty Fenn Rau get's concerned because suddenly he's rolling 3 dice instead of his 4, or worse 2 at range 2. The reason you don't see Wedge as much is that the frame isn't that great and everyone pretty much agrees: The X-Wing needs a boost. Not some kind of upgrade, a bonafide title that grants it a benefit, not a fix that takes up one of your existing slots and thus limits your options.

Your Luke idea, with respect, sucks:

X-Wings have bad greens making it difficult to shed stress so taking a stress is a big deal. Especially since it makes a K-Turn impossible and if you are in close combat range, you want to K-turn next round. The only good thing about it is that it does encourage using Greens so it synergises with R2-D2. One of the things I like about recent upgrade options for Poe Dameron is that it has made BB-8 much more viable than R5-P9 as his pilot.

In my opinion, the best way to make Luke more viable: fix the T-65.

I mean if you think about it, Luke's ability is very good. It's a free defensive mod. He's essentially like Poe Dameron defence wise but doesn't need to have a focus token for the one conversion. The only thing he lacks is he can't convert an offensive focus to a hit. However, that's the price you pay for having an ability that always activates and is not beholden to having a particular token. He already synergises with R2-D2 who is a very defensive focused card.

If the defender is alereado going to spend focus on an attack, you're removing 5/8 of an evade. If the defender doesn't have a focus token, you're only getting 3/8 of an evade out of it. Tomax Bren is definitively better because he cancels evade results, not evade dice, thus Tomax with Craxk shot is basically 2-3 Wedges, depending on the scenario.

Under avreage dic,e you're taking Luke from 2 agility to around 4.3 agility, at the cost of a single stress token. It's not garbage, and it's not OP - it'd be a very, very cheap step in the right direction to making him flyable again (a 1 cent card with no new token bases to print). In my personal experience, X-wings spend about 2/3 of their time dialing in green moves -either for synergy with their excellent astromechs, or because it's best in the situation.

Poe Dameron, acting at PS 9 with a great dial and upgrade bar can virtually guarantee that focus token, which he can always spend as per usual if circumstances arise. Luke unless he takes Predator/Expertise, is going to plink off of the high-defense ships i the game, thus making his 30+ points not worth it. Dengar, for instance, does not require a focus token, and his ability removes numerous ships from the board, rather than just mitigating the damage they do - it's also a guaranteed proc since He's PS 9 with that insane dial - whereas Luke has to roll a focus.

I'll absolutely agree about a title for the T-65 being the correct answer though. It's been 12 waves in the making now. If the fix were released, I could live with the lacklustre, generally second-tier abilities, but why not bring the fix with some exciting new, balanced pilot cards for Rogue/Red squadrons?

12 hours ago, Arttemis said:

At that point, you have a game where the players' skill at flying, choosing appropriate actions, and strategy are the determining factor for a win.

You're right, honestly. Hyperbole comes with internet argument, and the truth is if everything were even it would be pure strategy, and if that was the case I'd rather play chess, or go. Get manhandled with a pinky out.

My point is if everything were even it wouldn't be the same game, and while I agree that the power scaling is off, I am also pro-asymmetry. It's what makes wargames wargames, for good or ill, and i've been playing wargames for what they are for... a pretty large percentage of my life. They provide a different challenge than the immortal games, from listbuilding and movement to the dice handing you some exquisite narratives. I like that, so thats where I stand.

@Shadow345 is my favorite Star Wars character. Remember all those times he trolled the forum on Corruscant? Or when he got arrested for flashing the witches of Dathomir? Good times...