Seems more useful than a burn out SLAM.
Rey can pull a 4 K turn, then next turn use CC and 4 K turn again AND grab a focus token. Seems a good use for the snuggling compartment.
Edited by BlodVargarnaSeems more useful than a burn out SLAM.
Rey can pull a 4 K turn, then next turn use CC and 4 K turn again AND grab a focus token. Seems a good use for the snuggling compartment.
Edited by BlodVargarnaNot bad for 1 point, but the downside is serious: Rey (or whomever) will be triple stressed if she does what you described. This surprise move had better win the game for you!
Or she can fly with Kanan Jarrus and do S-Sloops + actions to her hearts content and never end up stressed.
3 hours ago, Herowannabe said:Or she can fly with Kanan Jarrus and do S-Sloops + actions to her hearts content and never end up stressed.
But that restricts you to the new title, and takes up a crew slot. Given that you shouldn't really need to sloop Rey very often if flown right, I believe neither CC nor Kanan is right on her.
CC will however be amazing on Talonbane, Thweek, etc as a way to guarantee action economy.
46 minutes ago, Astech said:But that restricts you to the new title, and takes up a crew slot. Given that you shouldn't really need to sloop Rey very often if flown right, I believe neither CC nor Kanan is right on her.
CC will however be amazing on Talonbane, Thweek, etc as a way to guarantee action economy.
You don't fly Rey very often right?
She sloops, A LOT. Kanan is stapled to her.
I'm still not sure about Contraband Cybernetics. You get at least two stress to take one action, a few pilots and ept combos might be able to squeeze out two actions. Don't even mention push the limit. No way does someone want to take three stress if they are trying to use ptl unless it wins them the game, maybe.
Or you could end up with three stress to perform a red manouver and an action, if you already had a stress. Same as before perhaps some setups get two actions and ptl could give you four stress for two actions. FOUR STRESS.
Okay, so normally I bet this would be used to pull a red k-turn/t-roll/s-loop (delete as applicable) and take an action. However your restricted to greens for two turns to get your action back and if you already were stressed then it's THREE turns of required greens and two turns without actions.
Some people are bringing up inspiring recruit. So yeah that does means next turn you could be taking actions, for sure. Illicit and crew slot means yv-666, g1-a, scum hawk, jm5k, yt-1300 & yt-2400. This is a 2 point single use combo on most builds. That uses up two slots, I guess it's balanced.
Your more likely to need it on a ship with a very red dial to use before doing a red manouver or a ship with very few greens so you can get actions on a white manouver when stressed. But those tend to be the same ships, so you could end up double stressed with two very restricted turns to follow. It makes me think, this will be very hard to use well unless it's a turn you will win/that ship will probably explode anyway.
TL-DR
Contraband cybernetics looks underwhelming to me but I guess this is balanced for 1 point and does have its uses.
Edited by Scum4Life55 minutes ago, The Penguin UK said:You don't fly Rey very often right?
She sloops, A LOT. Kanan is stapled to her.
I play against Rey quite often. One of Rey's strongest points is that she doesn't need to keep on the same target for maximum damage - she can wap targets and dish out the pain (since she has no FCS dependency). If you can't get a PS 8 ship an in-arc shot for the first 5 rounds of combat you've engaged wrong.
Even if Rey doesn't have in-arc shots, she's still a PWT, so it's no big loss. I believe C-3P0 and the older title (mitigating an additional 2 damage per turn) is far better than getting an occasionally better shot.
But, of course, this will always come down to player preference - arc dodger vs jouster.
47 minutes ago, Astech said:I play against Rey quite often. One of Rey's strongest points is that she doesn't need to keep on the same target for maximum damage - she can wap targets and dish out the pain (since she has no FCS dependency). If you can't get a PS 8 ship an in-arc shot for the first 5 rounds of combat you've engaged wrong.
Even if Rey doesn't have in-arc shots, she's still a PWT, so it's no big loss. I believe C-3P0 and the older title (mitigating an additional 2 damage per turn) is far better than getting an occasionally better shot.
But, of course, this will always come down to player preference - arc dodger vs jouster.
If you are flying 3PO and the older title, you might as well take Han Solo for the additional PS and then arc dodge properly.
Rey works well engaging head on, then slooping behind the target. Once you're there, other ships are more manoeuvrable so you need to have the sloop as a constant threat. I've played Rey a lot, and yes, she doesn't want to sloop all the time but it happen enough times that Kanan is a must, especially as you're likely paying a 5 point premium for Finn - and you need to justify those points.
10 hours ago, BlodVargarna said:Seems more useful than a burn out SLAM.
Rey can pull a 4 K turn, then next turn use CC and 4 K turn again AND grab a focus token. Seems a good use for the snuggling compartment.
I'm dying of laughter at the thought.
Cosy in there ![]()
Love that card, can be a game changer, should keep your opponent on its toes as long as you have the card and are stressed.
I'm curious if it will have its place in stress mitigating lists only or anywhere
1 hour ago, The Penguin UK said:
If you are flying 3PO and the older title, you might as well take Han Solo for the additional PS and then arc dodge properly.
Rey works well engaging head on, then slooping behind the target. Once you're there, other ships are more manoeuvrable so you need to have the sloop as a constant threat. I've played Rey a lot, and yes, she doesn't want to sloop all the time but it happen enough times that Kanan is a must, especially as you're likely paying a 5 point premium for Finn - and you need to justify those points.
Penguin is right. Its not the only build for rey but kanan is pretty much the staple for rey shenanigans. She wants to stay on the same target as much as possible, swapping from target to target is just going to get her killed as shes not as tanky as han. Iam not sure how effective CC will be on her though but it could be worth trying
Also, it is free on the vaksai. May be a nice addition to the FIVE. CARTEL. MARAUDERS. list, though personally Id arm about three of them with slicer tools to deal with ptl aces.
4 hours ago, The Penguin UK said:You don't fly Rey very often right?
She sloops, A LOT. Kanan is stapled to her.
Not really. Old title is better.
I hadn’t read the card the right way. I missed that you grabbed a stress to even use it.
Now I don’t think it’s too great a card for Rey. (Rey and Dash are the only pilots I equip illicit).
Not to get into a big debate but sloop title and Kanan is not the only option for Rey. Old title and 3-PO keeps her in the fight a lot longer. The MF also has both a 3 and 4 K turn you know to utilize Finn. Also by your same argument, every round you don’t sloop with Kanan you are wasting 4 points.
Edited by BlodVargarnaNew title, kanan, lando, expertise, no engine upgrade is actually a very nice CHEAP build. Easy to fit in a fat miranda or a corran etc.
2 hours ago, The Penguin UK said:If you are flying 3PO and the older title, you might as well take Han Solo for the additional PS and then arc dodge properly.
Rey works well engaging head on, then slooping behind the target. Once you're there, other ships are more manoeuvrable so you need to have the sloop as a constant threat. I've played Rey a lot, and yes, she doesn't want to sloop all the time but it happen enough times that Kanan is a must, especially as you're likely paying a 5 point premium for Finn - and you need to justify those points.
1 hour ago, spamdex said:Penguin is right. Its not the only build for rey but kanan is pretty much the staple for rey shenanigans. She wants to stay on the same target as much as possible, swapping from target to target is just going to get her killed as shes not as tanky as han. Iam not sure how effective CC will be on her though but it could be worth trying
She's got 2 agility (using the Finn blank and Rey rerolls) with one blank reroll. That's some of the best damage mitigation in the game right there. Add to that essentially two free evades (guess 0 with 3P0, reroll blank, spend token) and she's as tanky as Han or tankier if there is more than one shot.
Finally, she is capable of K-turning and taking a stress, when appropriate. CC will make that a lot more attractive, and free up that Kanan slot definitively.
15 minutes ago, MaxPower said:New title, kanan, lando, expertise, no engine upgrade is actually a very nice CHEAP build. Easy to fit in a fat miranda or a corran etc.
That's 58 points for a large base, 1 agility ship with nearly no defensive mod and a standard 3-die attack. It's either scary nor durable. For the same price, you could get super Dash, or 6 points less for the amazing Lone wolf/Rey Dash build, which accomplishes the same thing - spike damage and damage mitigation, but better in every way.
13 minutes ago, BlodVargarna said:I hadn’t read the card the right way. I missed that you grabbed a stress to even use it.
Now I don’t think it’s too great a card for Rey. (Rey and Dash are the only pilots I equip illicit).
Not to get into a big debate but sloop title and Kanan is not the only option for Rey. Old title and 3-PO keeps her in the fight a lot longer. The MF also has both a 3 and 4 K turn you know to utilize Finn. Also by your same argument, every round you don’t sloop with Kanan you are wasting 4 points.
Just, no.
As I said, if you're taking old title and 3PO, take Han Solo. He arc dodges because he's a PS9, has an engine upgrade and doesn't care about arc. Keeps him in the fight much longer, where as Rey is taking a lot of punishment as she's in the fight, in arcs and so the defensive mods only go so far.
It does have a K turn. Then you're stressed, which means no action - waste of old MF title, and no focus. Rey also usually runs expertise, which is then lost. Then you're limited to greens, which are average at best on the MF, especially when you need arc for Rey and Finn.
As for Kanan - only 3 points to start with. Secondly, it's not just the sloop he's good for, although it really helps. Arc is SUPER important on Rey, so being able to do YOUR ENTIRE DIAL as a green manoeuvre is incredible, especially considering the amount of stress tech out there and Rey really wanting focus or expertise.
next, Kanan lets you burst through debris fields like you're Dash Rendar - which is great at letting your big based ship keep it's dial open again so keep that arc going (I actually get annoyed with the greens on the Falcon, because it stops me 1 forwarding through the debris!)
Finally, remember that Kanan works on friendly ships. Considering I fly Rey with Experimental Interface Lowhhrick at the moment, him being able to 2 hard and clear his stress is amazing. This also works for ships to smash their way through debris fields, as long as Rey is nearby, and she's good for flying in formation as it gives you a really one-two punch.
The only time I see Rey without Kanan is the budget version, which is Wired, Hera, Finn. Which is ok, but I gotta say I'm still not a fan. Rey is Bea - go big or go home!
1 minute ago, Astech said:She's got 2 agility (using the Finn blank and Rey rerolls) with one blank reroll. That's some of the best damage mitigation in the game right there. Add to that essentially two free evades (guess 0 with 3P0, reroll blank, spend token) and she's as tanky as Han or tankier if there is more than one shot.
Except she's PS 8, so without the sloop she's not keeping enemies in arc, especially those that are turrets or a high PS - read, the majority of the meta.
It makes Kihraxz swarms more unpredictable now which is cool. Or gives you the option to kturn and launch missiles which is huge.
1 minute ago, The Penguin UK said:Except she's PS 8, so without the sloop she's not keeping enemies in arc, especially those that are turrets or a high PS - read, the majority of the meta.
Rey, unlike Han, doesn't need Predator/expertise to get a reliable cannon. She's free to take Veteran Instincts as a viable build. PS 9 is pretty much meaningless against both RAC and Nym, who are big meta-monsters who will arc-dodge no matter what you do.
In addition, it's not like Kanan sloops are a surprise to an experienced opponent - they make Rey as predictable as Defenders in many circumstances, so aces have no problem either arc-dodging or reaching the immunity of range 3. Similarly, generics have no problem keeping Rey in arc.
Kanan is a viable, effective build. But I don't think it's ideal in this meta.
13 minutes ago, Astech said:Rey, unlike Han, doesn't need Predator/expertise to get a reliable cannon. She's free to take Veteran Instincts as a viable build. PS 9 is pretty much meaningless against both RAC and Nym, who are big meta-monsters who will arc-dodge no matter what you do.
In addition, it's not like Kanan sloops are a surprise to an experienced opponent - they make Rey as predictable as Defenders in many circumstances, so aces have no problem either arc-dodging or reaching the immunity of range 3. Similarly, generics have no problem keeping Rey in arc.
Kanan is a viable, effective build. But I don't think it's ideal in this meta.
Han has natural re-rolls outside of arc, and might as well take predator if he needs so. He also has gunner.
I took a VI Rey to top 8 at regionals last year, so I know it works. Expertise is a better option at the moment though. Yes it's predictable, but much like the defenders, there's often not a lot you can do about it. And it makes pulling the 1 or 2 hard even better, because people don't expect it. Range 3 stop bing immunity once you get to roll 4 dice with re-rolls and expertise.
Kanan is the best build for Rey. If you want 3PO and old title, take Han.
31 minutes ago, The Penguin UK said:next, Kanan lets you burst through debris fields like you're Dash Rendar
There is only one Dash Rendar! Lol
28 minutes ago, Astech said:Rey, unlike Han, doesn't need Predator/expertise to get a reliable cannon. She's free to take Veteran Instincts as a viable build. PS 9 is pretty much meaningless against both RAC and Nym, who are big meta-monsters who will arc-dodge no matter what you do.
In addition, it's not like Kanan sloops are a surprise to an experienced opponent - they make Rey as predictable as Defenders in many circumstances, so aces have no problem either arc-dodging or reaching the immunity of range 3. Similarly, generics have no problem keeping Rey in arc.
Kanan is a viable, effective build. But I don't think it's ideal in this meta.
The problem with vi the old title and rey is if your out of arc youll have no dice modification . , and if you focus your not taking evade. Its like your making her alot harder to fly and i cant see what your gaining.
You want to maximise on her abilility so new title is a must. And it may be predictable but an experienced rey pilot will know that and take advantage of it. At least with expertise you can take a focus for defence .
Edited by spamdex
maybe with our beloved and never used jabba the hutt and with inspiring recruit
9 minutes ago, The Penguin UK said:Han has natural re-rolls outside of arc, and might as well take predator if he needs so. He also has gunner.
I took a VI Rey to top 8 at regionals last year, so I know it works. Expertise is a better option at the moment though. Yes it's predictable, but much like the defenders, there's often not a lot you can do about it. And it makes pulling the 1 or 2 hard even better, because people don't expect it. Range 3 stop bing immunity once you get to roll 4 dice with re-rolls and expertise.Kanan is the best build for Rey. If you want 3PO and old title, take Han.
Han with gunner? That neither won worlds nor was particularly successful - aces will dodge 2 gunner shots nearly as easily outside arc, and generics will be hit by the first shot. Han's best build has always been R2-D2, 3P0 and the old title to guarantee a win against any single ship.
Last year was a long time ago in the meta. Now there are a lot of things that can wipe out Expertise/Kanan Rey very, very quickly. Whenever I've faced Rey with an arc-dodger, or even Corran, it's been incredibly easy to consistently dodge that arc at PS 8.
5 minutes ago, spamdex said:The problem with vi the old title and rey is if your out of arc youll have no dice modification . , and if you focus your not taking evade. Its like your making her alot harder to fly and i cant see what your gaining.
If all Rey's attackers are inside her arc you're better off with a focus, statistically. But if it's down to a 1v1 having the option to evade is crucial.