I've been playing around with a tanky Decimator build that feels like it's coming together quite nicely. It's not top tier competitive or anything, but I want to make sure it can give as good as it gets:
Commander Kenkirk (44)
Lone Wolf
Agent Kallus
Rebel Captive
Ysanne Isard
Engine Upgrade
*59*
I really like the way LW and Kallus work together. I love having the massive hull of a Deci behind two evades in the lategame (so hard to finish off). I love having free rerolls and focus, meaning using the boost doesn't hurt your dice mods much.
Captive is very effective as an anti-Expertise tool. Engine lets me threaten to arcdodge against low PS foes.
I don't like massive alpha strikes that can make the defensive investments not earn their points. I've thought about Counter-Measures as an option. It gives a green die to reroll and Kallus against early attacks, and helps stagger incoming ordanance strikes to help get all the defensive tools online. But you'd end up with a wasted action a lot.
I'm also not sure what to pair it with. My first instinct is a sledgehammer, to wipe out anything that might trump my endgame. Missile strike or Doom Deci or something similar. Or possibly another endgame monster (say Omega Leader and an elite TIE) so there are no good choices on what to leave until last. Or maybe a Phantom, though no Kallus does suck a lot.
Input is very welcome. I have fairly expansive fleet, so happy to hear suggestions for wingmen, or tweaks to the core build.