Scum list

By Darth_Gnaffa, in X-Wing Squad Lists

I m searching for a scum list to play most wanted ships... I don t know how to use it... in my opinion they seems too weak and useless but maybe with kirax firespry or scurrg they can be helpful...someone can suggest some lists??

I've flown this a couple of times and had a lot of fun with it:

Villany Squad (100)
•Emon Azzameen (50) - Firespray-31
Proximity Mines (3), •Dengar (3), Concussion Missiles (4), Glitterstim (2), •Slave I (0), Guidance Chips (0), Extra Munitions (2)
Syndicate Thug (25) - Y-Wing
Twin Laser Turret (6), Unhinged Astromech (1)
•N'Dru Suhlak (25) - Z-95 Headhunter
•Lone Wolf (2), Cluster Missiles (4), Glitterstim (2), Guidance Chips (0)
It's a little bit tricky to fly because to get the most out of N'Dru you have to a) keep him beyond range 2 of the other two ships & b) line up his cluster missile attack, which can be hard against maneuverable high PS ships. However, when you get to use it, with glitterstim, guidance chips and lone wolf in action you get to roll a 4 dice attack twice with a high probability of scoring 7 or 8 hit/crits and it can be devastating.

Do you want just Most Wanted ships or are you open to others?

Kath with HLC is nice too. I think it's Kath, PtL/Expertise, HLC, Dengar. Always 4 attack dice out the front, 4 out the back unless range 1 then 5 out the back. Dengar gives rerolls, and I prefer Expertise as it just gives you the focus and you leave your dial open. Attanni Mindlink can accomplish the same basic principle, but takes more coordination, planning, and has the potential to be extra detrimental in certain cases, especially now being only two per squad.

The Expertise version comes in at 52 points however, so a pretty hefty price for the ship. I personally put Slave 1 and Long Range Scanners on her too because a) it's free b) I hate wasting actions and c) once you get within range 2, you should be evading anyway. It's nice to target lock a generic that might hamper Dengar slightly, or take a lock on the piece you want to guarantee that you get a solid hit on. It's free, so I don't feel there is much lost in doing so, but you can decide for yourself.

Other than that, I agree that the N'dru build is solid and gives you a massive alpha strike that can sometimes turn the game ridiculously in your favor. Y-wings do what they do with TLTs. I think you may want to look at the HWK builds too. Torkil Mux can be a major pain and demolish those opponents who are used to PS killing things. Palob is a crowd favorite and honestly is a great one to use with Mindlink due to his ability. Stay away from Dace. It's a trap.

Kavil can be fun, four dice TLT.

Something like this can work?? Less upgrade more ability pilot

Kath Scarlet(52) [Kath Scarlet(38), Heavy Laser Cannon(7), Dengar(3), Expertise(4)]

N'dru Suhlak(23) [N'dru Suhlak(17), Cluster Missiles(4), Lone Wolf(2), Guidance Chips(0)]

Syndicate Thug(25) [Syndicate Thug(18), Unhinged Astromech(1), Twin Laser Turret(6)]
100points

In this second one I don t know how to fill full it

Talonbane Cobra(32) [Talonbane Cobra(28), Engine Upgrade(3), Autothrusters(1), Vaksai(0)]

Kavil(31) [Kavil(24), Unhinged Astromech(1), Twin Laser Turret(6)]

N'dru Suhlak(23) [N'dru Suhlak(17), Cluster Missiles(4), Lone Wolf(2), guidance chips]
86points