Han & Norra tweaks?

By tonycanevaro, in X-Wing Squad Lists

Ran this tonight. I really liked Hans squirrelly- ness. Feels like it needs to punch a bit harder though. Suggestions?

I don’t have a ton of ships right now so not a lot of upgrades.

Fat Han (100)

•Norra Wexley (40) - ARC-170
Push The Limit (3), Tail Gunner (2), •R2-D2 (4), Alliance Overhaul (0), Vectored Thrusters (2)

•Han Solo (60) - YT-1300
Push The Limit (3), •C-3PO (3), •Kanan Jarrus (3), •Millennium Falcon (1), Engine Upgrade (4)

I see people commenting on how they get to roll a million dice with Norra. I don’t get it. How do you roll more than 4 dice (range one)?

You might try BB8/Kyle Katarn over Tail/R2D2 to mess with some different repositioning. It really comes down to preference, and I prefer bb8 to r2 because I love aces.

BB8, PTL, green maneuver to clear stress and free focus from Kyle is really satisfying.

I have flown Norra/Han before. It seems wonderful until you go against some brutal TLTs who burn your low agility. Nonetheless, it still has lots of potential.

I agree that Dancing Norra is super fun; both are valid, its just your playstyle.

That Han build is quite nice! However, these days, VI could push him to a very impressive level. In such a case, trade Kanan for Rey to bank focuses. That way you guarantee action economy even if you have to pull a red.

I fly Norra with Niem Nubn. He is only one point, but all straights are green. Great to pull off the five straight and get behind someone to drop damage. Not a huge fan of tail gunner for 2 pnts.

Tail gunner -1 agility seems pretty solid?

1 hour ago, tonycanevaro said:

Tail gunner -1 agility seems pretty solid?

Tail gunner is great, especially when you're firing out the rear arc with only 2 dice.

Just now, gennataos said:

Tail gunner is great, especially when you're firing out the rear arc with only 2 dice.

That’s what I’ve found in limited play. Plus with a target lock/focus its 3 dice, a guaranteed crit against a -1 agility. I try and make ships chase Norra.

17 minutes ago, tonycanevaro said:

That’s what I’ve found in limited play. Plus with a target lock/focus its 3 dice, a guaranteed crit against a -1 agility. I try and make ships chase Norra.

There are good arguments for a few different crew on PtL/regen Norra, and I think it comes down to personal preference. If Tail Gunner is working for you, there's no reason to change it.

What I’m more curious about is how to make Han hit harder. I hate the idea of losing PTL/Kanan (arc dodged a veserry for three turns last night)

but maybe I need to go gunner and drop 3po. Then go bb8 on Norra...

also is there any way to get Norra to chuck more than 5 dice? Range one with a target lock is the only way I can see 5. Can’t see more than that?

This might be fun too.

Fat Han (100)

•Norra Wexley (38) - ARC-170
Push The Limit (3), Seismic Torpedo (2), Tail Gunner (2), •BB-8 (2), Alliance Overhaul (0), Guidance Chips (0)

•Han Solo (62) - YT-1300
Push The Limit (3), •Kanan Jarrus (3), Gunner (5), •Millennium Falcon (1), Engine Upgrade (4)

better or worse than the first list?

Ran the above list last night and won both games. Pretty casual games so not a very strong test definitely liked the gunner Han better.with Kanan PTL he was able to token up and arc dodge pretty well. Seismic actually did pretty well in both games as the imp player put multiple ships in range one of a rock in both. Taking a shield off Vader and a defender for a two point action based upgrade seems pretty solid. Fun to fly and punches pretty hard.