Kimogila: DoA?

By Celestial Lizards, in X-Wing

If this thing doesn't have a 3-turn I don't see it getting much play. 1 and 2 turns being red are manageable only if a 3-turn exists. But because this thing has a salvaged astro slot, I'm like 80% sure there's no 3-turn. They're not going to allow green 3-turns from Unhinged on a ship like this.

4 minutes ago, defkhan1 said:

If this thing doesn't have a 3-turn I don't see it getting much play. 1 and 2 turns being red are manageable only if a 3-turn exists. But because this thing has a salvaged astro slot, I'm like 80% sure there's no 3-turn. They're not going to allow green 3-turns from Unhinged on a ship like this.

Eh

If it's allowed on the TLT Y, it'll be allowed on the far more restricted (both in dial and in ability to fire at targets) Kim

Unhinged Y has no red turns at all!

Edited by ficklegreendice

Completely unrelated, but I’ve always thought that the ship looks really, really ugly. And I couldn’t tell why.

Well, I finally realized that purple and brown is a terrible color scheme! I took a screenshot and made it black and white, and it’s actualy a really cute ship! So I’m going to buy three of these things, paint the wings white and then paint the body black and yellow stripes, and then wreck face with Bumblebee Squadron! ???

3 minutes ago, ficklegreendice said:

Eh

If it's allowed on the TLT Y, it'll be allowed on the far more restricted (both in dial and in ability to fire at targets) Kim

Unhinged Y has no red turns at all!

Yeah but TLT Y's don't rely on firing arc. Unhinged is there to open up the 3-turn as an actual maneuver. The Kimo's #1 priority is getting the bullseye arc on target. Being able to K-turn and then green 3-turn the following turn seems really good. Based on how conservative they seem to be with the ship's dial already, I'm not expecting a 3-turn.

The TLT is still basically better in every way than a bullseye arc primary (outside range 1 ofc)

Given that the kim dial would still be limited even with unhinged, I don't see green turns being a problem

Edited by ficklegreendice

If anybody reads Marvel Comics; this ship in the article banner looks like it should work for the Nove Corp

9 minutes ago, ficklegreendice said:

The TLT is still basically better in every way than a bullseye arc primary (outside range 1 ofc)

Given that the kim dial would still be limited even with unhinged, I don't see green turns being a problem

I mean I'm certainly hoping it has a 3-turn because the ship will be nigh unplayable without one. I'm just skeptical.

2 hours ago, RufusDaMan said:

The first time in many waves scum won't get the ship of the wave, and people are slaty about that. Your life must be truly sad.

The first time I see you not complaining directly about the game … instead you complain about the community. :P

26 minutes ago, defkhan1 said:

Yeah but TLT Y's don't rely on firing arc. Unhinged is there to open up the 3-turn as an actual maneuver. The Kimo's #1 priority is getting the bullseye arc on target. Being able to K-turn and then green 3-turn the following turn seems really good. Based on how conservative they seem to be with the ship's dial already, I'm not expecting a 3-turn.

Someone has yet to experience the glory that is TLT Kavil with unhinged, Vectored Thrusters, and VI.

More like the final nail in the coffins of B-wings. :(

This thing is totally a B-wing on Steroids. <_<

24 minutes ago, Marinealver said:

More like the final nail in the coffins of B-wings. :(

This thing is totally a B-wing on Steroids. <_<

this is less a "final nail" and more "a house of cards made by stacking nails you just got nothing better to do with"

the first and final nail was TLT

Edited by ficklegreendice
25 minutes ago, Marinealver said:

More like the final nail in the coffins of B-wings. :(

This thing is totally a B-wing on Steroids. <_<

If only Linked Battery had been zero points.

I think alpha strikes with Plasma Torpedoes were the nail in the coffin for Bs, they got the short end of the vaunted "shields/hull" ratio there.

Honestly, I think this thing isn't really a B-Wing "equivalent", but rather a new generation of ship in the same frame-class as Bs, a "heavy fighter". With reload the incentive to put munitions is on there, and it's mod slot seems fairly free for Chips, something the B-Wing isn't good at these days, but it can't be a cannon carrier in any form. It has access to some Scum mainstays in the form of Salvaged and Illicit, but can't utilize their potent crew options, nor does it get the vaunted System slot. I think it's supposed to wrestle with the StarWing in terms of hucking around dice at various PS to your choosing, and possibly be a cheaper missile platform than Scurrgs (who fall into the "Heavy Bomber" type frame). The downside seems to be it steers about as well as a TIE/D does, only it's not an Imperial ion-jet-powered superfighter. It's an ugly, mandalorian build beatstick.

Not that B-Wings probably aren't a point or two overcosted for the System slot and switching E2 to a title would give them more flexibility with the mod slot.

5 hours ago, FTS Gecko said:

Oh, it's going to be fun flying a couple of these alongside Ketsu Onyo.

Edit: In fact...

Ketsu Onyo - Shadow Caster, Dengar
Cartel Brute
Cartel Brute
Cartel Brute

...or switch Dengar or Push the Limit on Ketsu. You could also switch Ket out for Asajj and Latts and add the title to a Brute. You lose the bump/tractor but gain a fair bit of stress control.

That looks really strong, probably because it's a 110 point list. :P

16 minutes ago, Danomight said:

That looks really strong, probably because it's a 110 point list. :P

LOL - people picked up on the title, but not the basic mathematical error. Now I'm questioning everything!

what we have here is the wave of the anti large base.

The double pronged issue is we are already moving on to small base high ps alpha, and that it does little besides deny repostion to expertise/k4 scum.

RIP potential ghost comeback........

1 minute ago, Ralgon said:

RIP potential ghost comeback........

Because the ghost is going to care about spending its evade and focus tokens on defense?

9 minutes ago, HolySorcerer said:

Because the ghost is going to care about spending its evade and focus tokens on defense?

the title still stresses it, unless you add chopper crew and take the damage you ain't getting those coordinates or the tokens at all for that matter.....

Edit: Pair up with assajj and you have the potential to stress lock most large ships all game...

Edited by Ralgon
3 hours ago, SEApocalypse said:

The first time I see you not complaining directly about the game … instead you complain about the community. :P

I don't know... look a bit more?

8 minutes ago, Ralgon said:

the title still stresses it, unless you add chopper and take the damage you ain't getting those coordinates..

Deploy the Phantom then? I agree that a strong Kimogila will harm large based ships, but I'm not seeing that as an issue. This game should be about dogfights with fighter craft, not turret fire with junk haulers.

5 hours ago, Kieransi said:

The Caligula Fighter is probably going to have a terrible dial, but keep in mind, it seems easily priced so that you can fit an optimal ordnance loadout, Deadeye, Guidance Chips, and anything else you need on three of the EPT generics. Combined with the bullseye arc, this is likely going to be way better than Deadeye Scurrgs (which I’m still not fully convinced of).

The question is, how will it compare to my ordnance benchmark? I’ve been using this list (link below) as a way to compare and determine the efficacy of all the other ordnance-based lists. If it isn’t better than this, it’s probably not that good.

I agree with others. The Caligula is actually balanced, and fair, and I’m happy to see Scum getting good ships that aren’t blatant power creep that leaves us all complaining and demanding an FAQ for the next several months.

Love that name! Now just hope the ship is any better then good old emperor Caligula.

I don’t get all the talk about generics being too expensive.

4X PS3 Cartel Brute + LRS and a Sunny Bounder is 100 pts. Possibly more workable dials than B-wing, and starts the engagement with TL, focus, and that Bulls- arc.

it’s the new generation BBBBZ.

It’s the KKKKS

29 minutes ago, Grivoire said:

It’s the KKKKS

Should call it UHD for short because that is some 4K right there.

2 minutes ago, UnitOmega said:

Should call it UHD for short because that is some 4K right there.

Solid. Gold.

11 hours ago, Favoritism Flight Games said:

It looks surprisingly balanced for a Scum ship. Difficult to line up but rewarding bullseye mechanic, low AGI ace-like ship. You'd ideally want PTL + EU for re-positioning, but higher PS is often needed against real aces. Huh, imagine that, a Scum ship that actually takes some brainpower to build/fly and doesn't just automatically win against everything. That's why it won't see play, because of Scum players who are confused that it's not OMGWTFBBQ OP.

TBH, it seems every faction has that phase. Rebels = Fat Han, Empire= Pre-nerf Palps, Scum= Dead eye scouts, Rebels= Fairship 2.0, etc.

Edited by FlyingAnchors