new scummy article is up!

By PanchoX1, in X-Wing

So, I think it has potential to hit hard, carry ordinance, etc. Maybe VI and EU on the top PS one would be pretty good (if you want to spend the points).

However, how do you keep 6 HP (EDIT ACTUALLY 8HP) alive behind 1 agi? You fly a ton of them? Have DTF nearby?

Even with the "Rebel Captive" effect, this thing is gone before it gets to fire (at low PS at least) vs Imp alpha strike, or even likely Miranda/Dash. Or even if it does get to fire, odds are a swarm/mini-swarm take it out that round.

Edit: So, "Enforcer" has to be in the bullseye arc, and happens after defending. So it won't turn off Expertise when they attack you. It is cool, because every ship that shoots you in your bullseye arc gets a stress, but I guess we will have to wait and see how feasible getting things in the bullseye arc is (for low PS at least. It seems like the higher PS pilots may be the only viable options here).

EDIT 2: @MaxPower : Yes, haha. Good catch. It does have 8 HP. My bad lol! XD

Edited by HanScottFirst
4 minutes ago, HanScottFirst said:

So, I think it has potential to hit hard, carry ordinance, etc. Maybe VI and EU on the top PS one would be pretty good (if you want to spend the points).

However, how do you keep 6 HP alive behind 1 agi? You fly a ton of them? Have DTF nearby?

Even with the "Rebel Captive" effect, this thing is gone before it gets to fire (at low PS at least) vs Imp alpha strike, or even likely Miranda/Dash. Or even if it does get to fire, odds are a swarm/mini-swarm take it out that round.

HLC and Cluster Missile GUNBOATs are gonna tear into this thing.

2 minutes ago, HanScottFirst said:

So, I think it has potential to hit hard, carry ordinance, etc. Maybe VI and EU on the top PS one would be pretty good (if you want to spend the points).

However, how do you keep 6 HP alive behind 1 agi? You fly a ton of them? Have DTF nearby?

Even with the "Rebel Captive" effect, this thing is gone before it gets to fire (at low PS at least) vs Imp alpha strike, or even likely Miranda/Dash. Or even if it does get to fire, odds are a swarm/mini-swarm take it out that round.

Ummm... it has 8 hp? Alphastriking it will not be a trivial task. Especially the ps10 guy, who should be capable of alphastriking a lot of imperial ships himself. Consider a 4-5 dice cruise missile with the ability. Powered by long ranged sensors, of course. Barrel roll on the turn of approach to get the bulleye - or focus if you have it already.

Either the target loses all tokens or suffers one more damage - possibly up to 6. And all that only protected by fickle unmodified green dice...

6 minutes ago, Celestial Lizards said:

HLC and Cluster Missile GUNBOATs are gonna tear into this thing.

actually, if this thing were viable at PS 5 with deadeye harpoons would've basically slain any chances of seeing the gunboat competitively

fortunately, the promised red turns give you some leeway into that match-up

PS advantage is a *****

Edited by ficklegreendice

Still don't know what the dial is, given it can take unhinged I am guessing a combination of B-wing with a 4K replacing the 2 K. So if it did take unhinged that would only give it 3 green maneuvers, 3 straight and the pair of 3 banks.

Not a fan of the bulls eye arc given that X-wing ships all turn in increments of 45 degrees unless you bump. If there was a way to make you stop short of your bank maneuver the bulls eye arc would be far more interesting. That being said there are larger issues to deal with (like the continuation of X-wing's production model).

Edited by Marinealver

Don't care about it. Phantom article please!

1 minute ago, GILLIES291 said:

Don't care about it. New astromech cards please!

Fixed.

Does it look like the bullseye firing arc is as wide as a range ruler or is it more like a movement template? Or is it not really the same as either?

Just now, Incard said:

Does it look like the bullseye firing arc is as wide as a range ruler or is it more like a movement template? Or is it not really the same as either?

It's size of a a range ruler template.

Just now, SnooSnarry said:

It's size of a a range ruler template.

That would certainly make more sense in terms of making it easier to measure out to range three. How do you know?

Just now, Incard said:

That would certainly make more sense in terms of making it easier to measure out to range three. How do you know?

Look at the article pics and then go put a range ruler in between the pegs of a small ship base.

2 minutes ago, SnooSnarry said:

Look at the article pics and then go put a range ruler in between the pegs of a small ship base.

Thanks. Lots of pics with the bullseye arc, but none where the ship is not obscuring where the bullseye arc intersects the ship tile itself, so it's hard to get a good look. The image of the Reference Card makes it more clear. If you zoom in you can see that the bullseye arc is significantly more narrow than the movement guides.

4 hours ago, Hannes Solo said:

Why are the Aces so cheap?

With red 1 and 2 hard turns, it's not an ace... IMO it looks like a good ship balanced by a limited dial.

10 minutes ago, Thormind said:

With red 1 and 2 hard turns, it's not an ace... IMO it looks like a good ship balanced by a limited dial.

basically this

FFG has screwed many ships over with a seemingly arbitrary price system. For example, the TIE Interceptor is hot garbage apart from soontir Fell. By contrast, the generic bomber is decently costed while Major Rhymer is stupidly overpriced

in reality, the cost for PS should vary per ship and increase depending on the dial and re-positioning capabilities of the ship (because the better those are, the much better a higher PS pilot becomes). Stuff like the Kim should pay very little for its named pilots relative to something like the Interceptor, which should have cheaper generics and more expensive named pilots.

Seems FFG has finally started realizing this, and also assigning more situational abilities to the higher PS pilots so it isn't a forgone conclusion as to which pilot you'll be using

only problem here is I'm positive they've way over-costed poor Vynder, because the Alpha starwing already pays extra to do cool **** and otherwise its base chasis really isn't good at all. Adding in his situational, not terribly beneficial ability, Vynder really shouldn't cost two less than Torani

baby steps, I suppose

here's hoping Kylo Ren pays a lot for his PS and that the other Silencers are a lot cheaper than his price suggests

Edited by ficklegreendice

A lot if the fuglyness is also the Hutt colour scheme [would fit into a Nurgle fkeet as well ;) ]. They are begging for a repaint! And on the Pilot cards and the Title you see some beautiful pics!

@Marinealver That's why I wondered already at the first peak release, if not boost would have been better than barrel roll on this ship.

What salvaged mech do you use with gear guys?

Edited by Kdubb
1 hour ago, SabineKey said:

Heh, it is amusing that the article actually provides a lore reason why Dalen has a new ability, i.e. that's not Dalen.

I did actually enjoy that. I also wonder if the force and destiny rpg didn’t sell as well as they’d hoped, so they are putting as much weight into it in the articles for their most popular game in an attempt to spark interest.

1 hour ago, Marinealver said:

(like the continuation of X-wing's production model).

There are 2 movies in the next 6 months as well as everything else The Mouse has planned. Star Wars is the biggest entertainment phenomenon in the world right now. Neither FFG nor Disney are going to miss out on all the easy cash to be made from the license.

55 minutes ago, Incard said:

Does it look like the bullseye firing arc is as wide as a range ruler or is it more like a movement template? Or is it not really the same as either?

Since it's the width of the guide pegs, it should be the width of a movement template, right?

9 minutes ago, JJ48 said:

Since it's the width of the guide pegs, it should be the width of a movement template, right?

Take a close look at the Reference Card image for Bullseye Firing Arc. Turns out the arc looks significantly narrower than the guides.

3 minutes ago, Incard said:

Take a close look at the Reference Card image for Bullseye Firing Arc. Turns out the arc looks significantly narrower than the guides.

I think you may be right. I had just been going off what they said about it firing between the pegs.

Though personally, I'd be very skeptical about the Reference Card image alone. Fortunately, the article also had this picture supporting the narrower claim.

swx70_spread_legal.png

5 hours ago, Celestial Lizards said:

Nope. Still butt-ugly:

scum-m12-l-kimogila-600px.gif

The engine is good but the rest... goog.

I would think about buying one just to cut out the engine to put it into my super scurrg. (WIP)

5 minutes ago, Cap116 said:

I would think about buying one just to cut out the engine to put it into my super scurrg. (WIP)

Of the various engine models you could equip on it in SWG, they really did pick the best one. And they picked the model with the front fins too.

I slightly disagree with their choice for kihraxz, especially with the Vaksai not getting its own model, and I was disappointed that the second Scyk release didn't have the extended front fins, but this is the best possible Kimogila.

Now to hope they use the Cadillac looking rihkxyrk model.

2 minutes ago, ViscerothSWG said:

Of the various engine models you could equip on it in SWG, they really did pick the best one. And they picked the model with the front fins too.

I slightly disagree with their choice for kihraxz, especially with the Vaksai not getting its own model, and I was disappointed that the second Scyk release didn't have the extended front fins, but this is the best possible Kimogila.

Now to hope they use the Cadillac looking rihkxyrk model.

I never played SWG, I'll take your word for it.

I was an Xwing, Tie Fighter, XvT, XWA gamer...

2 minutes ago, Cap116 said:

I never played SWG, I'll take your word for it.

I was an Xwing, Tie Fighter, XvT, XWA gamer...

It' not too late!

SWG: Legends server.