new scummy article is up!

By PanchoX1, in X-Wing

5 minutes ago, BrotherFett said:

I am hoping the new salvaged astromech will take advantage of those red manuvers. Maybe a mechanic that works like r2-d2 but with red manuvers. The expansion does come with an extra shield token. Get a shield and stress after performing a red manuver.

Swap reds and greens over. That woudl be an awesome 0 point ability. Makes your greens insane but you can't easily just... go forward.

Just now, Biophysical said:

If it has white 3-turns it might have some moves, but that opens it up to Unhinged giving it green turns, which seems less likely, as Scum small base ships don't seem to get the dial love that big ones do.

you mean as the jm5k and shadowcaster (to a far lesser extent) specifically do

the Kim is coming out the gate looking like a yv-666 that can k-turn

2 minutes ago, RufusDaMan said:

I'm not sure scum needs to add Regen to it's list of abilities.

I really hope so.

Good. Scum doesn't need another high ps ship with good mobility if it also wrecks face.

Why everybody forgets about the Gonk?

Just now, gamblertuba said:

Why everybody forgets about the Gonk?

Because GONK is terrible.

Very cool. I like the theme they are going with in the pilot abilities.

Thinking more and more these ships will be balanced and - with the recent FAQ - will see play. I want to take a deeper dive into the points. Has Geordan updated the squad builder?

13 minutes ago, Celestial Lizards said:

Watch it only have a white 3 straight and banks.

No way.. right? It would be unplayable.
They gave the YV white 3-turns.

swx70_bullseye_reference_diagram.jpg

What is going on with that firing arc? No way is that lined up properly.

EDIT: This one too:

swx70_bullseye_diagram.jpg

Edited by Herowannabe
3 minutes ago, ficklegreendice said:

you mean as the jm5k and shadowcaster (to a far lesser extent) specifically do

the Kim is coming out the gate looking like a yv-666 that can k-turn

The YV's dial is pretty solid for an 180 degree arc.

Just now, Herowannabe said:

swx70_bullseye_reference_diagram.jpg

What is going on with that firing arc? No way is that lined up properly.

o_O congratulations on spotting the first 'deliberate' mistake of the article.

3 minutes ago, Biophysical said:

The YV's dial is pretty solid for an 180 degree arc.

wookies would disagree

the YV dial is not even solid overall, and basically every PWT has shown that you don't sacrifice dial strength for the ability to shoot outside a typical firing arc

which isn't a bad thing in this case. I'd rather the Kim be difficult to fly since its utility as a deadeye, harpoon carrier is stupidly obvious with the bullseye arc and the fact that it's cheaper than the SCURRG and at a higher ps

Edited by ficklegreendice
27 minutes ago, Biophysical said:

Yeah. He might be the winner of the bunch.

I think that the PS8 is probably the best, and I'd have actually liked to see those abilities switched around for more interesting options, both for the Scum player (may as well staple VI to Korani) and to prevent adding to the PS race.

The interesting thing about Korani is that in other FFG games, when a player is given an option to remove "x" or do something else (as in remove focus and evade tokens OR take one damage), they can take either option even if they have zero of "x." I assume, especially based on how they've ruled that you can spend tokens when it doesn't add a result, that will be the case here.

3 minutes ago, ficklegreendice said:

wookies would disagree

The Wookiee's dial is amazing for a 180 degree arc ;)

Have to see how the prices work out but triple Harpoons with extra munitions, deadeye, and cybernetics makes for a pretty scary alpha with a k-turn second volley.

I pre-ordered one with my Gunboats, and I think I'm pretty happy to leave it at that. It looks decent, or rather Dalan looks decent. A lot of hope for it lays on that dial now, and what that astromech can potentially do to mitigate a restrictive dial. Perhaps something as simple as turning speed two moves white (now that we don't have to worry about Jumpmasters using that to gain a white sloop in the other direction too) - their red turn would become white, but their green speed 2 moves would also turn. Even then - assuming that unique salvaged astro is to help the dial, or at least action efficiency - flying more than one would be sinking a lot of points into a ship that needs to be more maneuverable to actually be at it's best. This really seems like a ship you want in a list with some sheepdogs to herd the target into the sights of it's Bullseye arc.

Having said all that, for better or worse, it does look like FFG are trying to promote... y'know, lining up shots in arcs again...

Just now, AlexW said:

I think that the PS8 is probably the best, and I'd have actually liked to see those abilities switched around for more interesting options, both for the Scum player (may as well staple VI to Korani) and to prevent adding to the PS race.

The interesting thing about Korani is that in other FFG games, when a player is given an option to remove "x" or do something else (as in remove focus and evade tokens OR take one damage), they can take either option even if they have zero of "x." I assume, especially based on how they've ruled that you can spend tokens when it doesn't add a result, that will be the case here.

I'd guess ti woudl work that way, but it won't be certain without FAQ. SO we might find out what they actually intended in May...

7 minutes ago, thespaceinvader said:

o_O congratulations on spotting the first 'deliberate' mistake of the article.

I don't see it..

1 minute ago, Rinzler in a Tie said:

I don't see it..

Look closely at the firing arc in both pictures. It’s not symmetrical. The Bullseye arc really draws attention to it.

1 minute ago, Rinzler in a Tie said:

I don't see it..

Look how much of the arc is visible on either side of the bullseye. Bear in mind that it should be dead even.

And that's not even taking into account FFG's usual mistake of making arcs... arc shaped... when they actually have a flat spot on them.

2 minutes ago, Rinzler in a Tie said:

I don't see it..

The arc limiters are straight, but the range limiters are offset left compared to it's facing.

Edit: many ninjas.

Edited by NakedDex

As an Imperial player, i'm sad that they didn't tell us what Scrambler Missiles do.

Was this an article with the least new content revealed? 2 prices on pilots, 1 ability, 1 illicit?

11 minutes ago, Herowannabe said:

swx70_bullseye_reference_diagram.jpg

What is going on with that firing arc? No way is that lined up properly.

EDIT: This one too:

swx70_bullseye_diagram.jpg

Ew.

Just now, Kaptin Krunch said:

As an Imperial player, i'm sad that they didn't tell us what Scrambler Missiles do.

Was this an article with the least new content revealed? 2 prices on pilots, 1 ability, 1 illicit?

Yup. It also left 4 things unspoiled (missiles, droid, dial, ept generic) which is very unusual. normally they only leave one thing unspoiled.

Im more excited for this then the gunboat even as a primarily Imperial player. This thing is going to tear apart big base ships.

Edited by Boom Owl
Just now, Boom Owl said:

Im more excited for this then the gunboat even as a primarily Imperial player.

"We lost something someone."

3 minutes ago, thespaceinvader said:

Yup. It also left 4 things unspoiled (missiles, droid, dial, ept generic) which is very unusual. normally they only leave one thing unspoiled.

Yeah it left enough totally obscured (normally you at least get enough edges of the text to speculate) cards that I kind of wonder if the text on some of them has even been finalised.