Rebel CC Help

By Stovrose38, in Star Wars: Armada Fleet Builds

My store is starting yet ANOTHER Corellian Conflict. This will be I think 4th...

Rebels have been pounded every time. What are some turn 1 lists and final lists for rebels that you guys have used? Our imperials tend to take dual ISD's with gunnery teams...

@Stovrose38 Can you give anymore details on the "average imp" lists you face? Like a dual ISD with gunnery teams is in CC one of the most common builds lol.

Do they end up with a thousand ties? Do they motti triple imp star the game? Demo? Avenger? Quasar? Sloane?

:)

My list was something like:

- MC80, Mon Karren

- Pelta Command, All Fighters Follow Me!, Garm Bel Iblis

- Pelta Command, Shields to max!

- GR75, Comms net

- GR75, Comms net

- Shara Bey, AW, Norra Wexley, YW, XW, BW, maybe 2-3 Z95

It did very all along the CC.

Good luck

With 4 CCs under your belt you should know better than most what works and what doesn't :)

That said, shoot for a large base in your fleet. 3 Assault pickles seems to work better than liberty's. Defiance and home 1 are great for the CC. Ackbar home 1 is good, as is Rieekan defiance.

Mothma and a bunch of ran my mc30s is a nasty fleet too.

For round 1 you can't get much better than jan, norra, and a swarm of generic b wings with yavaris. My fleet this last CC was very hard to beat with Reeikan in Defiance, yavaris, and a bunch of transports (bcc, coms, toryn) with a slew of generic b's and Jan. It captured Corellia turn 1 and met its match only in an extremely well flown Vader btavenger.

Mothma

4 MC30s

4 GR-75s

Everything at speed 3.

Sorry, went out of town.

Imps like 3 ISD Motti lists with gunnery teams and RBD

Constantine, 2 ISD with gunnery teams/ECM and a Interdictor with G-8 and Grav Shift

Sloane 2 ISD gunnery team with 3 gazonti's and a 10+ swarm of regular ties

Imo if you are in an ISD heavy CC campaign a Rieekan B-Wing list is simply overpowering. Even against sloane, use the x-Wings to tank the alpha, and then counterstrike with adar/yavaris ten numb. With Toryn you should shred the squads, and then in all likelyhood you should be able to destroy a non motti ISD in a single turn with your bombers and the reroll tech. Save Rieekan for when one of your carriers dies making sure that yavaris gets off one last huge damage round or give yourself a zombie gr75 blocker to set up a defiance side arc finishing blow.

If you line your targets up right so you get yavaris vet early (it gets harder and harder every round as ita flimsiness often means its going to need to be refit) taking the squad token turn 2 and 3 to effectively make it squad 3 is insane.

Rieekan Fleet CC

Faction: Rebel Alliance
Points: 500/500

Commander: General Rieekan

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] MC80 Assault Cruiser (114 points)
- General Rieekan ( 30 points)
- Defiance ( 5 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 178 total ship cost

Nebulon-B Support Refit (51 points)
- Yavaris ( 5 points)
- Flight Commander ( 3 points)
- Fighter Coordination Team ( 3 points)
= 62 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
= 27 total ship cost

GR-75 Medium Transports (18 points)
- Adar Tallon ( 10 points)
- Comms Net ( 2 points)
= 30 total ship cost

GR-75 Combat Retrofits (24 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
= 37 total ship cost

1 Ten Numb ( 19 points)
1 Jan Ors ( 19 points)
1 Norra Wexley ( 17 points)
5 B-Wing Squadrons ( 70 points)
1 Dagger Squadron ( 15 points)
2 X-Wing Squadrons ( 26 points)