After listening to the Order 66 podcast where they covered the chase rules (episode 99), I decided to try them in my game. When using the rules the chase seemed to run long due to both sided ending with 0 successes, so they kept pace with each other. The dice pools used we 2Y1G, versus and average of 2R1P, sue to their speed. I ran a 2nd chase and had similar result low success rate, this chase ended due to vechile damage instead of the chase rolls.
Is this common during chases to not gain much ground? If so has anyone made house rules to help with the chase.
Thanks for any suggestions!