15 hours ago, blade_mercurial said:I think you're overstating it by a lot. Although its true that this did happen back when triple torpedo jumps were at their strongest. Personally, I think this has more to do with ordnance being too powerful now; such that alpha strike lists are able to do too much damage without having to fly 'smart' to get it. So yeah, there are problems with the game, but its not really the initiative system.
For example, when triple jumps were common, players found ways to drop their initiative bid pretty low to win the mirror match, but then made it more difficult to beat other tanky lists. So to me, that seems fair and the initiative system can't really be faulted in that instance.
All that aside though, MOST of the time when there are equal PS ships AND both players are at the same points, its not really a 'mirror match' since card diversity is great enough now that its pretty rare you get exact mirror matches. So in this environment, the initiative system works fine. If you ever find yourself in a match where you really wanted the choice of initiative, you just have to bid enough for it. If you don't bid enough, its not the game system's fault that the choice came down to a coin toss when you can 'circumvent' that occurrence through list building...
Actually, I was thinking more about PS9 arc dodging aces, which might make a comeback. In my experience, it's pretty rare to win a game when your ace moves before your enemy's ace. The way I see it, any mechanic that makes the game a foregone conclusion before it even started is not a good mechanic.
Edited by LordBlades