A re worked initiative is one of the most commonly requested features I have had for the alternate game format Supremacy.
Although we're looking to address this for the X-Wing Supremacy game format, it's something we're considering bringing in as a general home rule for matches of X-wing in general. Does it work for you? I'm interested to hear what people would do with initiative for mirror matches if they had the choice.
Ours that we're looking at is a "modified" bid system. The thing about the bid is that it is inherently self balancing, and some squads, like arc dodgers desperately need that advantage or some way of guaranteeing it. This I am okay with. What I am less okay with is how we resolve squads with matched Bids. In these cases it often does become who has the bid wins, and the idea of a coin flip for solving a scenario like this doesn't really jive with me well.
A modified bid system involves a scenario like this:
a 96pt squad of interceptors vs.96pt squad of Awings.
In this case, a die is rolled, one player is given the initiative token and the game starts move first shoot first for equivalent ships as per normal in XWing. HOWEVER, at the beginning of a new turn, when the squad point value of one squad is no longer equal to the other, the player with the lowest squad point token may choose to move the initiative token from the player who has it to the player with the highest squad point value total, if they wish.
So when the game becomes 96pts vs 73pts of interceptors vs. A-wings, the player with the lower total can decide if it's in his/her interest to swap initiative and have their pilots with equal pilot skill move second shoot second, etc. This may trade the upper hand for arc-dodging in this game, albeit they are still losing. So soontir loses the initial bid, then a squad mate dies and he seizes the opportunity to strike and turns the tables the next turn to knock out a big target, etc. If of course they knock out to ships, then it swaps again, etc.
If a player has won the bid straight up though, this modification would NOT see play, as the 'winning' of the bid over-rules this mirror match case.
Effectively this would prevent the initial roll from determining the outcome of a match. It would also mean that in a mirror match, if you don't have initiative, you need to gun for their equivalent ace because if you knock someone else out first you may find yourself tactically in a poor position or gain initiative against a great late game ship like soontir or Vader who will use the moving second to their advantage and close the points gap. This lets the player with initiative really dictate some of the tactical considerations of the match and where they should fly.
I feel like this might restore some strong options and tactical play to matches where both sides really care about initiative. The token might change hands one or two times during a match, but you could plan a strategy around trying to have it at the right time for you, but are not guaranteed success. I feel this might be more interesting than a simple "players swap initiative" every turn, but still easy to implement.
Curious to hear your thoughts
Edited by citruscannon